mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
443 lines
12 KiB
Plaintext
443 lines
12 KiB
Plaintext
/mob/living/carbon/human/create_mob_hud(datum/hud/HUD)
|
|
..()
|
|
|
|
var/datum/hud_data/hud_data
|
|
if(species?.hud)
|
|
hud_data = species.hud
|
|
else
|
|
hud_data = new ()
|
|
|
|
if(hud_data.icon) // Species wants a specific dmi for the HUD
|
|
HUD.ui_style = hud_data.icon
|
|
|
|
var/adding = list()
|
|
var/other = list()
|
|
var/hotkeybuttons = list()
|
|
var/slot_info = list()
|
|
|
|
HUD.adding = adding
|
|
HUD.other = other
|
|
HUD.hotkeybuttons = hotkeybuttons //These can be disabled for hotkey users
|
|
HUD.slot_info = slot_info
|
|
|
|
var/list/hud_elements = list()
|
|
var/obj/screen/using
|
|
var/obj/screen/inventory/inv_box
|
|
|
|
// Draw the various inventory equipment slots.
|
|
var/has_hidden_gear
|
|
for(var/gear_slot in hud_data.gear)
|
|
|
|
inv_box = new /obj/screen/inventory()
|
|
inv_box.icon = HUD.ui_style
|
|
inv_box.color = HUD.ui_color
|
|
inv_box.alpha = HUD.ui_alpha
|
|
inv_box.hud = HUD
|
|
|
|
var/list/slot_data = hud_data.gear[gear_slot]
|
|
inv_box.name = gear_slot
|
|
inv_box.screen_loc = slot_data["loc"]
|
|
inv_box.slot_id = slot_data["slot"]
|
|
inv_box.icon_state = slot_data["state"]
|
|
slot_info["[inv_box.slot_id]"] = inv_box.screen_loc
|
|
|
|
if(slot_data["dir"])
|
|
inv_box.set_dir(slot_data["dir"])
|
|
|
|
if(slot_data["toggle"])
|
|
other += inv_box
|
|
has_hidden_gear = 1
|
|
else
|
|
adding += inv_box
|
|
|
|
if(has_hidden_gear)
|
|
using = new /obj/screen()
|
|
using.name = "toggle"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "other"
|
|
using.screen_loc = ui_inventory
|
|
using.hud_layerise()
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding += using
|
|
|
|
// Draw the attack intent dialogue.
|
|
if(hud_data.has_a_intent)
|
|
|
|
using = new /obj/screen()
|
|
using.name = "act_intent"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "intent_"+a_intent
|
|
using.screen_loc = ui_acti
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding += using
|
|
HUD.action_intent = using
|
|
|
|
hud_elements |= using
|
|
|
|
//intent small hud objects
|
|
var/icon/ico
|
|
|
|
ico = new(HUD.ui_style, "black")
|
|
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
|
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
|
using = new /obj/screen()
|
|
using.name = I_HELP
|
|
using.icon = ico
|
|
using.screen_loc = ui_acti
|
|
using.alpha = HUD.ui_alpha
|
|
using.layer = LAYER_HUD_ITEM //These sit on the intent box
|
|
adding += using
|
|
HUD.help_intent = using
|
|
|
|
ico = new(HUD.ui_style, "black")
|
|
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
|
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
|
using = new /obj/screen()
|
|
using.name = I_DISARM
|
|
using.icon = ico
|
|
using.screen_loc = ui_acti
|
|
using.alpha = HUD.ui_alpha
|
|
using.layer = LAYER_HUD_ITEM
|
|
adding += using
|
|
HUD.disarm_intent = using
|
|
|
|
ico = new(HUD.ui_style, "black")
|
|
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
|
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
|
using = new /obj/screen()
|
|
using.name = I_GRAB
|
|
using.icon = ico
|
|
using.screen_loc = ui_acti
|
|
using.alpha = HUD.ui_alpha
|
|
using.layer = LAYER_HUD_ITEM
|
|
adding += using
|
|
HUD.grab_intent = using
|
|
|
|
ico = new(HUD.ui_style, "black")
|
|
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
|
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
|
using = new /obj/screen()
|
|
using.name = I_HURT
|
|
using.icon = ico
|
|
using.screen_loc = ui_acti
|
|
using.alpha = HUD.ui_alpha
|
|
using.layer = LAYER_HUD_ITEM
|
|
adding += using
|
|
HUD.hurt_intent = using
|
|
//end intent small hud objects
|
|
|
|
if(hud_data.has_m_intent)
|
|
using = new /obj/screen()
|
|
using.name = "mov_intent"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = (m_intent == "run" ? "running" : "walking")
|
|
using.screen_loc = ui_movi
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding += using
|
|
HUD.move_intent = using
|
|
|
|
if(hud_data.has_drop)
|
|
using = new /obj/screen()
|
|
using.name = "drop"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "act_drop"
|
|
using.screen_loc = ui_drop_throw
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
hotkeybuttons += using
|
|
|
|
if(hud_data.has_hands)
|
|
|
|
using = new /obj/screen()
|
|
using.name = "equip"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "act_equip"
|
|
using.screen_loc = ui_equip
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding += using
|
|
|
|
using = new /obj/screen/useself()
|
|
using.icon = HUD.ui_style
|
|
using.screen_loc = ui_swaphand2
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding |= using
|
|
|
|
inv_box = new /obj/screen/inventory/hand()
|
|
inv_box.hud = HUD
|
|
inv_box.name = "r_hand"
|
|
inv_box.icon = HUD.ui_style
|
|
inv_box.icon_state = "r_hand_inactive"
|
|
if(!hand) //This being 0 or null means the right hand is in use
|
|
inv_box.icon_state = "r_hand_active"
|
|
inv_box.screen_loc = ui_rhand
|
|
inv_box.slot_id = slot_r_hand
|
|
inv_box.color = HUD.ui_color
|
|
inv_box.alpha = HUD.ui_alpha
|
|
HUD.r_hand_hud_object = inv_box
|
|
adding += inv_box
|
|
slot_info["[slot_r_hand]"] = inv_box.screen_loc
|
|
|
|
inv_box = new /obj/screen/inventory/hand()
|
|
inv_box.hud = HUD
|
|
inv_box.name = "l_hand"
|
|
inv_box.icon = HUD.ui_style
|
|
inv_box.icon_state = "l_hand_inactive"
|
|
if(hand) //This being 1 means the left hand is in use
|
|
inv_box.icon_state = "l_hand_active"
|
|
inv_box.screen_loc = ui_lhand
|
|
inv_box.slot_id = slot_l_hand
|
|
inv_box.color = HUD.ui_color
|
|
inv_box.alpha = HUD.ui_alpha
|
|
HUD.l_hand_hud_object = inv_box
|
|
adding += inv_box
|
|
slot_info["[slot_l_hand]"] = inv_box.screen_loc
|
|
|
|
using = new /obj/screen/inventory()
|
|
using.name = "hand"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "hand1"
|
|
using.screen_loc = ui_swaphand1
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
using.hud = HUD
|
|
adding += using
|
|
|
|
using = new /obj/screen/inventory()
|
|
using.name = "hand"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "hand2"
|
|
using.screen_loc = ui_swaphand2
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
using.hud = HUD
|
|
adding += using
|
|
|
|
if(hud_data.has_resist)
|
|
using = new /obj/screen()
|
|
using.name = "resist"
|
|
using.icon = HUD.ui_style
|
|
using.icon_state = "act_resist"
|
|
using.screen_loc = ui_pull_resist
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
hotkeybuttons += using
|
|
|
|
if(hud_data.has_throw)
|
|
throw_icon = new /obj/screen()
|
|
throw_icon.icon = HUD.ui_style
|
|
throw_icon.icon_state = "act_throw_off"
|
|
throw_icon.name = "throw"
|
|
throw_icon.screen_loc = ui_drop_throw
|
|
throw_icon.color = HUD.ui_color
|
|
throw_icon.alpha = HUD.ui_alpha
|
|
hotkeybuttons += throw_icon
|
|
hud_elements |= throw_icon
|
|
|
|
pullin = new /obj/screen()
|
|
pullin.icon = HUD.ui_style
|
|
pullin.icon_state = "pull0"
|
|
pullin.name = "pull"
|
|
pullin.screen_loc = ui_pull_resist
|
|
hotkeybuttons += pullin
|
|
hud_elements |= pullin
|
|
|
|
if(hud_data.has_internals)
|
|
internals = new /obj/screen()
|
|
internals.icon = HUD.ui_style
|
|
internals.icon_state = "internal0"
|
|
if(istype(internal, /obj/item/weapon/tank)) //Internals on already? Iight, prove it
|
|
internals.icon_state = "internal1"
|
|
internals.name = "internal"
|
|
internals.screen_loc = ui_internal
|
|
hud_elements |= internals
|
|
|
|
if(hud_data.has_warnings)
|
|
healths = new /obj/screen()
|
|
healths.icon = HUD.ui_style
|
|
healths.icon_state = "health0"
|
|
healths.name = "health"
|
|
healths.screen_loc = ui_health
|
|
hud_elements |= healths
|
|
|
|
autowhisper_display = new /obj/screen()
|
|
autowhisper_display.icon = 'icons/mob/screen/minimalist.dmi'
|
|
autowhisper_display.icon_state = "autowhisper"
|
|
autowhisper_display.name = "autowhisper"
|
|
autowhisper_display.screen_loc = ui_under_health
|
|
hud_elements |= autowhisper_display
|
|
adding |= autowhisper_display
|
|
|
|
var/obj/screen/aw = new /obj/screen()
|
|
aw.icon = 'icons/mob/screen/minimalist.dmi'
|
|
aw.icon_state = "aw-select"
|
|
aw.name = "autowhisper mode"
|
|
aw.screen_loc = ui_under_health
|
|
hud_elements |= aw
|
|
adding |= aw
|
|
|
|
aw = new /obj/screen()
|
|
aw.icon = 'icons/mob/screen/minimalist.dmi'
|
|
aw.icon_state = "lang"
|
|
aw.name = "check known languages"
|
|
aw.screen_loc = ui_under_health
|
|
hud_elements |= aw
|
|
adding |= aw
|
|
|
|
aw = new /obj/screen()
|
|
aw.icon = 'icons/mob/screen/minimalist.dmi'
|
|
aw.icon_state = "pose"
|
|
aw.name = "set pose"
|
|
aw.screen_loc = ui_under_health
|
|
hud_elements |= aw
|
|
adding |= aw
|
|
|
|
aw = new /obj/screen()
|
|
aw.icon = 'icons/mob/screen/minimalist.dmi'
|
|
aw.icon_state = "up"
|
|
aw.name = "move upwards"
|
|
aw.screen_loc = ui_under_health
|
|
hud_elements |= aw
|
|
adding |= aw
|
|
|
|
aw = new /obj/screen()
|
|
aw.icon = 'icons/mob/screen/minimalist.dmi'
|
|
aw.icon_state = "down"
|
|
aw.name = "move downwards"
|
|
aw.screen_loc = ui_under_health
|
|
hud_elements |= aw
|
|
adding |= aw
|
|
|
|
aw = new /obj/screen()
|
|
aw.icon = HUD.ui_style
|
|
aw.icon_state = "use"
|
|
aw.name = "use held item on self"
|
|
aw.screen_loc = ui_swaphand2
|
|
using.color = HUD.ui_color
|
|
using.alpha = HUD.ui_alpha
|
|
adding |= using
|
|
|
|
//VOREStation Addition begin
|
|
shadekin_display = new /obj/screen/shadekin()
|
|
shadekin_display.screen_loc = ui_shadekin_display
|
|
shadekin_display.icon_state = "shadekin"
|
|
hud_elements |= shadekin_display
|
|
|
|
xenochimera_danger_display = new /obj/screen/xenochimera/danger_level()
|
|
xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display
|
|
xenochimera_danger_display.icon_state = "danger00"
|
|
hud_elements |= xenochimera_danger_display
|
|
//VOREStation Addition end
|
|
|
|
ling_chem_display = new /obj/screen/ling/chems()
|
|
ling_chem_display.screen_loc = ui_ling_chemical_display
|
|
ling_chem_display.icon_state = "ling_chems"
|
|
hud_elements |= ling_chem_display
|
|
|
|
wiz_instability_display = new /obj/screen/wizard/instability()
|
|
wiz_instability_display.screen_loc = ui_wiz_instability_display
|
|
wiz_instability_display.icon_state = "wiz_instability_none"
|
|
hud_elements |= wiz_instability_display
|
|
|
|
wiz_energy_display = new/obj/screen/wizard/energy()
|
|
wiz_energy_display.screen_loc = ui_wiz_energy_display
|
|
wiz_energy_display.icon_state = "wiz_energy"
|
|
hud_elements |= wiz_energy_display
|
|
|
|
|
|
pain = new /obj/screen( null )
|
|
|
|
zone_sel = new /obj/screen/zone_sel( null )
|
|
zone_sel.icon = HUD.ui_style
|
|
zone_sel.color = HUD.ui_color
|
|
zone_sel.alpha = HUD.ui_alpha
|
|
zone_sel.cut_overlays()
|
|
zone_sel.update_icon()
|
|
hud_elements |= zone_sel
|
|
|
|
//Handle the gun settings buttons
|
|
gun_setting_icon = new /obj/screen/gun/mode(null)
|
|
gun_setting_icon.icon = HUD.ui_style
|
|
gun_setting_icon.color = HUD.ui_color
|
|
gun_setting_icon.alpha = HUD.ui_alpha
|
|
hud_elements |= gun_setting_icon
|
|
|
|
item_use_icon = new /obj/screen/gun/item(null)
|
|
item_use_icon.icon = HUD.ui_style
|
|
item_use_icon.color = HUD.ui_color
|
|
item_use_icon.alpha = HUD.ui_alpha
|
|
|
|
gun_move_icon = new /obj/screen/gun/move(null)
|
|
gun_move_icon.icon = HUD.ui_style
|
|
gun_move_icon.color = HUD.ui_color
|
|
gun_move_icon.alpha = HUD.ui_alpha
|
|
|
|
radio_use_icon = new /obj/screen/gun/radio(null)
|
|
radio_use_icon.icon = HUD.ui_style
|
|
radio_use_icon.color = HUD.ui_color
|
|
radio_use_icon.alpha = HUD.ui_alpha
|
|
|
|
if(client)
|
|
client.screen = list()
|
|
|
|
client.screen += hud_elements
|
|
client.screen += adding + hotkeybuttons
|
|
client.screen += client.void
|
|
|
|
HUD.inventory_shown = 0
|
|
|
|
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
|
|
set category = "OOC.Client Settings" //CHOMPEdit
|
|
set name = "Toggle hotkey buttons"
|
|
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
|
|
|
|
if(hud_used.hotkey_ui_hidden)
|
|
client.screen += hud_used.hotkeybuttons
|
|
hud_used.hotkey_ui_hidden = 0
|
|
else
|
|
client.screen -= hud_used.hotkeybuttons
|
|
hud_used.hotkey_ui_hidden = 1
|
|
|
|
//Used for new human mobs created by cloning/goleming/etc.
|
|
/mob/living/carbon/human/proc/set_cloned_appearance()
|
|
f_style = "Shaved"
|
|
if(dna.species == "Human") //no more xenos losing ears/tentacles
|
|
h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
|
|
all_underwear.Cut()
|
|
regenerate_icons()
|
|
|
|
/obj/screen/ling
|
|
invisibility = 101
|
|
|
|
/obj/screen/ling/chems
|
|
name = "chemical storage"
|
|
icon_state = "power_display"
|
|
|
|
/obj/screen/wizard
|
|
invisibility = 101
|
|
|
|
/obj/screen/wizard/instability
|
|
name = "instability"
|
|
icon_state = "instability-1"
|
|
invisibility = 0
|
|
|
|
/obj/screen/wizard/energy
|
|
name = "energy"
|
|
icon_state = "wiz_energy"
|
|
|
|
/obj/screen/useself
|
|
name = "use held item on self"
|
|
icon_state = "use"
|
|
var/next = 0
|
|
|
|
/obj/screen/useself/proc/can_use(var/mob/living/carbon/human/h, var/obj/item/i) //Basically trying to use the item this way skips the cooldown
|
|
if(world.time >= next) //And trying to check the cooldown doesn't work because when you click the UI it sets a cooldown
|
|
next = h.get_attack_speed(i) //So instead we'll just put a cooldown on the use button and apply the item's cooldown to the player
|
|
h.setClickCooldown(next) //Otherwise you can click the button and yourself faster than the normal cooldown. SO WE SET BOTH!!!!
|
|
next += world.time
|
|
i.attack(h, h)
|