mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
625 lines
21 KiB
Plaintext
625 lines
21 KiB
Plaintext
#define ASSET_CROSS_ROUND_CACHE_DIRECTORY "tmp/assets"
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//These datums are used to populate the asset cache, the proc "register()" does this.
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//Place any asset datums you create in asset_list_items.dm
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//all of our asset datums, used for referring to these later
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GLOBAL_LIST_EMPTY(asset_datums)
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//get an assetdatum or make a new one
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//does NOT ensure it's filled, if you want that use get_asset_datum()
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/proc/load_asset_datum(type)
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return GLOB.asset_datums[type] || new type()
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/proc/get_asset_datum(type)
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var/datum/asset/loaded_asset = GLOB.asset_datums[type] || new type()
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return loaded_asset.ensure_ready()
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/datum/asset
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var/_abstract = /datum/asset
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var/cached_serialized_url_mappings
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var/cached_serialized_url_mappings_transport_type
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/// Whether or not this asset should be loaded in the "early assets" SS
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var/early = FALSE
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/// Whether or not this asset can be cached across rounds of the same commit under the `CACHE_ASSETS` config.
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/// This is not a *guarantee* the asset will be cached. Not all asset subtypes respect this field, and the
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/// config can, of course, be disabled.
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/// Disable this if your asset can change between rounds on the same exact version of the code.
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var/cross_round_cachable = FALSE
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/datum/asset/New()
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GLOB.asset_datums[type] = src
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register()
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/// Stub that allows us to react to something trying to get us
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/// Not useful here, more handy for sprite sheets
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/datum/asset/proc/ensure_ready()
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return src
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/// Stub to hook into if your asset is having its generation queued by SSasset_loading
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/datum/asset/proc/queued_generation()
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CRASH("[type] inserted into SSasset_loading despite not implementing /proc/queued_generation")
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/datum/asset/proc/get_url_mappings()
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return list()
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/// Returns a cached tgui message of URL mappings
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/datum/asset/proc/get_serialized_url_mappings()
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if (isnull(cached_serialized_url_mappings) || cached_serialized_url_mappings_transport_type != SSassets.transport.type)
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cached_serialized_url_mappings = TGUI_CREATE_MESSAGE("asset/mappings", get_url_mappings())
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cached_serialized_url_mappings_transport_type = SSassets.transport.type
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return cached_serialized_url_mappings
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/datum/asset/proc/register()
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return
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/datum/asset/proc/send(client)
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return
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/// Returns whether or not the asset should attempt to read from cache
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/datum/asset/proc/should_refresh()
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return !cross_round_cachable || !CONFIG_GET(flag/cache_assets) // CHOMPEdit
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/// Simply takes any generated file and saves it to the round-specific /logs folder. Useful for debugging potential issues with spritesheet generation/display.
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/// Only called when the SAVE_SPRITESHEETS config option is uncommented.
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/datum/asset/proc/save_to_logs(file_name, file_location)
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var/asset_path = "[log_path]/generated_assets/[file_name]"
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fdel(asset_path) // just in case, sadly we can't use rust_g stuff here.
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fcopy(file_location, asset_path)
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/// If you don't need anything complicated.
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/datum/asset/simple
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_abstract = /datum/asset/simple
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/// list of assets for this datum in the form of:
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/// asset_filename = asset_file. At runtime the asset_file will be
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/// converted into a asset_cache datum.
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var/assets = list()
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/// Set to true to have this asset also be sent via the legacy browse_rsc
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/// system when cdn transports are enabled?
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var/legacy = FALSE
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/// TRUE for keeping local asset names when browse_rsc backend is used
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var/keep_local_name = FALSE
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/datum/asset/simple/register()
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for(var/asset_name in assets)
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var/datum/asset_cache_item/ACI = SSassets.transport.register_asset(asset_name, assets[asset_name])
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if (!ACI)
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log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
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continue
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if (legacy)
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ACI.legacy = legacy
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if (keep_local_name)
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ACI.keep_local_name = keep_local_name
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assets[asset_name] = ACI
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/datum/asset/simple/send(client)
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. = SSassets.transport.send_assets(client, assets)
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/datum/asset/simple/get_url_mappings()
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. = list()
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for (var/asset_name in assets)
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.[asset_name] = SSassets.transport.get_asset_url(asset_name, assets[asset_name])
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// For registering or sending multiple others at once
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/datum/asset/group
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_abstract = /datum/asset/group
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var/list/children
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/datum/asset/group/register()
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for(var/type in children)
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load_asset_datum(type)
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/datum/asset/group/send(client/C)
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for(var/type in children)
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var/datum/asset/A = get_asset_datum(type)
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. = A.send(C) || .
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/datum/asset/group/get_url_mappings()
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. = list()
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for(var/type in children)
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var/datum/asset/A = get_asset_datum(type)
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. += A.get_url_mappings()
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// spritesheet implementation - coalesces various icons into a single .png file
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// and uses CSS to select icons out of that file - saves on transferring some
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// 1400-odd individual PNG files
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#define SPR_SIZE 1
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#define SPR_IDX 2
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#define SPRSZ_COUNT 1
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#define SPRSZ_ICON 2
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#define SPRSZ_STRIPPED 3
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/datum/asset/spritesheet
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_abstract = /datum/asset/spritesheet
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cross_round_cachable = TRUE
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var/name
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/// List of arguments to pass into queuedInsert
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/// Exists so we can queue icon insertion, mostly for stuff like preferences
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var/list/to_generate = list()
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var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
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var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
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var/list/cached_spritesheets_needed
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var/generating_cache = FALSE
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var/fully_generated = FALSE
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/// If this asset should be fully loaded on new
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/// Defaults to false so we can process this stuff nicely
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var/load_immediately = FALSE
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VAR_PRIVATE
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// Kept in state so that the result is the same, even when the files are created, for this run
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should_refresh = null
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/datum/asset/spritesheet/proc/should_load_immediately()
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#ifdef DO_NOT_DEFER_ASSETS
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return TRUE
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#else
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return load_immediately
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#endif
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/datum/asset/spritesheet/should_refresh()
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if (..())
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return TRUE
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if (isnull(should_refresh))
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// `fexists` seems to always fail on static-time
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should_refresh = !fexists(css_cache_filename()) || !fexists(data_cache_filename())
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return should_refresh
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/datum/asset/spritesheet/register()
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SHOULD_NOT_OVERRIDE(TRUE)
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if (!name)
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CRASH("spritesheet [type] cannot register without a name")
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if (!should_refresh() && read_from_cache())
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fully_generated = TRUE
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return
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// If it's cached, may as well load it now, while the loading is cheap
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if(CONFIG_GET(flag/cache_assets) && cross_round_cachable) // CHOMPEdit
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load_immediately = TRUE
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create_spritesheets()
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if(should_load_immediately())
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realize_spritesheets(yield = FALSE)
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else
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SSasset_loading.queue_asset(src)
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/datum/asset/spritesheet/proc/realize_spritesheets(yield)
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if(fully_generated)
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return
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while(length(to_generate))
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var/list/stored_args = to_generate[to_generate.len]
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to_generate.len--
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queuedInsert(arglist(stored_args))
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if(yield && TICK_CHECK)
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return
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ensure_stripped()
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for(var/size_id in sizes)
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var/size = sizes[size_id]
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SSassets.transport.register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
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var/css_name = "spritesheet_[name].css"
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var/file_directory = "data/spritesheets/[css_name]"
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fdel(file_directory)
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text2file(generate_css(), file_directory)
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SSassets.transport.register_asset(css_name, fcopy_rsc(file_directory))
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if(CONFIG_GET(flag/save_spritesheets)) // CHOMPEdit
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save_to_logs(file_name = css_name, file_location = file_directory)
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fdel(file_directory)
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if (CONFIG_GET(flag/cache_assets) && cross_round_cachable) // CHOMPEdit
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write_to_cache()
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fully_generated = TRUE
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// If we were ever in there, remove ourselves
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SSasset_loading.dequeue_asset(src)
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/datum/asset/spritesheet/queued_generation()
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realize_spritesheets(yield = TRUE)
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/datum/asset/spritesheet/ensure_ready()
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if(!fully_generated)
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realize_spritesheets(yield = FALSE)
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return ..()
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/datum/asset/spritesheet/send(client/client)
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if (!name)
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return
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if (!should_refresh())
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return send_from_cache(client)
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var/all = list("spritesheet_[name].css")
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for(var/size_id in sizes)
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all += "[name]_[size_id].png"
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. = SSassets.transport.send_assets(client, all)
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/datum/asset/spritesheet/get_url_mappings()
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if (!name)
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return
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if (!should_refresh())
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return get_cached_url_mappings()
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. = list("spritesheet_[name].css" = SSassets.transport.get_asset_url("spritesheet_[name].css"))
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for(var/size_id in sizes)
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.["[name]_[size_id].png"] = SSassets.transport.get_asset_url("[name]_[size_id].png")
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/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
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for(var/size_id in sizes_to_strip)
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var/size = sizes[size_id]
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if (size[SPRSZ_STRIPPED])
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continue
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// save flattened version
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var/png_name = "[name]_[size_id].png"
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var/file_directory = "data/spritesheets/[png_name]"
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fcopy(size[SPRSZ_ICON], file_directory)
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var/error = rustg_dmi_strip_metadata(file_directory)
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if(length(error))
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stack_trace("Failed to strip [png_name]: [error]")
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size[SPRSZ_STRIPPED] = icon(file_directory)
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// this is useful here for determining if weird sprite issues (like having a white background) are a cause of what we're doing DM-side or not since we can see the full flattened thing at-a-glance.
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if(CONFIG_GET(flag/save_spritesheets)) // CHOMPEdit
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save_to_logs(file_name = png_name, file_location = file_directory)
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fdel(file_directory)
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/datum/asset/spritesheet/proc/generate_css()
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var/list/out = list()
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for (var/size_id in sizes)
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[get_background_url("[name]_[size_id].png")]') no-repeat;}"
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for (var/sprite_id in sprites)
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var/sprite = sprites[sprite_id]
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var/size_id = sprite[SPR_SIZE]
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var/idx = sprite[SPR_IDX]
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var/size = sizes[size_id]
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var/icon/tiny = size[SPRSZ_ICON]
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var/icon/big = size[SPRSZ_STRIPPED]
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var/per_line = big.Width() / tiny.Width()
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var/x = (idx % per_line) * tiny.Width()
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var/y = round(idx / per_line) * tiny.Height()
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out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
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return out.Join("\n")
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/datum/asset/spritesheet/proc/css_cache_filename()
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return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].css"
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/datum/asset/spritesheet/proc/data_cache_filename()
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return "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name].json"
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/datum/asset/spritesheet/proc/read_from_cache()
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return read_css_from_cache() && read_data_from_cache()
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/datum/asset/spritesheet/proc/read_css_from_cache()
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var/replaced_css = file2text(css_cache_filename())
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var/regex/find_background_urls = regex(@"background:url\('%(.+?)%'\)", "g")
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while (find_background_urls.Find(replaced_css))
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var/asset_id = find_background_urls.group[1]
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var/asset_cache_item = SSassets.transport.register_asset(asset_id, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[asset_id]")
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var/asset_url = SSassets.transport.get_asset_url(asset_cache_item = asset_cache_item)
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replaced_css = replacetext(replaced_css, find_background_urls.match, "background:url('[asset_url]')")
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LAZYADD(cached_spritesheets_needed, asset_id)
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var/finalized_name = "spritesheet_[name].css"
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var/replaced_css_filename = "data/spritesheets/[finalized_name]"
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rustg_file_write(replaced_css, replaced_css_filename)
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SSassets.transport.register_asset(finalized_name, replaced_css_filename)
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if(CONFIG_GET(flag/save_spritesheets)) // CHOMPEdit
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save_to_logs(file_name = finalized_name, file_location = replaced_css_filename)
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fdel(replaced_css_filename)
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return TRUE
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/datum/asset/spritesheet/proc/read_data_from_cache()
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var/json = json_decode(file2text(data_cache_filename()))
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if (islist(json["sprites"]))
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sprites = json["sprites"]
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return TRUE
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/datum/asset/spritesheet/proc/send_from_cache(client/client)
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if (isnull(cached_spritesheets_needed))
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stack_trace("cached_spritesheets_needed was null when sending assets from [type] from cache")
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cached_spritesheets_needed = list()
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return SSassets.transport.send_assets(client, cached_spritesheets_needed + "spritesheet_[name].css")
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/// Returns the URL to put in the background:url of the CSS asset
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/datum/asset/spritesheet/proc/get_background_url(asset)
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if (generating_cache)
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return "%[asset]%"
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else
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return SSassets.transport.get_asset_url(asset)
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/datum/asset/spritesheet/proc/write_to_cache()
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write_css_to_cache()
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write_data_to_cache()
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/datum/asset/spritesheet/proc/write_css_to_cache()
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for (var/size_id in sizes)
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fcopy(SSassets.cache["[name]_[size_id].png"].resource, "[ASSET_CROSS_ROUND_CACHE_DIRECTORY]/spritesheet.[name]_[size_id].png")
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generating_cache = TRUE
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var/mock_css = generate_css()
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generating_cache = FALSE
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rustg_file_write(mock_css, css_cache_filename())
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/datum/asset/spritesheet/proc/write_data_to_cache()
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rustg_file_write(json_encode(list(
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"sprites" = sprites,
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)), data_cache_filename())
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/datum/asset/spritesheet/proc/get_cached_url_mappings()
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var/list/mappings = list()
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mappings["spritesheet_[name].css"] = SSassets.transport.get_asset_url("spritesheet_[name].css")
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for (var/asset_name in cached_spritesheets_needed)
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mappings[asset_name] = SSassets.transport.get_asset_url(asset_name)
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return mappings
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/// Override this in order to start the creation of the spritehseet.
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/// This is where all your Insert, InsertAll, etc calls should be inside.
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/datum/asset/spritesheet/proc/create_spritesheets()
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SHOULD_CALL_PARENT(FALSE)
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CRASH("create_spritesheets() not implemented for [type]!")
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/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
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if(should_load_immediately())
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queuedInsert(sprite_name, I, icon_state, dir, frame, moving)
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else
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to_generate += list(args.Copy())
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/datum/asset/spritesheet/proc/queuedInsert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
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I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
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if (!I || !length(icon_states(I))) // that direction or state doesn't exist
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return
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//var/start_usage = world.tick_usage
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//any sprite modifications we want to do (aka, coloring a greyscaled asset)
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I = ModifyInserted(I)
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var/size_id = "[I.Width()]x[I.Height()]"
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var/size = sizes[size_id]
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if (sprites[sprite_name])
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CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
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if (size)
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var/position = size[SPRSZ_COUNT]++
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// Icons are essentially representations of files + modifications
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// Because of this, byond keeps them in a cache. It does this in a really dumb way tho
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// It's essentially a FIFO queue. So after we do icon() some amount of times, our old icons go out of cache
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// When this happens it becomes impossible to modify them, trying to do so will instead throw a
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// "bad icon" error.
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// What we're doing here is ensuring our icon is in the cache by refreshing it, so we can modify it w/o runtimes.
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var/icon/sheet = size[SPRSZ_ICON]
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var/icon/sheet_copy = icon(sheet)
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size[SPRSZ_STRIPPED] = null
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sheet_copy.Insert(I, icon_state=sprite_name)
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size[SPRSZ_ICON] = sheet_copy
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sprites[sprite_name] = list(size_id, position)
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else
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sizes[size_id] = size = list(1, I, null)
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sprites[sprite_name] = list(size_id, 0)
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//SSblackbox.record_feedback("tally", "spritesheet_queued_insert_time", TICK_USAGE_TO_MS(start_usage), name)
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/**
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* A simple proc handing the Icon for you to modify before it gets turned into an asset.
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*
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* Arguments:
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* * I: icon being turned into an asset
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*/
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/datum/asset/spritesheet/proc/ModifyInserted(icon/pre_asset)
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return pre_asset
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/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
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if (length(prefix))
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prefix = "[prefix]-"
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if (!directions)
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directions = list(SOUTH)
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for (var/icon_state_name in icon_states(I))
|
|
for (var/direction in directions)
|
|
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
|
|
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
|
|
|
|
/datum/asset/spritesheet/proc/css_tag()
|
|
return {"<link rel="stylesheet" href="[css_filename()]" />"}
|
|
|
|
/datum/asset/spritesheet/proc/css_filename()
|
|
return SSassets.transport.get_asset_url("spritesheet_[name].css")
|
|
|
|
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
|
|
var/sprite = sprites[sprite_name]
|
|
if (!sprite)
|
|
return null
|
|
var/size_id = sprite[SPR_SIZE]
|
|
return {"<span class='[name][size_id] [sprite_name]'></span>"}
|
|
|
|
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
|
var/sprite = sprites[sprite_name]
|
|
if (!sprite)
|
|
return null
|
|
var/size_id = sprite[SPR_SIZE]
|
|
return {"[name][size_id] [sprite_name]"}
|
|
|
|
/**
|
|
* Returns the size class (ex design32x32) for a given sprite's icon
|
|
*
|
|
* Arguments:
|
|
* * sprite_name - The sprite to get the size of
|
|
*/
|
|
/datum/asset/spritesheet/proc/icon_size_id(sprite_name)
|
|
var/sprite = sprites[sprite_name]
|
|
if (!sprite)
|
|
return null
|
|
var/size_id = sprite[SPR_SIZE]
|
|
return "[name][size_id]"
|
|
|
|
#undef SPR_SIZE
|
|
#undef SPR_IDX
|
|
#undef SPRSZ_COUNT
|
|
#undef SPRSZ_ICON
|
|
#undef SPRSZ_STRIPPED
|
|
|
|
|
|
/datum/asset/changelog_item
|
|
_abstract = /datum/asset/changelog_item
|
|
var/item_filename
|
|
|
|
/datum/asset/changelog_item/New(date)
|
|
item_filename = sanitize_filename("[date].yml")
|
|
SSassets.transport.register_asset(item_filename, file("html/changelogs_ch/archive/" + item_filename))
|
|
|
|
/datum/asset/changelog_item/send(client)
|
|
if (!item_filename)
|
|
return
|
|
. = SSassets.transport.send_assets(client, item_filename)
|
|
|
|
/datum/asset/changelog_item/get_url_mappings()
|
|
if (!item_filename)
|
|
return
|
|
. = list("[item_filename]" = SSassets.transport.get_asset_url(item_filename))
|
|
|
|
/datum/asset/spritesheet/simple
|
|
_abstract = /datum/asset/spritesheet/simple
|
|
var/list/assets
|
|
|
|
/datum/asset/spritesheet/simple/create_spritesheets()
|
|
for (var/key in assets)
|
|
Insert(key, assets[key])
|
|
|
|
//Generates assets based on iconstates of a single icon
|
|
/datum/asset/simple/icon_states
|
|
_abstract = /datum/asset/simple/icon_states
|
|
var/icon
|
|
var/list/directions = list(SOUTH)
|
|
var/frame = 1
|
|
var/movement_states = FALSE
|
|
|
|
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
|
|
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
|
|
|
|
/datum/asset/simple/icon_states/register(_icon = icon)
|
|
for(var/icon_state_name in icon_states(_icon))
|
|
for(var/direction in directions)
|
|
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
|
|
if (!asset)
|
|
continue
|
|
asset = fcopy_rsc(asset) //dedupe
|
|
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
|
|
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
|
|
if (generic_icon_names)
|
|
asset_name = "[generate_asset_name(asset)].png"
|
|
|
|
SSassets.transport.register_asset(asset_name, asset)
|
|
|
|
/datum/asset/simple/icon_states/multiple_icons
|
|
_abstract = /datum/asset/simple/icon_states/multiple_icons
|
|
var/list/icons
|
|
|
|
/datum/asset/simple/icon_states/multiple_icons/register()
|
|
for(var/i in icons)
|
|
..(i)
|
|
|
|
/// Namespace'ed assets (for static css and html files)
|
|
/// When sent over a cdn transport, all assets in the same asset datum will exist in the same folder, as their plain names.
|
|
/// Used to ensure css files can reference files by url() without having to generate the css at runtime, both the css file and the files it depends on must exist in the same namespace asset datum. (Also works for html)
|
|
/// For example `blah.css` with asset `blah.png` will get loaded as `namespaces/a3d..14f/f12..d3c.css` and `namespaces/a3d..14f/blah.png`. allowing the css file to load `blah.png` by a relative url rather then compute the generated url with get_url_mappings().
|
|
/// The namespace folder's name will change if any of the assets change. (excluding parent assets)
|
|
/datum/asset/simple/namespaced
|
|
_abstract = /datum/asset/simple/namespaced
|
|
/// parents - list of the parent asset or assets (in name = file assoicated format) for this namespace.
|
|
/// parent assets must be referenced by their generated url, but if an update changes a parent asset, it won't change the namespace's identity.
|
|
var/list/parents = list()
|
|
|
|
/datum/asset/simple/namespaced/register()
|
|
if (legacy)
|
|
assets |= parents
|
|
var/list/hashlist = list()
|
|
var/list/sorted_assets = sortList(assets)
|
|
|
|
for (var/asset_name in sorted_assets)
|
|
var/datum/asset_cache_item/ACI = new(asset_name, sorted_assets[asset_name])
|
|
if (!ACI?.hash)
|
|
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
|
|
continue
|
|
hashlist += ACI.hash
|
|
sorted_assets[asset_name] = ACI
|
|
var/namespace = md5(hashlist.Join())
|
|
|
|
for (var/asset_name in parents)
|
|
var/datum/asset_cache_item/ACI = new(asset_name, parents[asset_name])
|
|
if (!ACI?.hash)
|
|
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
|
|
continue
|
|
ACI.namespace_parent = TRUE
|
|
sorted_assets[asset_name] = ACI
|
|
|
|
for (var/asset_name in sorted_assets)
|
|
var/datum/asset_cache_item/ACI = sorted_assets[asset_name]
|
|
if (!ACI?.hash)
|
|
log_asset("ERROR: Invalid asset: [type]:[asset_name]:[ACI]")
|
|
continue
|
|
ACI.namespace = namespace
|
|
|
|
assets = sorted_assets
|
|
..()
|
|
|
|
/// Get a html string that will load a html asset.
|
|
/// Needed because byond doesn't allow you to browse() to a url.
|
|
/datum/asset/simple/namespaced/proc/get_htmlloader(filename)
|
|
return url2htmlloader(SSassets.transport.get_asset_url(filename, assets[filename]))
|
|
|
|
/// A subtype to generate a JSON file from a list
|
|
/datum/asset/json
|
|
_abstract = /datum/asset/json
|
|
/// The filename, will be suffixed with ".json"
|
|
var/name
|
|
|
|
/datum/asset/json/send(client)
|
|
return SSassets.transport.send_assets(client, "[name].json")
|
|
|
|
/datum/asset/json/get_url_mappings()
|
|
return list(
|
|
"[name].json" = SSassets.transport.get_asset_url("[name].json"),
|
|
)
|
|
|
|
/datum/asset/json/register()
|
|
var/filename = "data/[name].json"
|
|
fdel(filename)
|
|
text2file(json_encode(generate()), filename)
|
|
SSassets.transport.register_asset("[name].json", fcopy_rsc(filename))
|
|
fdel(filename)
|
|
|
|
/// Returns the data that will be JSON encoded
|
|
/datum/asset/json/proc/generate()
|
|
SHOULD_CALL_PARENT(FALSE)
|
|
CRASH("generate() not implemented for [type]!")
|
|
|
|
#undef ASSET_CROSS_ROUND_CACHE_DIRECTORY
|