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CHOMPStation2/code/datums/ghost_query.dm
2021-06-30 19:29:34 +00:00

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// This is a generic datum used to ask ghosts if they wish to be a specific role, such as a Promethean, an Apprentice, a Xeno, etc.
// Simply instantiate the correct subtype of this datum, call query(), and it will return a list of ghost candidates after a delay.
/datum/ghost_query
var/list/candidates = list()
var/finished = FALSE
var/role_name = "a thing"
var/question = "Would you like to play as a thing?"
var/query_sound = 'sound/effects/ghost2.ogg' // A sound file to play to the ghost, to help people who are alt-tabbed know something might interest them.
var/be_special_flag = 0
var/list/check_bans = list()
var/wait_time = 60 SECONDS // How long to wait until returning the list of candidates.
var/cutoff_number = 0 // If above 0, when candidates list reaches this number, further potential candidates are rejected.
/// Begin the ghost asking
/datum/ghost_query/proc/query()
// First, ask all the ghosts who want to be asked.
for(var/mob/observer/dead/D as anything in observer_mob_list)
if(evaluate_candidate(D))
ask_question(D)
// Then wait awhile.
while(!finished)
sleep(1 SECOND)
wait_time -= 1 SECOND
if(wait_time <= 0)
finished = TRUE
// Prune the list after the wait, incase any candidates logged out.
for(var/mob/observer/dead/D as anything in candidates)
if(!evaluate_candidate(D))
candidates -= D
// Now we're done.
finished = TRUE
return candidates
/// Test a candidate for allowance to join as this
/datum/ghost_query/proc/evaluate_candidate(mob/observer/dead/candidate)
if(!istype(candidate))
return FALSE // Changed mobs or something who knows
if(!candidate.client)
return FALSE // No client to ask
if(!candidate.MayRespawn())
return FALSE // They can't respawn for whatever reason.
if(be_special_flag && !(candidate.client.prefs.be_special & be_special_flag) )
return FALSE // They don't want to see the prompt.
for(var/ban in check_bans)
if(jobban_isbanned(candidate, ban))
return FALSE // They're banned from this role.
return TRUE
/// Send async alerts and ask for responses. Expects you to have tested D for client and type already
/datum/ghost_query/proc/ask_question(var/mob/observer/dead/D)
var/client/C = D.client
window_flash(C)
if(query_sound)
SEND_SOUND(C, sound(query_sound))
tgui_alert_async(D, question, "[role_name] request", list("Yes", "No", "Never for this round"), CALLBACK(src, .proc/get_reply), wait_time SECONDS)
/// Process an async alert response
/datum/ghost_query/proc/get_reply(response)
var/mob/observer/dead/D = usr
if(!D?.client)
return
// Unhandled are "No" and "Nevermind" responses, which should just do nothing
// This response is always fine, doesn't warrant retesting
switch(response)
if("Never for this round")
if(be_special_flag)
D.client.prefs.be_special ^= be_special_flag
to_chat(D, "<span class='notice'>You will not be prompted to join similar roles to [role_name] for the rest of this round. Note: If you save your character now, it will save this permanently.</span>")
else
to_chat(D, "<span class='warning'>This type of ghost-joinable role doesn't have a role type flag associated with it, so I can't prevent future requests, sorry. Bug a dev!</span>")
if("Yes")
if(!evaluate_candidate(D)) // Failed revalidation
to_chat(D, "<span class='warning'>Unfortunately, you no longer qualify for this role. Sorry.</span>")
else if(finished) // Already finished candidate list
to_chat(D, "<span class='warning'>Unfortunately, you were not fast enough, and there are no more available roles. Sorry.</span>")
else // Prompt a second time
tgui_alert_async(D, "Are you sure you want to play as a [role_name]?", "[role_name] request", list("I'm Sure", "Nevermind"), CALLBACK(src, .proc/get_reply), wait_time SECONDS)
if("I'm Sure")
if(!evaluate_candidate(D)) // Failed revalidation
to_chat(D, "<span class='warning'>Unfortunately, you no longer qualify for this role. Sorry.</span>")
else if(finished) // Already finished candidate list
to_chat(D, "<span class='warning'>Unfortunately, you were not fast enough, and there are no more available roles. Sorry.</span>")
else // Accept their nomination
candidates.Add(D)
if(cutoff_number && candidates.len >= cutoff_number)
finished = TRUE // Finish now if we're full.
// Normal things.
/datum/ghost_query/promethean
role_name = "Promethean"
question = "Someone is requesting a soul for a promethean. Would you like to play as one?"
query_sound = 'sound/effects/slime_squish.ogg'
be_special_flag = BE_ALIEN
cutoff_number = 1
/datum/ghost_query/posi_brain
role_name = "Positronic Intelligence"
question = "Someone has activated a Positronic Brain. Would you like to play as one?"
query_sound = 'sound/machines/boobeebeep.ogg'
be_special_flag = BE_AI
check_bans = list("AI", "Cyborg")
cutoff_number = 1
/datum/ghost_query/drone_brain
role_name = "Drone Intelligence"
question = "Someone has activated a Drone AI Chipset. Would you like to play as one?"
query_sound = 'sound/machines/boobeebeep.ogg'
be_special_flag = BE_AI
check_bans = list("AI", "Cyborg")
cutoff_number = 1
// Antags.
/datum/ghost_query/apprentice
role_name = "Technomancer Apprentice"
question = "A Technomancer is requesting an Apprentice to help them on their adventure to the facility. Would you like to play as the Apprentice?"
be_special_flag = BE_WIZARD
check_bans = list("Syndicate", "wizard")
cutoff_number = 1
/datum/ghost_query/xeno
role_name = "Alien"
question = "An Alien has just been created on the facility. Would you like to play as them?"
query_sound = 'sound/voice/hiss5.ogg'
be_special_flag = BE_ALIEN
/datum/ghost_query/blob
role_name = "Blob"
question = "A rapidly expanding Blob has just appeared on the facility. Would you like to play as it?"
be_special_flag = BE_ALIEN
cutoff_number = 1
wait_time = 10 SECONDS
/datum/ghost_query/syndicate_drone
role_name = "Mercenary Drone"
question = "A team of dubious mercenaries have purchased a powerful drone, and they are attempting to activate it. Would you like to play as the drone?"
be_special_flag = BE_AI
check_bans = list("AI", "Cyborg", "Syndicate")
cutoff_number = 1
/datum/ghost_query/borer
role_name = "Cortical Borer"
question = "A cortical borer has just been created on the facility. Would you like to play as them?"
be_special_flag = BE_ALIEN
check_bans = list("Syndicate", "Borer")
cutoff_number = 1
// Surface stuff.
/datum/ghost_query/lost_drone
role_name = "Lost Drone"
question = "A lost drone onboard has been discovered by a crewmember and they are attempting to reactivate it. Would you like to play as the drone?"
be_special_flag = BE_LOSTDRONE //VOREStation Edit
check_bans = list("AI", "Cyborg")
cutoff_number = 1
/datum/ghost_query/gravekeeper_drone
role_name = "Gravekeeper Drone"
question = "A gravekeeper drone is about to reactivate and tend to its gravesite. Would you like to play as the drone?"
be_special_flag = BE_AI
check_bans = list("AI", "Cyborg")
cutoff_number = 1
/datum/ghost_query/lost_passenger
role_name = "Lost Passenger"
question = "A person suspended in cryosleep has been discovered by a crewmember \
and they are attempting to open the cryopod. Would you like to play as the occupant?"
cutoff_number = 1
/datum/ghost_query/stowaway
role_name = "Stowaway"
question = "A person suspended in cryosleep has awoken in their pod aboard the station.\
Would you like to play as the occupant?"
cutoff_number = 1
/datum/ghost_query/corgi_rune
role_name = "Dark Creature"
question = "A curious explorer has touched a mysterious rune. \
Would you like to play as the creature it summons?"
cutoff_number = 1
/datum/ghost_query/cursedblade
role_name = "Cursed Sword"
question = "A cursed blade has been discovered by a curious explorer. \
Would you like to play as the soul imprisoned within?"
cutoff_number = 1