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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com> Co-authored-by: Kashargul <KashL@t-online.de>
23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
//Note that gas heat damage is only applied once every FOUR ticks.
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#define HEAT_GAS_DAMAGE_LEVEL_1 2 //Amount of damage applied when the current breath's temperature just passes the 360.15k safety point
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#define HEAT_GAS_DAMAGE_LEVEL_2 4 //Amount of damage applied when the current breath's temperature passes the 400K point
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#define HEAT_GAS_DAMAGE_LEVEL_3 8 //Amount of damage applied when the current breath's temperature passes the 1000K point
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#define COLD_GAS_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when the current breath's temperature just passes the 260.15k safety point
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#define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point
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#define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point
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#define COLD_ALERT_SEVERITY_LOW 1 // Constants passed to the cold and heat alerts.
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#define COLD_ALERT_SEVERITY_MODERATE 2
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#define COLD_ALERT_SEVERITY_MAX 3
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#define ENVIRONMENT_COMFORT_MARKER_COLD 1
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#define HOT_ALERT_SEVERITY_LOW 1
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#define HOT_ALERT_SEVERITY_MODERATE 2
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#define HOT_ALERT_SEVERITY_MAX 3
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#define ENVIRONMENT_COMFORT_MARKER_HOT 2
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#define TECHNOMANCER_INSTABILITY_MIN_GLOW 10 // When above this number, the entity starts glowing, affecting others.
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#define RADIATION_SPEED_COEFFICIENT 0.1 //CHOMPAdd, global here
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