Files
CHOMPStation2/code/modules/shuttles/shuttle_console.dm
mwerezak e17b8bffab Replaces the emergency shuttle control console
Replaces the old emergency shuttle control console with a nice new
NanoUI one. Improves the NanoUI for the docking controllers.
2014-06-23 22:01:21 -04:00

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#define IDLE_STATE 0
#define WAIT_LAUNCH 1
#define WAIT_ARRIVE 2
#define WAIT_FINISH 3
/datum/shuttle/ferry
var/location = 0 //0 = at area_station, 1 = at area_offsite
var/direction = 0 //0 = going to station, 1 = going to offsite.
var/process_state = IDLE_STATE
var/in_use = null //tells the controller whether this shuttle needs processing
var/area_transition
var/travel_time = 0
var/area_station
var/area_offsite
//TODO: change location to a string and use a mapping for area and dock targets.
var/dock_target_station
var/dock_target_offsite
/datum/shuttle/ferry/short_jump(var/area/origin,var/area/destination)
if(isnull(location))
return
if(!destination)
destination = get_location_area(!location)
if(!origin)
origin = get_location_area(location)
direction = !location
..(origin, destination)
/datum/shuttle/ferry/long_jump(var/area/departing,var/area/destination,var/area/interim,var/travel_time)
if(isnull(location))
return
if(!destination)
destination = get_location_area(!location)
if(!departing)
departing = get_location_area(location)
direction = !location
..(departing, destination, interim, travel_time)
/datum/shuttle/ferry/move(var/area/origin,var/area/destination)
if(!destination)
destination = get_location_area(!location)
if(!origin)
origin = get_location_area(location)
if (docking_controller && !docking_controller.undocked())
docking_controller.force_undock()
..(origin, destination)
if (destination == area_station) location = 0
if (destination == area_offsite) location = 1
//if this is a long_jump retain the location we were last at until we get to the new one
/datum/shuttle/ferry/proc/get_location_area(location_id = null)
if (isnull(location_id))
location_id = location
if (!location_id)
return area_station
return area_offsite
/datum/shuttle/ferry/proc/process()
switch(process_state)
if (WAIT_LAUNCH)
if (skip_docking_checks() || docking_controller.can_launch())
if (travel_time && area_transition)
long_jump(interim=area_transition, travel_time=travel_time)
else
short_jump()
process_state = WAIT_ARRIVE
if (WAIT_ARRIVE)
if (moving_status == SHUTTLE_IDLE)
dock()
process_state = WAIT_FINISH
if (WAIT_FINISH)
if (skip_docking_checks() || docking_controller.docked())
process_state = IDLE_STATE
in_use = null //release lock
arrived()
/datum/shuttle/ferry/current_dock_target()
var/dock_target
if (!location) //station
dock_target = dock_target_station
else
dock_target = dock_target_offsite
return dock_target
/datum/shuttle/ferry/proc/launch(var/user)
if (!can_launch()) return
in_use = user //obtain an exclusive lock on the shuttle
process_state = WAIT_LAUNCH
undock()
/datum/shuttle/ferry/proc/force_launch(var/user)
if (!can_force()) return
in_use = user //obtain an exclusive lock on the shuttle
if (travel_time && area_transition)
long_jump(null, null, area_transition, travel_time)
else
short_jump()
process_state = WAIT_ARRIVE
/datum/shuttle/ferry/proc/cancel_launch(var/user)
if (!can_cancel()) return
moving_status = SHUTTLE_IDLE
process_state = WAIT_FINISH
if (docking_controller && !docking_controller.undocked())
docking_controller.force_undock()
spawn(10)
dock()
return
/datum/shuttle/ferry/proc/can_launch()
if (moving_status != SHUTTLE_IDLE)
return 0
if (in_use)
return 0
return 1
/datum/shuttle/ferry/proc/can_force()
if (moving_status == SHUTTLE_IDLE && process_state == WAIT_LAUNCH)
return 1
return 0
/datum/shuttle/ferry/proc/can_cancel()
if (moving_status == SHUTTLE_WARMUP || process_state == WAIT_LAUNCH)
return 1
return 0
//This gets called when the shuttle finishes arriving at it's destination
//This can be used by subtypes to do things when the shuttle arrives.
/datum/shuttle/ferry/proc/arrived()
return //do nothing for now
/obj/machinery/computer/shuttle_control
name = "shuttle control console"
icon = 'icons/obj/computer.dmi'
icon_state = "shuttle"
req_access = list(access_engine)
circuit = null
var/shuttle_tag // Used to coordinate data in shuttle controller.
var/hacked = 0 // Has been emagged, no access restrictions.
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
if(..(user))
return
//src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it.
ui_interact(user)
/obj/machinery/computer/shuttle_control/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
var/data[0]
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE) shuttle_state = "idle"
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
var/shuttle_status
switch (shuttle.process_state)
if(IDLE_STATE)
if (shuttle.in_use)
shuttle_status = "Busy."
else if (!shuttle.location)
shuttle_status = "Standing-by at station."
else
shuttle_status = "Standing-by at offsite location."
if(WAIT_LAUNCH)
shuttle_status = "Shuttle has recieved command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)
shuttle_status = "Arriving at destination now."
data = list(
"shuttle_status" = shuttle_status,
"shuttle_state" = shuttle_state,
"has_docking" = shuttle.docking_controller? 1 : 0,
"docking_status" = shuttle.docking_controller? shuttle.docking_controller.get_docking_status() : null,
"docking_override" = shuttle.docking_controller? shuttle.docking_controller.override_enabled : null,
"can_launch" = shuttle.can_launch(),
"can_cancel" = shuttle.can_cancel(),
"can_force" = shuttle.can_force(),
)
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data)
if (!ui)
ui = new(user, src, ui_key, "shuttle_control_console.tmpl", "[shuttle_tag] Shuttle Control", 470, 310)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/computer/shuttle_control/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
src.add_fingerprint(usr)
var/datum/shuttle/ferry/shuttle = shuttle_controller.shuttles[shuttle_tag]
if (!istype(shuttle))
return
if(href_list["move"])
shuttle.launch(src)
if(href_list["force"])
shuttle.force_launch(src)
else if(href_list["cancel"])
shuttle.cancel_launch(src)
/obj/machinery/computer/shuttle_control/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/card/emag))
src.req_access = list()
src.req_one_access = list()
hacked = 1
usr << "You short out the console's ID checking system. It's now available to everyone!"
else
..()
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("[Proj] ricochets off [src]!")