Files
CHOMPStation2/code/defines/obj/computer.dm
Erthilo 03737faf44 TG: Made you able to disassemble a few more computers. These are:
* Arcade
 * Prison Shuttle Console
 * Area Air Control
 * Atmos Alert Computer
 * Mining Shuttle Console
If anybody is not okay with this, feel free to comment out the attackby code of
that computer. But keep the circuitboard for future reference.
This should make all computers on the station be able to be disassembled.

Fixed some error message for cellchargers.
Revision: r3683
Author: 	 daniel.cf.hultgren
2012-06-01 23:18:12 +01:00

155 lines
4.5 KiB
Plaintext

/obj/machinery/computer
name = "computer"
icon = 'computer.dmi'
density = 1
anchored = 1.0
var/obj/item/weapon/circuitboard/circuit = null //if circuit==null, computer can't disassemble
/obj/machinery/computer/station_alert
name = "Station Alert Computer"
desc = "Used to access the station's automated alert system."
icon_state = "alert:0"
circuit = "/obj/item/weapon/circuitboard/stationalert"
var/alarms = list("Fire"=list(), "Atmosphere"=list(), "Power"=list())
/obj/machinery/computer/atmosphere
name = "atmos"
desc = "A computer for Atmospherics."
/obj/machinery/computer/atmosphere/siphonswitch
name = "Area Air Control"
desc = "Nanotrasen provided this, barely."
icon_state = "atmos"
var/otherarea
var/area/area
/obj/machinery/computer/atmosphere/siphonswitch/mastersiphonswitch
name = "Master Air Control"
desc = "Emergancy global overrides for the entire atmospherics system."
/obj/machinery/computer/dna
name = "DNA operations computer"
desc = "A computer used for advanced DNA operations."
icon_state = "dna"
var/obj/item/weapon/card/data/scan = null
var/obj/item/weapon/card/data/modify = null
var/obj/item/weapon/card/data/modify2 = null
var/mode = null
var/temp = null
/obj/machinery/computer/security
name = "Security Cameras"
desc = "Used to access the various cameras on the station."
icon_state = "cameras"
circuit = "/obj/item/weapon/circuitboard/securitycam"
var/department = "Security"
var/network = ""
var/obj/machinery/camera/current = null
var/last_pic = 1.0
var/list/networks
var/maplevel = 1
/obj/machinery/computer/security/mining
name = "Outpost Cameras"
desc = "Used to access the various cameras on the outpost."
icon_state = "miningcameras"
department = "Mining"
circuit = "/obj/item/weapon/circuitboard/miningcam"
/obj/machinery/computer/security/cargo
name = "Cargo Cameras"
desc = "Used to access the cargo department cameras."
icon_state = "miningcameras"
department = "Cargo"
circuit = "/obj/item/weapon/circuitboard/cargocam"
/obj/machinery/computer/security/engineering
name = "Engineering Cameras"
desc = "Used to access the various cameras in engineering."
icon_state = "engineeringcameras"
department = "Engineering"
circuit = "/obj/item/weapon/circuitboard/engineeringcam"
/obj/machinery/computer/security/research
name = "Research Cameras"
desc = "Used to access the various cameras in the research division."
icon_state = "researchcameras"
department = "Research"
circuit = "/obj/item/weapon/circuitboard/researchcam"
/obj/machinery/computer/security/medbay
name = "Medbay Cameras"
desc = "Used to access the various cameras in the research division."
icon_state = "medbaycameras"
department = "Medbay"
circuit = "/obj/item/weapon/circuitboard/medbaycam"
/obj/machinery/computer/security/telescreen
name = "Telescreen"
desc = "Used for watching an empty arena."
icon = 'stationobjs.dmi'
icon_state = "telescreen"
department = ""
network = "Thunderdome"
density = 0
circuit = null
/obj/machinery/computer/security/wooden_tv
name = "Security Cameras"
desc = "An old TV hooked into the stations camera network."
icon_state = "security_det"
/obj/machinery/computer/lockdown
name = "Lockdown Control"
desc = "Used to control blast doors."
icon_state = "lockdown"
circuit = "/obj/item/weapon/circuitboard/lockdown"
var/list/connected_doors
var/department //each department has a hardcoded list of possible door networks
/*/obj/machinery/computer/scan_consolenew //Coming Soon, I highly doubt this but Ill leave it here anyways
name = "DNA Modifier Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/uniblock = 1.0
var/strucblock = 1.0
var/subblock = 1.0
var/status = null
var/radduration = 2.0
var/radstrength = 1.0
var/radacc = 1.0
var/buffer1 = null
var/buffer2 = null
var/buffer3 = null
var/buffer1owner = null
var/buffer2owner = null
var/buffer3owner = null
var/buffer1label = null
var/buffer2label = null
var/buffer3label = null
var/buffer1type = null
var/buffer2type = null
var/buffer3type = null
var/buffer1iue = 0
var/buffer2iue = 0
var/buffer3iue = 0
var/delete = 0
var/injectorready = 1
var/temphtml = null
var/obj/machinery/dna_scanner/connected = null
var/obj/item/weapon/disk/data/diskette = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400 */