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CHOMPStation2/code/__defines/materials.dm
2023-07-07 07:30:36 +00:00

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#define MAT_IRON "iron"
#define MAT_MARBLE "marble"
#define MAT_STEEL "steel"
#define MAT_PLASTIC "plastic"
#define MAT_GLASS "glass"
#define MAT_RGLASS "rglass"
#define MAT_PGLASS "borosilicate glass"
#define MAT_RPGLASS "reinforced borosilicate glass"
#define MAT_SILVER "silver"
#define MAT_GOLD "gold"
#define MAT_URANIUM "uranium"
#define MAT_TITANIUM "titanium"
#define MAT_PHORON "phoron"
#define MAT_DIAMOND "diamond"
#define MAT_SNOW "snow"
#define MAT_SNOWBRICK "packed snow"
#define MAT_WOOD "wood"
#define MAT_LOG "log"
#define MAT_SIFWOOD "alien wood"
#define MAT_SIFLOG "alien log"
#define MAT_HARDWOOD "hardwood"
#define MAT_HARDLOG "hardwood log"
#define MAT_STEELHULL "steel hull"
#define MAT_PLASTEEL "plasteel"
#define MAT_PLASTEELHULL "plasteel hull"
#define MAT_DURASTEEL "durasteel"
#define MAT_DURASTEELHULL "durasteel hull"
#define MAT_TITANIUMHULL "titanium hull"
#define MAT_VERDANTIUM "verdantium"
#define MAT_MORPHIUM "morphium"
#define MAT_MORPHIUMHULL "morphium hull"
#define MAT_VALHOLLIDE "valhollide"
#define MAT_LEAD "lead"
#define MAT_SUPERMATTER "supermatter"
#define MAT_METALHYDROGEN "mhydrogen"
#define MAT_OSMIUM "osmium"
#define MAT_GRAPHITE "graphite"
#define MAT_LEATHER "leather"
#define MAT_CHITIN "chitin"
#define MAT_CLOTH "cloth"
#define MAT_FUR "fur"
#define MAT_SYNCLOTH "syncloth"
#define MAT_FIBERS "fibers"
#define MAT_COPPER "copper"
#define MAT_QUARTZ "quartz"
#define MAT_TIN "tin"
#define MAT_VOPAL "void opal"
#define MAT_ALUMINIUM "aluminium"
#define MAT_BRONZE "bronze"
#define MAT_PAINITE "painite"
#define MAT_BOROSILICATE "borosilicate glass"
#define MAT_SANDSTONE "sandstone"
#define MAT_FLINT "flint"
#define MAT_PLATINUM "platinum"
#define MAT_TRITIUM "tritium"
#define MAT_DEUTERIUM "deuterium"
#define MAT_CONCRETE "concrete"
#define MAT_PLASTEELREBAR "plasteel rebar"
#define MAT_GRASS "grass"
#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC
#define DEFAULT_WALL_MATERIAL MAT_STEEL
#define SHARD_SHARD "shard"
#define SHARD_SHRAPNEL "shrapnel"
#define SHARD_STONE_PIECE "piece"
#define SHARD_SPLINTER "splinters"
#define SHARD_NONE ""
#define MATERIAL_UNMELTABLE 0x1
#define MATERIAL_BRITTLE 0x2
#define MATERIAL_PADDING 0x4
#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
//Material Container Flags.
///If the container shows the amount of contained materials on examine.
#define MATCONTAINER_EXAMINE (1<<0)
///If the container cannot have materials inserted through attackby().
#define MATCONTAINER_NO_INSERT (1<<1)
///if the user can insert mats into the container despite the intent.
#define MATCONTAINER_ANY_INTENT (1<<2)
///if the user won't receive a warning when attacking the container with an unallowed item.
#define MATCONTAINER_SILENT (1<<3)
#define GET_MATERIAL_REF(arguments...) _GetMaterialRef(list(##arguments))