mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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169 lines
5.9 KiB
Plaintext
169 lines
5.9 KiB
Plaintext
// Wires for airlocks
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/datum/wires/airlock/secure
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randomize = 1
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wire_count = 14
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/datum/wires/airlock
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holder_type = /obj/machinery/door/airlock
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wire_count = 12
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proper_name = "Airlock"
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/datum/wires/airlock/interactable(mob/user)
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var/obj/machinery/door/airlock/A = holder
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if(!issilicon(user))
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if(A.isElectrified())
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if(A.shock(user, 100))
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return FALSE
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if(A.p_open)
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return TRUE
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return FALSE
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/datum/wires/airlock/New(atom/_holder)
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wires = list(
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WIRE_IDSCAN, WIRE_MAIN_POWER1, WIRE_MAIN_POWER2, WIRE_DOOR_BOLTS,
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WIRE_BACKUP_POWER1, WIRE_BACKUP_POWER2, WIRE_OPEN_DOOR, WIRE_AI_CONTROL,
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WIRE_ELECTRIFY, WIRE_SAFETY, WIRE_SPEED, WIRE_BOLT_LIGHT
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)
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return ..()
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/datum/wires/airlock/get_status()
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. = ..()
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var/obj/machinery/door/airlock/A = holder
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var/haspower = A.arePowerSystemsOn() //If there's no power, then no lights will be on.
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. += "The door bolts [A.locked ? "have fallen!" : "look up."]"
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. += "The door bolt lights are [(A.lights && haspower) ? "on." : "off!"]"
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. += "The test light is [haspower ? "on." : "off!"]"
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. += "The backup power light is [A.backup_power_lost_until ? "off!" : "on."]"
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. += "The 'AI control allowed' light is [(A.aiControlDisabled == 0 && !A.emagged && haspower) ? "on" : "off"]."
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. += "The 'Check Wiring' light is [(A.safe == 0 && haspower) ? "on" : "off"]."
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. += "The 'Check Timing Mechanism' light is [(A.normalspeed == 0 && haspower) ? "on" : "off"]."
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. += "The IDScan light is [(A.aiDisabledIdScanner == 0 && haspower) ? "on" : "off."]"
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/datum/wires/airlock/on_cut(wire, mend)
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_IDSCAN)
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A.aiDisabledIdScanner = !mend
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if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2)
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if(!mend)
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//Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user.
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A.loseMainPower()
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A.shock(usr, 50)
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else
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A.regainMainPower()
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A.shock(usr, 50)
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if(WIRE_BACKUP_POWER1, WIRE_BACKUP_POWER2)
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if(!mend)
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//Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user.
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A.loseBackupPower()
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A.shock(usr, 50)
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else
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A.regainBackupPower()
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A.shock(usr, 50)
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if(WIRE_DOOR_BOLTS)
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if(!mend)
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//Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present)
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A.lock(1)
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A.update_icon()
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if(WIRE_AI_CONTROL)
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if(!mend)
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//one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all.
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//aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in.
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if(A.aiControlDisabled == 0)
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A.aiControlDisabled = 1
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else if(A.aiControlDisabled == -1)
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A.aiControlDisabled = 2
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else
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if(A.aiControlDisabled == 1)
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A.aiControlDisabled = 0
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else if(A.aiControlDisabled == 2)
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A.aiControlDisabled = -1
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if(WIRE_ELECTRIFY)
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if(!mend)
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//Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted.
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A.electrify(-1)
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else
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A.electrify(0)
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return // Don't update the dialog.
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if (WIRE_SAFETY)
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A.safe = mend
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if(WIRE_SPEED)
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A.autoclose = mend
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if(mend)
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if(!A.density)
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A.close()
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if(WIRE_BOLT_LIGHT)
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A.lights = mend
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A.update_icon()
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/datum/wires/airlock/on_pulse(wire)
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var/obj/machinery/door/airlock/A = holder
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switch(wire)
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if(WIRE_IDSCAN)
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//Sending a pulse through flashes the red light on the door (if the door has power).
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if(A.arePowerSystemsOn() && A.density)
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A.do_animate("deny")
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if(WIRE_MAIN_POWER1, WIRE_MAIN_POWER2)
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//Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter).
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A.loseMainPower()
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if(WIRE_DOOR_BOLTS)
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//one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not),
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//raises them if they are down (only if power's on)
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if(!A.locked)
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A.lock()
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else
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A.unlock()
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if(WIRE_BACKUP_POWER1, WIRE_BACKUP_POWER2)
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//two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter).
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A.loseBackupPower()
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if(WIRE_AI_CONTROL)
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if(A.aiControlDisabled == 0)
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A.aiControlDisabled = 1
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else if(A.aiControlDisabled == -1)
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A.aiControlDisabled = 2
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spawn(10)
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if(A)
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if(A.aiControlDisabled == 1)
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A.aiControlDisabled = 0
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else if(A.aiControlDisabled == 2)
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A.aiControlDisabled = -1
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if(WIRE_ELECTRIFY)
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//one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds.
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A.electrify(30)
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if(WIRE_OPEN_DOOR)
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//tries to open the door without ID
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//will succeed only if the ID wire is cut or the door requires no access and it's not emagged
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if(A.emagged) return
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if(!A.requiresID() || A.check_access(null))
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if(A.density) A.open()
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else A.close()
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if(WIRE_SAFETY)
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A.safe = !A.safe
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if(!A.density)
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A.close()
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if(WIRE_SPEED)
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A.normalspeed = !A.normalspeed
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if(WIRE_BOLT_LIGHT)
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A.lights = !A.lights
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A.update_icon()
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