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CHOMPStation2/code/modules/organs/internal/eyes.dm
Kashargul e28fa96705 Tg panel patch 2 (#8085)
Co-authored-by: Cadyn Bombaci <cadynspacetechguy@gmail.com>
2024-05-15 13:42:13 +02:00

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/obj/item/organ/internal/eyes
name = "eyeballs"
icon_state = "eyes"
gender = PLURAL
organ_tag = O_EYES
parent_organ = BP_HEAD
var/list/eye_colour = list(0,0,0)
var/innate_flash_protection = FLASH_PROTECTION_NONE
/obj/item/organ/internal/eyes/robotize()
..()
name = "optical sensor"
innate_flash_protection = FLASH_PROTECTION_MAJOR // CHOMPedit: So synths can repair brute damage on themselves without needing eye protection, like many other servers. QOL.
verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
/obj/item/organ/internal/eyes/robot
name = "optical sensor"
/obj/item/organ/internal/eyes/robot/New()
..()
robotize()
/obj/item/organ/internal/eyes/grey
icon_state = "eyes_grey"
/obj/item/organ/internal/eyes/grey/colormatch/New()
..()
var/mob/living/carbon/human/H = null
spawn(15)
if(ishuman(owner))
H = owner
color = H.species.blood_color
/obj/item/organ/internal/eyes/proc/change_eye_color()
set name = "Change Eye Color"
set desc = "Changes your robotic eye color instantly."
set category = "IC.Settings" //CHOMPEdit
set src in usr
var/current_color = rgb(eye_colour[1],eye_colour[2],eye_colour[3])
var/new_color = input(usr, "Pick a new color for your eyes.","Eye Color", current_color) as null|color
if(new_color && owner)
// input() supplies us with a hex color, which we can't use, so we convert it to rbg values.
var/list/new_color_rgb_list = hex2rgb(new_color)
// First, update mob vars.
owner.r_eyes = new_color_rgb_list[1]
owner.g_eyes = new_color_rgb_list[2]
owner.b_eyes = new_color_rgb_list[3]
// Now sync the organ's eye_colour list.
update_colour()
// Finally, update the eye icon on the mob.
owner.regenerate_icons()
/obj/item/organ/internal/eyes/replaced(var/mob/living/carbon/human/target)
// Apply our eye colour to the target.
if(istype(target) && eye_colour)
target.r_eyes = eye_colour[1]
target.g_eyes = eye_colour[2]
target.b_eyes = eye_colour[3]
target.update_eyes()
..()
/obj/item/organ/internal/eyes/proc/update_colour()
if(!owner)
return
eye_colour = list(
owner.r_eyes ? owner.r_eyes : 0,
owner.g_eyes ? owner.g_eyes : 0,
owner.b_eyes ? owner.b_eyes : 0
)
/obj/item/organ/internal/eyes/take_damage(amount, var/silent=0)
var/oldbroken = is_broken()
..()
if(is_broken() && !oldbroken && owner && !owner.stat)
to_chat(owner, "<span class='danger'>You go blind!</span>")
/obj/item/organ/internal/eyes/process() //Eye damage replaces the old eye_stat var.
..()
if(!owner) return
if(is_bruised())
owner.eye_blurry = 20
if(is_broken())
owner.Blind(20)
/obj/item/organ/internal/eyes/handle_germ_effects()
. = ..() //Up should return an infection level as an integer
if(!.) return
//Conjunctivitis
if (. >= 1)
if(prob(1))
owner.custom_pain("The corners of your eyes itch! It's quite frustrating.",0)
if (. >= 2)
if(prob(1))
owner.custom_pain("Your eyes are watering, making it harder to see clearly for a moment.",1)
owner.eye_blurry += 10
/obj/item/organ/internal/eyes/proc/get_total_protection(var/flash_protection = FLASH_PROTECTION_NONE)
return (flash_protection + innate_flash_protection)
/obj/item/organ/internal/eyes/proc/additional_flash_effects(var/intensity)
return -1
/obj/item/organ/internal/eyes/emp_act(severity)
// ..() //Returns if the organ isn't robotic // VOREStation Edit - Don't take damage
if(robotic >= ORGAN_ASSISTED)
return
owner.eye_blurry += (4/severity)