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CHOMPStation2/code/modules/clothing/spacesuits/void/void_vr.dm
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2020-05-06 21:53:03 +02:00

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//
// Because of our custom change in update_icons, we cannot rely upon the normal
// method of switching sprites when refitting (which is to have the referitter
// set the value of icon_override). Therefore we use the sprite sheets method
// instead.
//
/obj/item/clothing/head/helmet/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_NEVREAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi',
SPECIES_GREY_YW = 'icons/mob/species/grey/helmet.dmi' /*ywedit*/
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi', // Copied from void.dm
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/hats.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/hats.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/akula/hats.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/hats.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
)
/obj/item/clothing/suit/space/void
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_NEVREAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
sprite_sheets = list(
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi',
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
)
sprite_sheets_obj = list(
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi', // Copied from void.dm
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi', // Copied from void.dm
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi', // Copied from void.dm
SPECIES_TESHARI = 'icons/obj/clothing/species/seromi/suits.dmi', // Copied from void.dm
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/suits.dmi',
SPECIES_AKULA = 'icons/obj/clothing/species/akula/suits.dmi',
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/suits.dmi',
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
)
// This is a hack to prevent the item_state variable on the suits from taking effect
// when the item is equipped in outer clothing slot.
// This variable is normally used to set the icon_override when the suit is refitted,
// however the species spritesheet now means we no longer need that anyway!
sprite_sheets_refit = list()
/obj/item/clothing/head/helmet/space/void/heck
name = "\improper H.E.C.K. helmet"
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/heck/Initialize()
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon, "hostile_env_glass")
glass_overlay.appearance_flags = RESET_COLOR
add_overlay(glass_overlay)
/obj/item/clothing/head/helmet/space/void/heck/apply_accessories(var/image/standing)
. = ..()
var/mutable_appearance/glass_overlay = mutable_appearance(icon_override, "hostile_env_glass")
glass_overlay.appearance_flags = KEEP_APART|RESET_COLOR
standing.add_overlay(glass_overlay)
return standing
/obj/item/clothing/suit/space/void/heck
name = "\improper H.E.C.K. suit"
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
icon_state = "hostile_env"
item_state = "hostile_env"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
slowdown = 1.5
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
/obj/item/clothing/head/helmet/space/void/syndicate_contract
name = "syndicate contract helmet"
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
camera_networks = list(NETWORK_MERCENARY)
/obj/item/clothing/suit/space/void/syndicate_contract
name = "syndicate contract suit"
desc = "A free suit, gifted you by your new not-quite-corporate master!"
icon_state = "syndicate-contract"
item_state = "syndicate-contract"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
siemens_coefficient = 0.6
/obj/item/clothing/head/helmet/space/void/chrono
name = "chrono-helmet"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronohelmet"
item_state = "chronohelmet"
icon = 'icons/obj/clothing/hats_vr.dmi'
icon_override = 'icons/mob/head_vr.dmi'
/obj/item/clothing/suit/space/void/chrono
name = "chrono-suit"
desc = "From out of space and time, this helmet will protect you while you perform your duties."
icon_state = "chronosuit"
item_state = "chronosuit"
icon = 'icons/obj/clothing/suits_vr.dmi'
icon_override = 'icons/mob/suit_vr.dmi'