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https://github.com/CHOMPStation2/CHOMPStation2.git
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88 lines
2.9 KiB
Plaintext
88 lines
2.9 KiB
Plaintext
#define MAT_IRON "iron"
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#define MAT_MARBLE "marble"
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#define MAT_STEEL "steel"
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#define MAT_PLASTIC "plastic"
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#define MAT_GLASS "glass"
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#define MAT_RGLASS "rglass"
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#define MAT_PGLASS "borosilicate glass"
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#define MAT_RPGLASS "reinforced borosilicate glass"
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#define MAT_SILVER "silver"
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#define MAT_GOLD "gold"
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#define MAT_URANIUM "uranium"
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#define MAT_TITANIUM "titanium"
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#define MAT_PHORON "phoron"
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#define MAT_DIAMOND "diamond"
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#define MAT_SNOW "snow"
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#define MAT_SNOWBRICK "packed snow"
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#define MAT_WOOD "wood"
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#define MAT_LOG "log"
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#define MAT_SIFWOOD "alien wood"
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#define MAT_SIFLOG "alien log"
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#define MAT_HARDWOOD "hardwood"
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#define MAT_HARDLOG "hardwood log"
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#define MAT_STEELHULL "steel hull"
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#define MAT_PLASTEEL "plasteel"
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#define MAT_PLASTEELHULL "plasteel hull"
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#define MAT_DURASTEEL "durasteel"
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#define MAT_DURASTEELHULL "durasteel hull"
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#define MAT_TITANIUMHULL "titanium hull"
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#define MAT_VERDANTIUM "verdantium"
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#define MAT_MORPHIUM "morphium"
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#define MAT_MORPHIUMHULL "morphium hull"
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#define MAT_VALHOLLIDE "valhollide"
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#define MAT_LEAD "lead"
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#define MAT_SUPERMATTER "supermatter"
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#define MAT_METALHYDROGEN "mhydrogen"
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#define MAT_OSMIUM "osmium"
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#define MAT_GRAPHITE "graphite"
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#define MAT_LEATHER "leather"
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#define MAT_CHITIN "chitin"
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#define MAT_CLOTH "cloth"
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#define MAT_FUR "fur"
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#define MAT_SYNCLOTH "syncloth"
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#define MAT_FIBERS "fibers"
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#define MAT_COPPER "copper"
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#define MAT_QUARTZ "quartz"
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#define MAT_TIN "tin"
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#define MAT_VOPAL "void opal"
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#define MAT_ALUMINIUM "aluminium"
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#define MAT_BRONZE "bronze"
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#define MAT_PAINITE "painite"
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#define MAT_BOROSILICATE "borosilicate glass"
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#define MAT_SANDSTONE "sandstone"
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#define MAT_FLINT "flint"
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#define MAT_PLATINUM "platinum"
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#define MAT_TRITIUM "tritium"
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#define MAT_DEUTERIUM "deuterium"
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#define MAT_CONCRETE "concrete"
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#define MAT_PLASTEELREBAR "plasteel rebar"
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#define MAT_GRASS "grass"
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#define DEFAULT_TABLE_MATERIAL MAT_PLASTIC
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#define DEFAULT_WALL_MATERIAL MAT_STEEL
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#define SHARD_SHARD "shard"
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#define SHARD_SHRAPNEL "shrapnel"
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#define SHARD_STONE_PIECE "piece"
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#define SHARD_SPLINTER "splinters"
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#define SHARD_NONE ""
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#define MATERIAL_UNMELTABLE 0x1
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#define MATERIAL_BRITTLE 0x2
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#define MATERIAL_PADDING 0x4
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#define TABLE_BRITTLE_MATERIAL_MULTIPLIER 4 // Amount table damage is multiplied by if it is made of a brittle material (e.g. glass)
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//Material Container Flags.
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///If the container shows the amount of contained materials on examine.
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#define MATCONTAINER_EXAMINE (1<<0)
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///If the container cannot have materials inserted through attackby().
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#define MATCONTAINER_NO_INSERT (1<<1)
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///if the user can insert mats into the container despite the intent.
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#define MATCONTAINER_ANY_INTENT (1<<2)
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///if the user won't receive a warning when attacking the container with an unallowed item.
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#define MATCONTAINER_SILENT (1<<3)
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#define GET_MATERIAL_REF(arguments...) _GetMaterialRef(list(##arguments))
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