mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Conflicts: baystation12.dme code/__HELPERS/game.dm code/__HELPERS/type2type.dm code/datums/helper_datums/getrev.dm code/game/atoms.dm code/game/gamemodes/events.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/newscaster.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/telecomms/telemonitor.dm code/game/machinery/telecomms/traffic_control.dm code/game/machinery/wishgranter.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/stack.dm code/game/objects/objs.dm code/modules/DetectiveWork/detective_work.dm code/modules/admin/IsBanned.dm code/modules/admin/admin.dm code/modules/admin/verbs/adminsay.dm code/modules/admin/verbs/getlogs.dm code/modules/awaymissions/zlevel.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/miscellaneous.dm code/modules/flufftext/TextFilters.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mine_items.dm code/modules/mining/mint.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/monkey/life.dm code/modules/mob/living/living_defense.dm code/modules/mob/living/simple_animal/friendly/corgi.dm code/modules/mob/mob.dm code/modules/paperwork/filingcabinet.dm code/modules/paperwork/photocopier.dm code/modules/power/gravitygenerator.dm html/changelog.html icons/mob/head.dmi icons/mob/human_face.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
1034 lines
31 KiB
Plaintext
1034 lines
31 KiB
Plaintext
/mob/living/silicon/robot
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name = "Cyborg"
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real_name = "Cyborg"
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icon = 'icons/mob/robots.dmi'//
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icon_state = "robot"
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maxHealth = 300
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health = 300
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var/sight_mode = 0
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var/custom_name = ""
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//Hud stuff
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var/obj/screen/cells = null
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var/obj/screen/inv1 = null
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var/obj/screen/inv2 = null
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var/obj/screen/inv3 = null
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//3 Modules can be activated at any one time.
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var/obj/item/weapon/robot_module/module = null
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var/module_active = null
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var/module_state_1 = null
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var/module_state_2 = null
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var/module_state_3 = null
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var/obj/item/device/radio/borg/radio = null
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var/mob/living/silicon/ai/connected_ai = null
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var/obj/item/weapon/cell/cell = null
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var/obj/machinery/camera/camera = null
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var/obj/item/device/mmi/mmi = null
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var/opened = 0
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var/emagged = 0
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var/wiresexposed = 0
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var/locked = 1
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var/list/req_access = list(access_robotics)
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var/ident = 0
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//var/list/laws = list()
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var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list())
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var/viewalerts = 0
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var/modtype = "robot"
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var/lower_mod = 0
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var/jetpack = 0
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var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
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var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
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var/jeton = 0
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var/borgwires = 31 // 0b11111
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var/killswitch = 0
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var/killswitch_time = 60
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var/weapon_lock = 0
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var/weaponlock_time = 120
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var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
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var/lockcharge //Used when locking down a borg to preserve cell charge
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var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
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var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
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/mob/living/silicon/robot/New(loc,var/syndie = 0)
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spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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ident = rand(1, 999)
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updatename("Default")
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updateicon()
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if(!cell)
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cell = new /obj/item/weapon/cell(src)
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cell.maxcharge = 7500
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cell.charge = 7500
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if(syndie)
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laws = new /datum/ai_laws/antimov()
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lawupdate = 0
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scrambledcodes = 1
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cell.maxcharge = 25000
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cell.charge = 25000
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module = new /obj/item/weapon/robot_module/syndicate(src)
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hands.icon_state = "standard"
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icon_state = "secborg"
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modtype = "Synd"
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else
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laws = new /datum/ai_laws/nanotrasen()
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connected_ai = select_active_ai_with_fewest_borgs()
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if(connected_ai)
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connected_ai.connected_robots += src
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lawsync()
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lawupdate = 1
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else
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lawupdate = 0
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radio = new /obj/item/device/radio/borg(src)
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if(!scrambledcodes && !camera)
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camera = new /obj/machinery/camera(src)
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camera.c_tag = real_name
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camera.network = "SS13"
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if(isWireCut(5)) // 5 = BORG CAMERA
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camera.status = 0
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..()
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playsound(loc, 'sound/voice/liveagain.ogg', 75, 1)
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//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
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//Improved /N
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/mob/living/silicon/robot/Del()
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if(mmi)//Safety for when a cyborg gets dust()ed. Or there is no MMI inside.
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var/turf/T = get_turf(loc)//To hopefully prevent run time errors.
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if(T) mmi.loc = T
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if(mind) mind.transfer_to(mmi.brainmob)
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mmi = null
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..()
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/mob/living/silicon/robot/proc/pick_module()
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if(module)
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return
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Standard", "Engineering", "Medical", "Miner", "Janitor","Service", "Security")
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var/channels = list()
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if(module)
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return
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switch(mod)
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if("Standard")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/standard(src)
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hands.icon_state = "standard"
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icon_state = "robot"
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modtype = "Stand"
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feedback_inc("cyborg_standard",1)
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if("Service")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/butler(src)
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hands.icon_state = "service"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Waitress", "Bro", "Butler", "Kent", "Rich")
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switch(icontype)
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if("Waitress") icon_state = "Service"
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if("Kent") icon_state = "toiletbot"
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if("Bro") icon_state = "Brobot"
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if("Rich") icon_state = "maximillion"
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else icon_state = "Service2"
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modtype = "Butler"
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feedback_inc("cyborg_service",1)
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if("Miner")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/miner(src)
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hands.icon_state = "miner"
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icon_state = "Miner"
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modtype = "Miner"
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feedback_inc("cyborg_miner",1)
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channels = list("Mining" = 1)
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if("Medical")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/medical(src)
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hands.icon_state = "medical"
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icon_state = "surgeon"
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modtype = "Med"
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nopush = 1
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feedback_inc("cyborg_medical",1)
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channels = list("Medical" = 1)
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if("Security")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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icon_state = "bloodhound"
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modtype = "Sec"
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//speed = -1 Secborgs have nerfed tasers now, so the speed boost is not necessary
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nopush = 1
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feedback_inc("cyborg_security",1)
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channels = list("Security" = 1)
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if("Engineering")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/engineering(src)
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hands.icon_state = "engineer"
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icon_state = "landmate"
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modtype = "Eng"
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feedback_inc("cyborg_engineering",1)
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channels = list("Engineering" = 1)
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if("Janitor")
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updatename(mod)
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module = new /obj/item/weapon/robot_module/janitor(src)
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hands.icon_state = "janitor"
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icon_state = "mopgearrex"
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modtype = "Jan"
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feedback_inc("cyborg_janitor",1)
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overlays -= "eyes" //Takes off the eyes that it started with
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radio.config(channels)
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updateicon()
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/mob/living/silicon/robot/proc/updatename(var/prefix as text)
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var/changed_name = ""
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if(custom_name)
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changed_name = custom_name
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else
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changed_name = "[(prefix ? "[prefix] " : "")]Cyborg-[num2text(ident)]"
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real_name = changed_name
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name = real_name
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/mob/living/silicon/robot/verb/cmd_robot_alerts()
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set category = "Robot Commands"
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set name = "Show Alerts"
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robot_alerts()
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/mob/living/silicon/robot/proc/robot_alerts()
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var/dat = "<HEAD><TITLE>Current Station Alerts</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
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dat += "<A HREF='?src=\ref[src];mach_close=robotalerts'>Close</A><BR><BR>"
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for (var/cat in alarms)
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dat += text("<B>[cat]</B><BR>\n")
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var/list/L = alarms[cat]
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if (L.len)
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for (var/alarm in L)
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var/list/alm = L[alarm]
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var/area/A = alm[1]
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var/list/sources = alm[3]
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dat += "<NOBR>"
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dat += text("-- [A.name]")
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if (sources.len > 1)
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dat += text("- [sources.len] sources")
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dat += "</NOBR><BR>\n"
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else
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dat += "-- All Systems Nominal<BR>\n"
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dat += "<BR>\n"
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viewalerts = 1
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src << browse(dat, "window=robotalerts&can_close=0")
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/mob/living/silicon/robot/blob_act()
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if (stat != 2)
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adjustBruteLoss(60)
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updatehealth()
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return 1
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return 0
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/mob/living/silicon/robot/Stat()
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..()
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statpanel("Status")
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if (client.statpanel == "Status")
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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if(ticker.mode.name == "AI malfunction")
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var/datum/game_mode/malfunction/malf = ticker.mode
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for (var/datum/mind/malfai in malf.malf_ai)
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if(connected_ai)
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if(connected_ai.mind == malfai)
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if(malf.apcs >= 3)
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stat(null, "Time until station control secured: [max(malf.AI_win_timeleft/(malf.apcs/3), 0)] seconds")
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else if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(cell)
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stat(null, text("Charge Left: [cell.charge]/[cell.maxcharge]"))
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else
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stat(null, text("No Cell Inserted!"))
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if(module)
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internal = locate(/obj/item/weapon/tank/jetpack) in module.modules
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if(internal)
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stat("Internal Atmosphere Info", internal.name)
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stat("Tank Pressure", internal.air_contents.return_pressure())
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/mob/living/silicon/robot/restrained()
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return 0
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/mob/living/silicon/robot/ex_act(severity)
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if(!blinded)
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flick("flash", flash)
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switch(severity)
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if(1.0)
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if (stat != 2)
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adjustBruteLoss(100)
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adjustFireLoss(100)
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gib()
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return
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if(2.0)
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if (stat != 2)
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adjustBruteLoss(60)
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adjustFireLoss(60)
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if(3.0)
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if (stat != 2)
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adjustBruteLoss(30)
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updatehealth()
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/mob/living/silicon/robot/meteorhit(obj/O as obj)
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for(var/mob/M in viewers(src, null))
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M.show_message(text("\red [src] has been hit by [O]"), 1)
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//Foreach goto(19)
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if (health > 0)
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adjustBruteLoss(30)
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if ((O.icon_state == "flaming"))
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adjustFireLoss(40)
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updatehealth()
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return
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/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
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..(Proj)
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updatehealth()
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if(prob(75) && Proj.damage > 0) spark_system.start()
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return 2
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/mob/living/silicon/robot/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || now_pushing))
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return
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now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
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if(prob(20))
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usr << "\red <B>You fail to push [tmob]'s fat ass out of the way.</B>"
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now_pushing = 0
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return
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if(tmob.nopush)
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now_pushing = 0
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return
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now_pushing = 0
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..()
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if (istype(AM, /obj/machinery/recharge_station))
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var/obj/machinery/recharge_station/F = AM
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F.move_inside()
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if (!istype(AM, /atom/movable))
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return
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if (!now_pushing)
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now_pushing = 1
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if (!AM.anchored)
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if(AM:ini_dir == NORTHWEST || AM:ini_dir == NORTHEAST || AM:ini_dir == SOUTHWEST || AM:ini_dir == SOUTHEAST)
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for(var/obj/structure/window/win in get_step(AM,t))
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now_pushing = 0
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return
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step(AM, t)
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now_pushing = null
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return
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return
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/mob/living/silicon/robot/triggerAlarm(var/class, area/A, var/O, var/alarmsource)
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if (stat == 2)
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return 1
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var/list/L = alarms[class]
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for (var/I in L)
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if (I == A.name)
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var/list/alarm = L[I]
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var/list/sources = alarm[3]
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if (!(alarmsource in sources))
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sources += alarmsource
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return 1
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var/obj/machinery/camera/C = null
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var/list/CL = null
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if (O && istype(O, /list))
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CL = O
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if (CL.len == 1)
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C = CL[1]
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else if (O && istype(O, /obj/machinery/camera))
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C = O
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L[A.name] = list(A, (C) ? C : O, list(alarmsource))
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queueAlarm(text("--- [class] alarm detected in [A.name]!"), class)
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// if (viewalerts) robot_alerts()
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return 1
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/mob/living/silicon/robot/cancelAlarm(var/class, area/A as area, obj/origin)
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var/list/L = alarms[class]
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var/cleared = 0
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for (var/I in L)
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if (I == A.name)
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var/list/alarm = L[I]
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var/list/srcs = alarm[3]
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if (origin in srcs)
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srcs -= origin
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if (srcs.len == 0)
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cleared = 1
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L -= I
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if (cleared)
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queueAlarm(text("--- [class] alarm in [A.name] has been cleared."), class, 0)
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// if (viewalerts) robot_alerts()
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return !cleared
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/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
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return
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if (istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0))
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adjustBruteLoss(-30)
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updatehealth()
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add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
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else
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user << "Need more welding fuel!"
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return
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else if(istype(W, /obj/item/weapon/cable_coil) && wiresexposed)
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var/obj/item/weapon/cable_coil/coil = W
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adjustFireLoss(-30)
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updatehealth()
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coil.use(1)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the burnt wires on [src]!"), 1)
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else if (istype(W, /obj/item/weapon/crowbar)) // crowbar means open or close the cover
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if(opened)
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user << "You close the cover."
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opened = 0
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updateicon()
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else
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if(locked)
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user << "The cover is locked and cannot be opened."
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else
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user << "You open the cover."
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opened = 1
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updateicon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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if(wiresexposed)
|
|
user << "Close the panel first."
|
|
else if(cell)
|
|
user << "There is a power cell already installed."
|
|
else
|
|
user.drop_item()
|
|
W.loc = src
|
|
cell = W
|
|
user << "You insert the power cell."
|
|
// chargecount = 0
|
|
updateicon()
|
|
|
|
else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool))
|
|
if (wiresexposed)
|
|
interact(user)
|
|
else
|
|
user << "You can't reach the wiring."
|
|
|
|
else if(istype(W, /obj/item/weapon/screwdriver) && opened && !cell) // haxing
|
|
wiresexposed = !wiresexposed
|
|
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
|
|
updateicon()
|
|
|
|
else if(istype(W, /obj/item/weapon/screwdriver) && opened && cell) // radio
|
|
if(radio)
|
|
radio.attackby(W,user)//Push it to the radio to let it handle everything
|
|
else
|
|
user << "Unable to locate a radio."
|
|
updateicon()
|
|
|
|
else if(istype(W, /obj/item/device/encryptionkey/) && opened)
|
|
if(radio)//sanityyyyyy
|
|
radio.attackby(W,user)//GTFO, you have your own procs
|
|
else
|
|
user << "Unable to locate a radio."
|
|
|
|
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
|
|
if(emagged)//still allow them to open the cover
|
|
user << "The interface seems slightly damaged"
|
|
if(opened)
|
|
user << "You must close the cover to swipe an ID card."
|
|
else
|
|
if(allowed(usr))
|
|
locked = !locked
|
|
user << "You [ locked ? "lock" : "unlock"] [src]'s interface."
|
|
updateicon()
|
|
else
|
|
user << "\red Access denied."
|
|
|
|
else if(istype(W, /obj/item/weapon/card/emag)) // trying to unlock with an emag card
|
|
if(!opened)//Cover is closed
|
|
if(locked)
|
|
if(prob(90))
|
|
user << "You emag the cover lock."
|
|
locked = 0
|
|
else
|
|
user << "You fail to emag the cover lock."
|
|
if(prob(25))
|
|
src << "Hack attempt detected."
|
|
else
|
|
user << "The cover is already unlocked."
|
|
return
|
|
|
|
if(opened)//Cover is open
|
|
if(emagged) return//Prevents the X has hit Y with Z message also you cant emag them twice
|
|
if(wiresexposed)
|
|
user << "You must close the panel first"
|
|
return
|
|
else
|
|
sleep(6)
|
|
if(prob(50))
|
|
emagged = 1
|
|
lawupdate = 0
|
|
connected_ai = null
|
|
user << "You emag [src]'s interface."
|
|
// message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
|
|
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
|
|
clear_supplied_laws()
|
|
clear_inherent_laws()
|
|
laws = new /datum/ai_laws/syndicate_override
|
|
var/time = time2text(world.realtime,"hh:mm:ss")
|
|
lawchanges.Add("[time] <B>:</B> [user.name]([user.key]) emagged [name]([key])")
|
|
set_zeroth_law("Only [user.real_name] and people he designates as being such are Syndicate Agents.")
|
|
src << "\red ALERT: Foreign software detected."
|
|
sleep(5)
|
|
src << "\red Initiating diagnostics..."
|
|
sleep(20)
|
|
src << "\red SynBorg v1.7 loaded."
|
|
sleep(5)
|
|
src << "\red LAW SYNCHRONISATION ERROR"
|
|
sleep(5)
|
|
src << "\red Would you like to send a report to NanoTraSoft? Y/N"
|
|
sleep(10)
|
|
src << "\red > N"
|
|
sleep(20)
|
|
src << "\red ERRORERRORERROR"
|
|
src << "<b>Obey these laws:</b>"
|
|
laws.show_laws(src)
|
|
src << "\red \b ALERT: [user.real_name] is your new master. Obey your new laws and his commands."
|
|
if(src.module && istype(src.module, /obj/item/weapon/robot_module/miner))
|
|
for(var/obj/item/weapon/pickaxe/borgdrill/D in src.module.modules)
|
|
del(D)
|
|
src.module.modules += new /obj/item/weapon/pickaxe/diamonddrill(src.module)
|
|
src.module.rebuild()
|
|
updateicon()
|
|
else
|
|
user << "You fail to [ locked ? "unlock" : "lock"] [src]'s interface."
|
|
if(prob(25))
|
|
src << "Hack attempt detected."
|
|
return
|
|
|
|
else if(istype(W, /obj/item/borg/upgrade/))
|
|
var/obj/item/borg/upgrade/U = W
|
|
if(!opened)
|
|
usr << "You must access the borgs internals!"
|
|
else if(!src.module && U.require_module)
|
|
usr << "The borg must choose a module before he can be upgraded!"
|
|
else if(U.locked)
|
|
usr << "The upgrade is locked and cannot be used yet!"
|
|
else
|
|
if(U.action(src))
|
|
usr << "You apply the upgrade to [src]!"
|
|
usr.drop_item()
|
|
U.loc = src
|
|
else
|
|
usr << "Upgrade error!"
|
|
|
|
|
|
else
|
|
spark_system.start()
|
|
return ..()
|
|
|
|
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
|
|
if (!ticker)
|
|
M << "You cannot attack people before the game has started."
|
|
return
|
|
|
|
if (istype(loc, /turf) && istype(loc.loc, /area/start))
|
|
M << "No attacking people at spawn, you jackass."
|
|
return
|
|
|
|
switch(M.a_intent)
|
|
|
|
if ("help")
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\blue [M] caresses [src]'s plating with its scythe like arm."), 1)
|
|
|
|
if ("grab")
|
|
if (M == src)
|
|
return
|
|
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
|
|
|
M.put_in_active_hand(G)
|
|
|
|
grabbed_by += G
|
|
G.synch()
|
|
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
|
|
|
|
if ("hurt")
|
|
var/damage = rand(10, 20)
|
|
if (prob(90))
|
|
/*
|
|
if (M.class == "combat")
|
|
damage += 15
|
|
if(prob(20))
|
|
weakened = max(weakened,4)
|
|
stunned = max(stunned,4)
|
|
What is this?*/
|
|
|
|
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
|
|
if(prob(8))
|
|
flick("noise", flash)
|
|
adjustBruteLoss(damage)
|
|
updatehealth()
|
|
else
|
|
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
|
|
|
|
if ("disarm")
|
|
if(!(lying))
|
|
if (rand(1,100) <= 85)
|
|
Stun(7)
|
|
step(src,get_dir(M,src))
|
|
spawn(5) step(src,get_dir(M,src))
|
|
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] has forced back []!</B>", M, src), 1)
|
|
else
|
|
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>[] attempted to force back []!</B>", M, src), 1)
|
|
return
|
|
|
|
|
|
|
|
/mob/living/silicon/robot/attack_metroid(mob/living/carbon/metroid/M as mob)
|
|
if (!ticker)
|
|
M << "You cannot attack people before the game has started."
|
|
return
|
|
|
|
if(M.Victim) return // can't attack while eating!
|
|
|
|
if (health > -100)
|
|
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>The [M.name] has [pick("bit","slashed")] []!</B>", src), 1)
|
|
|
|
var/damage = rand(1, 3)
|
|
|
|
if(istype(src, /mob/living/carbon/metroid/adult))
|
|
damage = rand(20, 40)
|
|
else
|
|
damage = rand(5, 35)
|
|
|
|
damage = round(damage / 2) // borgs recieve half damage
|
|
adjustBruteLoss(damage)
|
|
|
|
|
|
if(M.powerlevel > 0)
|
|
var/stunprob = 10
|
|
|
|
switch(M.powerlevel)
|
|
if(1 to 2) stunprob = 20
|
|
if(3 to 4) stunprob = 30
|
|
if(5 to 6) stunprob = 40
|
|
if(7 to 8) stunprob = 60
|
|
if(9) stunprob = 70
|
|
if(10) stunprob = 95
|
|
|
|
if(prob(stunprob))
|
|
M.powerlevel -= 3
|
|
if(M.powerlevel < 0)
|
|
M.powerlevel = 0
|
|
|
|
for(var/mob/O in viewers(src, null))
|
|
if ((O.client && !( O.blinded )))
|
|
O.show_message(text("\red <B>The [M.name] has electrified []!</B>", src), 1)
|
|
|
|
flick("noise", flash)
|
|
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
|
|
if (prob(stunprob) && M.powerlevel >= 8)
|
|
adjustBruteLoss(M.powerlevel * rand(6,10))
|
|
|
|
|
|
updatehealth()
|
|
|
|
return
|
|
|
|
/mob/living/silicon/robot/attack_animal(mob/living/simple_animal/M as mob)
|
|
if(M.melee_damage_upper == 0)
|
|
M.emote("[M.friendly] [src]")
|
|
else
|
|
if(M.attack_sound)
|
|
playsound(loc, M.attack_sound, 50, 1, 1)
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message("\red <B>[M]</B> [M.attacktext] [src]!", 1)
|
|
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name] ([src.ckey])</font>")
|
|
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>was attacked by [M.name] ([M.ckey])</font>")
|
|
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
|
adjustBruteLoss(damage)
|
|
updatehealth()
|
|
|
|
|
|
/mob/living/silicon/robot/attack_hand(mob/user)
|
|
|
|
add_fingerprint(user)
|
|
|
|
if(opened && !wiresexposed && (!istype(user, /mob/living/silicon)))
|
|
if(cell)
|
|
cell.updateicon()
|
|
cell.add_fingerprint(user)
|
|
user.put_in_active_hand(cell)
|
|
user << "You remove \the [cell]."
|
|
cell = null
|
|
updateicon()
|
|
|
|
if(ishuman(user))
|
|
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
|
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CYBORG",src,user:wear_suit)
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/allowed(mob/M)
|
|
//check if it doesn't require any access at all
|
|
if(check_access(null))
|
|
return 1
|
|
if(istype(M, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = M
|
|
//if they are holding or wearing a card that has access, that works
|
|
if(check_access(H.get_active_hand()) || check_access(H.wear_id))
|
|
return 1
|
|
else if(istype(M, /mob/living/carbon/monkey))
|
|
var/mob/living/carbon/monkey/george = M
|
|
//they can only hold things :(
|
|
if(george.get_active_hand() && istype(george.get_active_hand(), /obj/item/weapon/card/id) && check_access(george.get_active_hand()))
|
|
return 1
|
|
return 0
|
|
|
|
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)
|
|
if(!istype(req_access, /list)) //something's very wrong
|
|
return 1
|
|
|
|
var/list/L = req_access
|
|
if(!L.len) //no requirements
|
|
return 1
|
|
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
|
|
return 0
|
|
for(var/req in req_access)
|
|
if(!(req in I.access)) //doesn't have this access
|
|
return 0
|
|
return 1
|
|
|
|
/mob/living/silicon/robot/proc/updateicon()
|
|
|
|
overlays = null
|
|
if(stat == 0)
|
|
overlays += "eyes"
|
|
if(icon_state == "robot")
|
|
overlays = null
|
|
overlays += "eyes-standard"
|
|
if(icon_state == "toiletbot")
|
|
overlays = null
|
|
overlays += "eyes-toiletbot"
|
|
if(icon_state == "bloodhound")
|
|
overlays = null
|
|
overlays += "eyes-bloodhound"
|
|
if(icon_state =="landmate")
|
|
overlays = null
|
|
overlays += "eyes-landmate"
|
|
if(icon_state =="mopgearrex")
|
|
overlays = null
|
|
overlays += "eyes-mopgearrex"
|
|
else
|
|
overlays -= "eyes"
|
|
|
|
if(opened)
|
|
if(wiresexposed)
|
|
overlays += "ov-openpanel +w"
|
|
else if(cell)
|
|
overlays += "ov-openpanel +c"
|
|
else
|
|
overlays += "ov-openpanel -c"
|
|
return
|
|
|
|
|
|
|
|
/mob/living/silicon/robot/proc/installed_modules()
|
|
if(weapon_lock)
|
|
src << "\red Weapon lock active, unable to use modules! Count:[weaponlock_time]"
|
|
return
|
|
|
|
if(!module)
|
|
pick_module()
|
|
return
|
|
var/dat = "<HEAD><TITLE>Modules</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
|
|
dat += {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
|
|
<BR>
|
|
<BR>
|
|
<B>Activated Modules</B>
|
|
<BR>
|
|
Module 1: [module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
|
|
Module 2: [module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
|
|
Module 3: [module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
|
|
<BR>
|
|
<B>Installed Modules</B><BR><BR>"}
|
|
|
|
|
|
for (var/obj in module.modules)
|
|
if (!obj)
|
|
dat += text("<B>Resource depleted</B><BR>")
|
|
else if(activated(obj))
|
|
dat += text("[obj]: <B>Activated</B><BR>")
|
|
else
|
|
dat += text("[obj]: <A HREF=?src=\ref[src];act=\ref[obj]>Activate</A><BR>")
|
|
if (emagged)
|
|
if(activated(module.emag))
|
|
dat += text("[module.emag]: <B>Activated</B><BR>")
|
|
else
|
|
dat += text("[module.emag]: <A HREF=?src=\ref[src];act=\ref[module.emag]>Activate</A><BR>")
|
|
/*
|
|
if(activated(obj))
|
|
dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=\ref[src];deact=\ref[obj]>Deactivate</A>\]<BR>")
|
|
else
|
|
dat += text("[obj]: \[<A HREF=?src=\ref[src];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
|
|
*/
|
|
src << browse(dat, "window=robotmod&can_close=0")
|
|
|
|
|
|
/mob/living/silicon/robot/Topic(href, href_list)
|
|
..()
|
|
if (href_list["mach_close"])
|
|
var/t1 = text("window=[href_list["mach_close"]]")
|
|
unset_machine()
|
|
src << browse(null, t1)
|
|
return
|
|
|
|
if (href_list["showalerts"])
|
|
robot_alerts()
|
|
return
|
|
|
|
if (href_list["mod"])
|
|
var/obj/item/O = locate(href_list["mod"])
|
|
O.attack_self(src)
|
|
|
|
if (href_list["act"])
|
|
var/obj/item/O = locate(href_list["act"])
|
|
if(activated(O))
|
|
src << "Already activated"
|
|
return
|
|
if(!module_state_1)
|
|
module_state_1 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_1,/obj/item/borg/sight))
|
|
sight_mode |= module_state_1:sight_mode
|
|
else if(!module_state_2)
|
|
module_state_2 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_2,/obj/item/borg/sight))
|
|
sight_mode |= module_state_2:sight_mode
|
|
else if(!module_state_3)
|
|
module_state_3 = O
|
|
O.layer = 20
|
|
contents += O
|
|
if(istype(module_state_3,/obj/item/borg/sight))
|
|
sight_mode |= module_state_3:sight_mode
|
|
else
|
|
src << "You need to disable a module first!"
|
|
installed_modules()
|
|
|
|
if (href_list["deact"])
|
|
var/obj/item/O = locate(href_list["deact"])
|
|
if(activated(O))
|
|
if(module_state_1 == O)
|
|
module_state_1 = null
|
|
contents -= O
|
|
else if(module_state_2 == O)
|
|
module_state_2 = null
|
|
contents -= O
|
|
else if(module_state_3 == O)
|
|
module_state_3 = null
|
|
contents -= O
|
|
else
|
|
src << "Module isn't activated."
|
|
else
|
|
src << "Module isn't activated"
|
|
installed_modules()
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/radio_menu()
|
|
radio.interact(src)//Just use the radio's Topic() instead of bullshit special-snowflake code
|
|
|
|
|
|
/mob/living/silicon/robot/Move(a, b, flag)
|
|
|
|
if (buckled)
|
|
return
|
|
|
|
if (restrained())
|
|
stop_pulling()
|
|
|
|
var/t7 = 1
|
|
if (restrained())
|
|
for(var/mob/M in range(src, 1))
|
|
if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
|
|
t7 = null
|
|
if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
|
|
var/turf/T = loc
|
|
. = ..()
|
|
|
|
if (pulling && pulling.loc)
|
|
if(!( isturf(pulling.loc) ))
|
|
stop_pulling()
|
|
return
|
|
else
|
|
if(Debug)
|
|
diary <<"pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]"
|
|
diary <<"REPORT THIS"
|
|
|
|
/////
|
|
if(pulling && pulling.anchored)
|
|
stop_pulling()
|
|
return
|
|
|
|
if (!restrained())
|
|
var/diag = get_dir(src, pulling)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((get_dist(src, pulling) > 1 || diag))
|
|
if (ismob(pulling))
|
|
var/mob/M = pulling
|
|
var/ok = 1
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by))
|
|
if (prob(75))
|
|
var/obj/item/weapon/grab/G = pick(M.grabbed_by)
|
|
if (istype(G, /obj/item/weapon/grab))
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red [G.affecting] has been pulled from [G.assailant]'s grip by [src]"), 1)
|
|
del(G)
|
|
else
|
|
ok = 0
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
|
|
ok = 0
|
|
if (ok)
|
|
var/atom/movable/t = M.pulling
|
|
M.stop_pulling()
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
M.start_pulling(t)
|
|
else
|
|
if (pulling)
|
|
if (istype(pulling, /obj/structure/window))
|
|
if(pulling:ini_dir == NORTHWEST || pulling:ini_dir == NORTHEAST || pulling:ini_dir == SOUTHWEST || pulling:ini_dir == SOUTHEAST)
|
|
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
|
stop_pulling()
|
|
if (pulling)
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
else
|
|
stop_pulling()
|
|
. = ..()
|
|
if ((s_active && !( s_active in contents ) ))
|
|
s_active.close(src)
|
|
|
|
if(module)
|
|
if(module.type == /obj/item/weapon/robot_module/janitor) //you'd think checking the module would work
|
|
var/turf/tile = loc
|
|
if(isturf(tile))
|
|
tile.clean_blood()
|
|
for(var/A in tile)
|
|
if(istype(A, /obj/effect))
|
|
if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
|
|
del(A)
|
|
else if(istype(A, /obj/item))
|
|
var/obj/item/cleaned_item = A
|
|
cleaned_item.clean_blood()
|
|
else if(istype(A, /mob/living/carbon/human))
|
|
var/mob/living/carbon/human/cleaned_human = A
|
|
if(cleaned_human.lying)
|
|
if(cleaned_human.head)
|
|
cleaned_human.head.clean_blood()
|
|
cleaned_human.update_inv_head(0)
|
|
if(cleaned_human.wear_suit)
|
|
cleaned_human.wear_suit.clean_blood()
|
|
cleaned_human.update_inv_wear_suit(0)
|
|
else if(cleaned_human.w_uniform)
|
|
cleaned_human.w_uniform.clean_blood()
|
|
cleaned_human.update_inv_w_uniform(0)
|
|
if(cleaned_human.shoes)
|
|
cleaned_human.shoes.clean_blood()
|
|
cleaned_human.update_inv_shoes(0)
|
|
cleaned_human.clean_blood()
|
|
cleaned_human << "\red [src] cleans your face!"
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/self_destruct()
|
|
gib()
|
|
return
|
|
|
|
/mob/living/silicon/robot/proc/UnlinkSelf()
|
|
if (src.connected_ai)
|
|
src.connected_ai = null
|
|
lawupdate = 0
|
|
lockcharge = 0
|
|
canmove = 1
|
|
scrambledcodes = 1
|
|
//Disconnect it's camera so it's not so easily tracked.
|
|
if(src.camera)
|
|
del(src.camera)
|
|
src.camera = null
|
|
// I'm trying to get the Cyborg to not be listed in the camera list
|
|
// Instead of being listed as "deactivated". The downside is that I'm going
|
|
// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
|
|
// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
|
|
|
|
|
|
/mob/living/silicon/robot/proc/ResetSecurityCodes()
|
|
set category = "Robot Commands"
|
|
set name = "Reset Identity Codes"
|
|
set desc = "Scrambles your security and identification codes and resets your current buffers. Unlocks you and but permenantly severs you from your AI and the robotics console and will deactivate your camera system."
|
|
|
|
var/mob/living/silicon/robot/R = usr
|
|
|
|
if(R)
|
|
R.UnlinkSelf()
|
|
R << "Buffers flushed and reset. Camera system shutdown. All systems operational."
|
|
src.verbs -= /mob/living/silicon/robot/proc/ResetSecurityCodes |