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Server and client now have more consistent responsibilities. Ferry shuttles will always be forced undocked when moved, even if moved by admin magic.
262 lines
9.8 KiB
Plaintext
262 lines
9.8 KiB
Plaintext
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#define STATE_UNDOCKED 0
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#define STATE_DOCKING 1
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#define STATE_UNDOCKING 2
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#define STATE_DOCKED 3
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#define MODE_NONE 0
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#define MODE_SERVER 1
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#define MODE_CLIENT 2 //The one who initiated the docking, and who can initiate the undocking. The server cannot initiate undocking. (Think server == station, client == shuttle)
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/*
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*** STATE TABLE ***
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MODE_CLIENT|STATE_UNDOCKED sent a request for docking and now waiting for a reply.
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MODE_CLIENT|STATE_DOCKING server told us they are OK to dock, waiting for our docking port to be ready.
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MODE_CLIENT|STATE_DOCKED idle - docked as client.
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MODE_CLIENT|STATE_UNDOCKING we are either waiting for our docking port to be ready or for the server to give us the OK to finish undocking.
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MODE_SERVER|STATE_UNDOCKED should never happen.
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MODE_SERVER|STATE_DOCKING someone requested docking, we are waiting for our docking port to be ready.
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MODE_SERVER|STATE_DOCKED idle - docked as server
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MODE_SERVER|STATE_UNDOCKING client requested undocking, we are waiting for our docking port to be ready.
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MODE_NONE|STATE_UNDOCKED idle - not docked.
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MODE_NONE|anything else should never happen.
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*** Docking Signals ***
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Docking
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Client sends request_dock
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Server sends confirm_dock to say that yes, we will serve your request
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When client is ready, sends confirm_dock
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Server sends confirm_dock back to indicate that docking is complete
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Undocking
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Client sends request_undock
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When client is ready, sends confirm_undock
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Server sends confirm_undock back to indicate that docking is complete
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Note that in both cases each side exchanges confirm_dock before the docking operation is considered done.
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The client first sends a confirm message to indicate it is ready, and then finally the server will send it's
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confirm message to indicate that the operation is complete.
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Note also that when docking, the server sends an additional confirm message. This is because before docking,
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the server and client do not have a defined relationship. Before undocking, the server and client are already
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related to each other, thus the extra confirm message is not needed.
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*** Override, what is it? ***
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The purpose of enabling the override is to prevent the docking program from automatically doing things with the docking port when docking or undocking.
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Maybe the shuttle is full of plamsa/phoron for some reason, and you don't want the door to automatically open, or the airlock to cycle.
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This means that the prepare_for_docking/undocking and finish_docking/undocking procs don't get called.
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The docking controller will still check the state of the docking port, and thus prevent the shuttle from launching unless they force the launch (handling forced
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launches is not the docking controller's responsibility). In this case it is up to the players to manually get the docking port into a good state to undock
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(which usually just means closing and locking the doors).
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In line with this, docking controllers should prevent players from manually doing things when the override is NOT enabled.
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*/
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/datum/computer/file/embedded_program/docking
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var/tag_target //the tag of the docking controller that we are trying to dock with
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var/dock_state = STATE_UNDOCKED
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var/control_mode = MODE_NONE
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var/response_sent = 0 //so we don't spam confirmation messages
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var/override_enabled = 0 //skips checks for the docking port being ready
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var/received_confirm = 0 //for undocking, whether the client has recieved a confirmation from the server
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/datum/computer/file/embedded_program/docking/receive_signal(datum/signal/signal, receive_method, receive_param)
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var/receive_tag = signal.data["tag"] //for docking signals, this is the sender id
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var/command = signal.data["command"]
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var/recipient = signal.data["recipient"] //the intended recipient of the docking signal
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if (recipient != id_tag)
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return //this signal is not for us
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switch (command)
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if ("confirm_dock")
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if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKED && receive_tag == tag_target)
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dock_state = STATE_DOCKING
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if (!override_enabled)
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prepare_for_docking()
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else if (control_mode == MODE_CLIENT && dock_state == STATE_DOCKING && receive_tag == tag_target)
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dock_state = STATE_DOCKED
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if (!override_enabled)
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finish_docking() //client done docking!
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response_sent = 0
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else if (control_mode == MODE_SERVER && dock_state == STATE_DOCKING && receive_tag == tag_target) //client just sent us the confirmation back, we're done with the docking process
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received_confirm = 1
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if ("request_dock")
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if (control_mode == MODE_NONE && dock_state == STATE_UNDOCKED)
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control_mode = MODE_SERVER
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dock_state = STATE_DOCKING
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tag_target = receive_tag
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if (!override_enabled)
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prepare_for_docking()
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send_docking_command(tag_target, "confirm_dock") //acknowledge the request
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if ("confirm_undock")
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if (control_mode == MODE_CLIENT && dock_state == STATE_UNDOCKING && receive_tag == tag_target)
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if (!override_enabled)
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finish_undocking()
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reset() //client is done undocking!
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else if (control_mode == MODE_SERVER && dock_state == STATE_UNDOCKING && receive_tag == tag_target)
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received_confirm = 1
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if ("request_undock")
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if (control_mode == MODE_SERVER && dock_state == STATE_DOCKED && receive_tag == tag_target)
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dock_state = STATE_UNDOCKING
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if (!override_enabled)
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prepare_for_undocking()
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if ("dock_error")
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if (receive_tag == tag_target)
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reset()
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/datum/computer/file/embedded_program/docking/process()
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switch(dock_state)
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if (STATE_DOCKING) //waiting for our docking port to be ready for docking
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if (ready_for_docking())
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if (control_mode == MODE_CLIENT)
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if (!response_sent)
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send_docking_command(tag_target, "confirm_dock") //tell the server we're ready
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response_sent = 1
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else if (control_mode == MODE_SERVER && received_confirm)
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send_docking_command(tag_target, "confirm_dock") //tell the client we are done docking.
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dock_state = STATE_DOCKED
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if (!override_enabled)
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finish_docking() //server done docking!
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response_sent = 0
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received_confirm = 0
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if (STATE_UNDOCKING)
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if (ready_for_undocking())
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if (control_mode == MODE_CLIENT)
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if (!response_sent)
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send_docking_command(tag_target, "confirm_undock") //tell the server we are OK to undock.
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response_sent = 1
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else if (control_mode == MODE_SERVER && received_confirm)
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send_docking_command(tag_target, "confirm_undock") //tell the client we are done undocking.
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if (!override_enabled)
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finish_undocking()
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reset() //server is done undocking!
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if (dock_state != STATE_DOCKING && dock_state != STATE_UNDOCKING)
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response_sent = 0
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//handle invalid states
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if (control_mode == MODE_NONE && dock_state != STATE_UNDOCKED)
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if (tag_target)
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send_docking_command(tag_target, "dock_error")
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reset()
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if (control_mode == MODE_SERVER && dock_state == STATE_UNDOCKED)
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control_mode = MODE_NONE
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/datum/computer/file/embedded_program/docking/proc/initiate_docking(var/target)
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if (dock_state != STATE_UNDOCKED || control_mode == MODE_SERVER) //must be undocked and not serving another request to begin a new docking handshake
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return
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tag_target = target
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control_mode = MODE_CLIENT
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send_docking_command(tag_target, "request_dock")
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/datum/computer/file/embedded_program/docking/proc/initiate_undocking()
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if (dock_state != STATE_DOCKED || control_mode != MODE_CLIENT) //must be docked and must be client to start undocking
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return
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dock_state = STATE_UNDOCKING
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if (!override_enabled)
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prepare_for_undocking()
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send_docking_command(tag_target, "request_undock")
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//tell the docking port to start getting ready for docking - e.g. pressurize
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/datum/computer/file/embedded_program/docking/proc/prepare_for_docking()
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return
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//are we ready for docking?
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/datum/computer/file/embedded_program/docking/proc/ready_for_docking()
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return 1
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//we are docked, open the doors or whatever.
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/datum/computer/file/embedded_program/docking/proc/finish_docking()
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return
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//tell the docking port to start getting ready for undocking - e.g. close those doors.
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/datum/computer/file/embedded_program/docking/proc/prepare_for_undocking()
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return
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//we are docked, open the doors or whatever.
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/datum/computer/file/embedded_program/docking/proc/finish_undocking()
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return
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//are we ready for undocking?
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/datum/computer/file/embedded_program/docking/proc/ready_for_undocking()
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return 1
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/datum/computer/file/embedded_program/docking/proc/enable_override()
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override_enabled = 1
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/datum/computer/file/embedded_program/docking/proc/disable_override()
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override_enabled = 0
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/datum/computer/file/embedded_program/docking/proc/reset()
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dock_state = STATE_UNDOCKED
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control_mode = MODE_NONE
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tag_target = null
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response_sent = 0
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received_confirm = 0
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/datum/computer/file/embedded_program/docking/proc/force_undock()
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//world << "[id_tag]: forcing undock"
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if (tag_target)
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send_docking_command(tag_target, "dock_error")
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reset()
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/datum/computer/file/embedded_program/docking/proc/docked()
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return (dock_state == STATE_DOCKED)
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/datum/computer/file/embedded_program/docking/proc/undocked()
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return (dock_state == STATE_UNDOCKED)
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//returns 1 if we are saftely undocked (and the shuttle can leave)
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/datum/computer/file/embedded_program/docking/proc/can_launch()
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return undocked()
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/datum/computer/file/embedded_program/docking/proc/send_docking_command(var/recipient, var/command)
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var/datum/signal/signal = new
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signal.data["tag"] = id_tag
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signal.data["command"] = command
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signal.data["recipient"] = recipient
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post_signal(signal)
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//this is mostly for NanoUI
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/datum/computer/file/embedded_program/docking/proc/get_docking_status()
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switch (dock_state)
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if (STATE_UNDOCKED) return "undocked"
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if (STATE_DOCKING) return "docking"
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if (STATE_UNDOCKING) return "undocking"
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if (STATE_DOCKED) return "docked"
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#undef STATE_UNDOCKED
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#undef STATE_DOCKING
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#undef STATE_UNDOCKING
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#undef STATE_DOCKED
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#undef MODE_NONE
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#undef MODE_SERVER
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#undef MODE_CLIENT |