Files
CHOMPStation2/code/WorkInProgress/virus2/isolator.dm
Ren Erthilo 61a82b22bb Fix for labeling virus dishes. Removed health analyzer from first-aid kit.
Made bruise packs and ointment only work above 50 health.
Added advanced treatment for future use.
Made MD's and CMO spawn with health analyzers.
Reduced medical equipment in non-medbay areas.
Made Health Scanner HUDs displays more granular.
2012-03-15 21:46:11 +00:00

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/obj/machinery/disease2/isolator/
name = "Pathogenic Isolator"
density = 1
anchored = 1
icon = 'virology.dmi'
icon_state = "isolator"
var/datum/disease2/disease/virus2 = null
var/isolating = 0
var/beaker = null
ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
blob_act()
if (prob(25))
del(src)
meteorhit()
del(src)
return
attackby(var/obj/item/weapon/reagent_containers/glass/B as obj, var/mob/user as mob)
if(!istype(B,/obj/item/weapon/reagent_containers/syringe))
return
if(src.beaker)
user << "A syringe is already loaded into the machine."
return
src.beaker = B
user.drop_item()
B.loc = src
if(istype(B,/obj/item/weapon/reagent_containers/syringe))
user << "You add the syringe to the machine!"
src.updateUsrDialog()
icon_state = "isolator_in"
Topic(href, href_list)
if(stat & BROKEN) return
if(usr.stat || usr.restrained()) return
if(!in_range(src, usr)) return
usr.machine = src
if(!beaker) return
var/datum/reagents/R = beaker:reagents
if (href_list["isolate"])
var/datum/reagent/blood/Blood
for(var/datum/reagent/blood/B in R.reagent_list)
if(B)
Blood = B
break
if(Blood.data["virus2"])
virus2 = Blood.data["virus2"]
isolating = 40
icon_state = "isolator_processing"
src.updateUsrDialog()
return
else if (href_list["main"])
attack_hand(usr)
return
else if (href_list["eject"])
beaker:loc = src.loc
beaker = null
icon_state = "isolator"
src.updateUsrDialog()
return
attack_hand(mob/user as mob)
if(stat & BROKEN)
return
user.machine = src
var/dat = ""
if(!beaker)
dat = "Please insert sample into the isolator.<BR>"
dat += "<A href='?src=\ref[src];close=1'>Close</A>"
else if(isolating)
dat = "Isolating"
else
var/datum/reagents/R = beaker:reagents
dat += "<A href='?src=\ref[src];eject=1'>Eject</A><BR><BR>"
if(!R.total_volume)
dat += "[beaker] is empty."
else
dat += "Contained reagents:<BR>"
for(var/datum/reagent/blood/G in R.reagent_list)
if(G.data["virus2"])
dat += " [G.name]: <A href='?src=\ref[src];isolate=[G.id]'>Isolate</a>"
else
dat += " <b>No pathogen</b>"
user << browse("<TITLE>Pathogenic Isolator</TITLE>Isolator menu:<BR><BR>[dat]", "window=isolator;size=575x400")
onclose(user, "isolator")
return
process()
if(isolating > 0)
isolating -= 1
if(isolating == 0)
var/obj/item/weapon/virusdish/d = new /obj/item/weapon/virusdish(src.loc)
d.virus2 = virus2.getcopy()
virus2 = null
icon_state = "isolator_in"
/obj/item/weapon/virusdish
name = "Virus containment/growth dish"
icon = 'items.dmi'
icon_state = "implantcase-b"
var/datum/disease2/disease/virus2 = null
var/growth = 0
var/info = 0
var/analysed = 0
reagents = list()
/obj/item/weapon/virusdish/random
name = "Virus Sample"
/obj/item/weapon/virusdish/random/New()
..()
// add a random virus to this dish
src.virus2 = new /datum/disease2/disease
src.virus2.makerandom()
growth = rand(5, 50)
/obj/item/weapon/virusdish/attackby(var/obj/item/weapon/W as obj,var/mob/living/carbon/user as mob)
if(istype(W,/obj/item/weapon/label) || istype(W,/obj/item/weapon/reagent_containers/syringe))
return
..()
if(prob(50))
user << "The dish shatters"
if(virus2.infectionchance > 0)
for(var/mob/living/carbon/target in view(null, src)) if(!target.virus2)
if(airborne_can_reach(src.loc, target.loc))
if(target.get_infection_chance())
infect_virus2(target,src.virus2)
del src
/obj/item/weapon/virusdish/examine()
usr << "This is a virus containment dish"
if(src.info)
usr << "It has the following information about its contents"
usr << src.info
/obj/machinery/proc/state(var/msg)
for(var/mob/O in hearers(src, null))
O.show_message("\icon[src] \blue [msg]", 2)