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CHOMPStation2/code/modules/telesci/quantum_pad.dm
Aronai Sieyes a805205e1b Merge pull request #11072 from VOREStation/Arokha/qpad2
Fix naughty one-line bug
2021-07-14 18:14:53 +00:00

265 lines
7.8 KiB
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/obj/machinery/power/quantumpad
name = "quantum pad"
desc = "A bluespace quantum-linked telepad used for teleporting objects to other quantum pads."
icon = 'icons/obj/telescience.dmi'
icon_state = "qpad"
anchored = TRUE
use_power = USE_POWER_IDLE
idle_power_usage = 200
active_power_usage = 5000
circuit = /obj/item/weapon/circuitboard/quantumpad
var/teleport_cooldown = 400 //30 seconds base due to base parts
var/teleport_speed = 50
var/last_teleport //to handle the cooldown
var/teleporting = 0 //if it's in the process of teleporting
var/power_efficiency = 1
var/obj/machinery/power/quantumpad/linked_pad
//mapping
var/static/list/mapped_quantum_pads = list()
var/map_pad_id = "" as text //what's my name
var/map_pad_link_id = "" as text //who's my friend
/obj/machinery/power/quantumpad/Initialize()
. = ..()
default_apply_parts()
connect_to_network()
if(map_pad_id)
mapped_quantum_pads[map_pad_id] = src
update_icon()
/obj/machinery/power/quantumpad/Destroy()
mapped_quantum_pads -= map_pad_id
return ..()
/obj/machinery/power/quantumpad/RefreshParts()
var/E = 0
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
E += M.rating
power_efficiency = E
E = 0
for(var/obj/item/weapon/stock_parts/capacitor/C in component_parts)
E += C.rating
teleport_speed = initial(teleport_speed)
teleport_speed = max(15, (teleport_speed - (E * 10)))
teleport_cooldown = initial(teleport_cooldown)
teleport_cooldown = max(50, (teleport_cooldown - (E * 100)))
/obj/machinery/power/quantumpad/attackby(obj/item/I, mob/user, params)
if(default_deconstruction_screwdriver(user, I))
return
if(istype(I, /obj/item/device/multitool))
if(panel_open)
var/obj/item/device/multitool/M = I
M.connectable = src
to_chat(user, "<span class='notice'>You save the data in [I]'s buffer.</span>")
return 1
else
var/obj/item/device/multitool/M = I
if(istype(M.connectable, /obj/machinery/power/quantumpad))
linked_pad = M.connectable
to_chat(user, "<span class='notice'>You link [src] to the one in [I]'s buffer.</span>")
update_icon()
return 1
if(default_part_replacement(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
return ..()
/obj/machinery/power/quantumpad/update_icon()
. = ..()
cut_overlays()
if(panel_open)
add_overlay("qpad-panel")
if(inoperable() || panel_open || !powernet)
icon_state = "[initial(icon_state)]-o"
else if (!linked_pad)
icon_state = "[initial(icon_state)]-b"
else
icon_state = initial(icon_state)
// Panel flips retry power cable connections so you don't have to decon the whole thing
/obj/machinery/power/quantumpad/default_deconstruction_screwdriver(var/mob/user, var/obj/item/S)
if((. = ..()))
var/original_powernet = powernet
if(powernet)
disconnect_from_network()
connect_to_network()
if(powernet != original_powernet)
update_icon()
/obj/machinery/power/quantumpad/attack_hand(mob/user)
. = ..()
if(.)
return
if(panel_open)
to_chat(user, "<span class='warning'>The panel must be closed before operating this machine!</span>")
return
if(istype(get_area(src), /area/shuttle))
to_chat(user, "<span class='warning'>This is too unstable a platform for \the [src] to operate on!</span>")
return
if(!powernet)
to_chat(user, "<span class='warning'>[src] is not attached to a powernet!</span>")
return
if(!linked_pad || QDELETED(linked_pad))
if(!map_pad_link_id || !initMappedLink())
to_chat(user, "<span class='warning'>There is no linked pad!</span>")
return
if(world.time < last_teleport + teleport_cooldown)
to_chat(user, "<span class='warning'>[src] is recharging power. Please wait [round((last_teleport + teleport_cooldown - world.time)/10)] seconds.</span>")
return
if(teleporting)
to_chat(user, "<span class='warning'>[src] is charging up. Please wait.</span>")
return
if(linked_pad.teleporting)
to_chat(user, "<span class='warning'>Linked pad is busy. Please wait.</span>")
return
if(linked_pad.inoperable())
to_chat(user, "<span class='warning'>Linked pad is not responding to ping.</span>")
return
src.add_fingerprint(user)
doteleport(user)
/obj/machinery/power/quantumpad/proc/sparks()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
sparks.set_up(5, 1, get_turf(src))
sparks.start()
/obj/machinery/power/quantumpad/attack_ghost(mob/observer/dead/ghost)
. = ..()
if(.)
return
if(!linked_pad && map_pad_link_id)
initMappedLink()
if(linked_pad && !QDELETED(linked_pad))
ghost.forceMove(get_turf(linked_pad))
/obj/machinery/power/quantumpad/proc/doteleport(mob/user)
update_icon()
if(!linked_pad)
return
playsound(src, 'sound/weapons/flash.ogg', 25, 1)
teleporting = 1
spawn(teleport_speed)
// We gone
if(!src || QDELETED(src))
teleporting = 0
return
// Broken or whatever
if(inoperable())
to_chat(user, "<span class='warning'>[src] is nonfunctional!</span>")
teleporting = 0
return
// Linked pad or not, we can always re-scatter people
if(!can_traverse_gateway())
teleporting = 0
last_teleport = world.time
gateway_scatter(user)
return
// Nothing to teleport to
if(!linked_pad || QDELETED(linked_pad) || linked_pad.inoperable())
to_chat(user, "<span class='warning'>Linked pad is not responding to ping. Teleport aborted.</span>")
teleporting = 0
return
// Insufficient power
if(!use_teleport_power())
to_chat(user, "<span class='warning'>Power is not sufficient to complete a teleport. Teleport aborted.</span>")
teleporting = 0
return
teleporting = 0
last_teleport = world.time
sparks()
linked_pad.sparks()
flick("qpad-beam-out", src)
playsound(src, 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
flick("qpad-beam-in", linked_pad)
playsound(linked_pad, 'sound/weapons/emitter2.ogg', 25, 1, extrarange = 3, falloff = 5)
transport_objects(get_turf(linked_pad))
/obj/machinery/power/quantumpad/proc/initMappedLink()
. = FALSE
var/obj/machinery/power/quantumpad/link = mapped_quantum_pads[map_pad_link_id]
if(link)
linked_pad = link
update_icon()
. = TRUE
/obj/machinery/power/quantumpad/proc/use_teleport_power()
var/area/A = get_area(src)
// Well, I guess you can do it!
if(!A?.requires_power)
return TRUE
// Otherwise we'll need a powernet
var/power_to_use = 10000 / power_efficiency
if(draw_power(power_to_use) != power_to_use)
return FALSE
return TRUE
/obj/machinery/power/quantumpad/proc/transport_objects(turf/destination)
for(var/atom/movable/ROI in get_turf(src))
// if is anchored, don't let through
if(ROI.anchored)
if(isliving(ROI))
var/mob/living/L = ROI
if(L.buckled)
// TP people on office chairs
if(L.buckled.anchored)
continue
else
continue
else if(!isobserver(ROI))
continue
do_teleport(ROI, destination, local = FALSE)
/obj/machinery/power/quantumpad/proc/can_traverse_gateway()
// Well, if there's no gateway map we're definitely not on it
if(!GLOB.gateway_away)
return TRUE
// Traverse!
if(GLOB.gateway_away.calibrated)
return TRUE
var/list/gateway_zs = GetConnectedZlevels(GLOB.gateway_away.z)
if(z in gateway_zs)
return FALSE // It's not calibrated and we're in a connected z
return TRUE
/obj/machinery/power/quantumpad/proc/gateway_scatter(mob/user)
var/obj/effect/landmark/dest = pick(awaydestinations)
if(!dest)
to_chat(user, "<span class='warning'>Nothing happens... maybe there's no signal to the remote pad?</span>")
return
// Insufficient power
if(!use_teleport_power())
to_chat(user, "<span class='warning'>Power is not sufficient to complete a teleport. Teleport aborted.</span>")
return
sparks()
to_chat(user, "<span class='warning'>You feel yourself pulled in different directions, before ending up not far from where you started.</span>")
flick("qpad-beam-out", src)
transport_objects(get_turf(dest))