Files
CHOMPStation2/code/game/mecha/combat/combat.dm
2017-10-15 19:01:55 -04:00

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/obj/mecha/combat
force = 30
var/melee_cooldown = 10
var/melee_can_hit = 1
var/list/destroyable_obj = list(/obj/mecha, /obj/structure/window, /obj/structure/grille, /turf/simulated/wall, /obj/structure/girder)
internal_damage_threshold = 50
maint_access = 0
//add_req_access = 0
//operation_req_access = list(access_hos)
damage_absorption = list("brute"=0.7,"fire"=1,"bullet"=0.7,"laser"=0.85,"energy"=1,"bomb"=0.8)
var/am = "d3c2fbcadca903a41161ccc9df9cf948"
/*
/obj/mecha/combat/range_action(target as obj|mob|turf)
if(internal_damage&MECHA_INT_CONTROL_LOST)
target = pick(view(3,target))
if(selected_weapon)
selected_weapon.fire(target)
return
*/
/obj/mecha/combat/melee_action(target as obj|mob|turf)
if(internal_damage&MECHA_INT_CONTROL_LOST)
target = safepick(oview(1,src))
if(!melee_can_hit || !istype(target, /atom)) return
if(istype(target, /mob/living))
var/mob/living/M = target
if(src.occupant.a_intent == I_HURT || istype(src.occupant, /mob/living/carbon/brain)) //Brains cannot change intents; Exo-piloting brains lack any form of physical feedback for control, limiting the ability to 'play nice'.
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
if(damtype == "brute")
step_away(M,src,15)
/*
if(M.stat>1)
M.gib()
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
return
*/
if(istype(target, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
// if (M.health <= 0) return
var/obj/item/organ/external/temp = H.get_organ(pick(BP_TORSO, BP_TORSO, BP_TORSO, BP_HEAD))
if(temp)
var/update = 0
switch(damtype)
if("brute")
H.Paralyse(1)
update |= temp.take_damage(rand(force/2, force), 0)
if("fire")
update |= temp.take_damage(0, rand(force/2, force))
if("tox")
if(H.reagents)
if(H.reagents.get_reagent_amount("carpotoxin") + force < force*2)
H.reagents.add_reagent("carpotoxin", force)
if(H.reagents.get_reagent_amount("cryptobiolin") + force < force*2)
H.reagents.add_reagent("cryptobiolin", force)
else
return
if(update) H.UpdateDamageIcon()
H.updatehealth()
else
switch(damtype)
if("brute")
M.Paralyse(1)
M.take_overall_damage(rand(force/2, force))
if("fire")
M.take_overall_damage(0, rand(force/2, force))
if("tox")
if(M.reagents)
if(M.reagents.get_reagent_amount("carpotoxin") + force < force*2)
M.reagents.add_reagent("carpotoxin", force)
if(M.reagents.get_reagent_amount("cryptobiolin") + force < force*2)
M.reagents.add_reagent("cryptobiolin", force)
else
return
M.updatehealth()
src.occupant_message("You hit [target].")
src.visible_message("<font color='red'><b>[src.name] hits [target].</b></font>")
else
step_away(M,src)
src.occupant_message("You push [target] out of the way.")
src.visible_message("[src] pushes [target] out of the way.")
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
return
else
if(damtype == "brute")
for(var/target_type in src.destroyable_obj)
if(istype(target, target_type) && hascall(target, "attackby"))
src.occupant_message("You hit [target].")
src.visible_message("<font color='red'><b>[src.name] hits [target]</b></font>")
if(!istype(target, /turf/simulated/wall) && !istype(target, /obj/structure/girder))
target:attackby(src,src.occupant)
else if(prob(5))
target:dismantle_wall(1)
src.occupant_message("<span class='notice'>You smash through the wall.</span>")
src.visible_message("<b>[src.name] smashes through the wall</b>")
playsound(src, 'sound/weapons/smash.ogg', 50, 1)
else if(istype(target, /turf/simulated/wall))
target:take_damage(force)
else if(istype(target, /obj/structure/girder))
target:take_damage(force * 3) //Girders have 200 health by default. Steel, non-reinforced walls take four punches, girders take (with this value-mod) two, girders took five without.
melee_can_hit = 0
if(do_after(melee_cooldown))
melee_can_hit = 1
break
return
/*
/obj/mecha/combat/proc/mega_shake(target)
if(!istype(target, /obj) && !istype(target, /mob)) return
if(istype(target, /mob))
var/mob/M = target
M.make_dizzy(3)
M.adjustBruteLoss(1)
M.updatehealth()
for (var/mob/V in viewers(src))
V.show_message("[src.name] shakes [M] like a rag doll.")
return
*/
/*
if(energy>0 && can_move)
if(step(src,direction))
can_move = 0
spawn(step_in) can_move = 1
if(overload)
energy = energy-2
health--
else
energy--
return 1
return 0
*/
/*
/obj/mecha/combat/hear_talk(mob/M as mob, text)
..()
if(am && M==occupant)
if(findtext(text,""))
sam()
return
/obj/mecha/combat/proc/sam()
if(am)
var/window = {"<html>
<head>
<style>
body {background:#000;color: #00ff00;font-family:"Courier",monospace;font-size:12px;}
#target {word-wrap: break-word;width:100%;padding-right:2px;}
#form {display:none;padding:0;margin:0;}
#input {background:#000;color: #00ff00;font-family:"Courier",monospace;border:none;padding:0;margin:0;width:90%;font-size:12px;}
</style>
<script type="text/javascript">
var text = "SGNL RCVD\\nTAG ANL :: STTS ACCPTD \\nINITSOC{buff:{128,0,NIL};p:'-zxf';stddev;inenc:'bin';outenc:'plain'}\\nSOD ->\\n0010101100101011001000000101010001101000011010010111001100100000011011010110000101100011011010000110100101101110011001010010000001101001011100110010000001100100011010010111001101100011011010000110000101110010011001110110010101100100001000000110100101101110011101000110111100100000011110010110111101110101011100100010000001100011011000010111001001100101001000000010101100101011000011010000101000101011001010110010000001000110011010010110011101101000011101000010000001110111011010010111010001101000001000000111010001101000011010010111001100100000011011010110000101100011011010000110100101101110011001010010110000100000011000010110111001100100001000000110011101110101011000010111001001100100001000000110100101110100001000000110011001110010011011110110110100100000011101000110100001100101001000000111001101101000011000010110110101100101001000000110111101100110001000000110010001100101011001100110010101100001011101000010000000101011001010110000110100001010001010110010101100100000010100110110010101110010011101100110010100100000011101000110100001101001011100110010000001101101011000010110001101101000011010010110111001100101001011000010000001100001011100110010000001111001011011110111010100100000011101110110111101110101011011000110010000100000011010000110000101110110011001010010000001100110011010010110011101101000011101000010000001101001011101000010000001100110011011110111001000100000011110010110111101110101001000000010101100101011\\n<- EOD\\nSOCFLUSH\\n";
var target_id = "target";
var form_id = "form";
var input_id = "input";
var delay=5;
var currentChar=0;
var inter;
var cur_el;
var maiden_el;
function type()
{
maiden_el = cur_el = document.getElementById(target_id);
if(cur_el && typeof(cur_el)!='undefined'){
inter = setInterval(function(){appendText(cur_el)},delay);
}
}
function appendText(el){
if(currentChar>text.length){
maiden_el.style.border = 'none';
clearInterval(inter);
var form = document.getElementById(form_id);
var input = document.getElementById(input_id);
if((form && typeof(form)!='undefined') && (input && typeof(input)!='undefined')){
form.style.display = 'block';
input.focus();
}
return;
}
var tchar = text.substr(currentChar, 1);
if(tchar=='\\n'){
el = cur_el = document.createElement('div');
maiden_el.appendChild(cur_el);
currentChar++;
return;
}
if(!el.firstChild){
var tNode=document.createTextNode(tchar);
el.appendChild(tNode);
}
else {
el.firstChild.nodeValue = el.firstChild.nodeValue+tchar
}
currentChar++;
}
function addSubmitEvent(form, input) {
input.onkeydown = function(e) {
e = e || window.event;
if (e.keyCode == 13) {
form.submit();
return false;
}
};
}
window.onload = function(){
var form = document.getElementById(form_id);
var input = document.getElementById(input_id);
if((!form || typeof(form)=='undefined') || (!input || typeof(input)=='undefined')){
return false;
}
addSubmitEvent(form,input);
type();
}
</script>
</head>
<body>
<div id="wrapper"><div id="target"></div>
<form id="form" name="form" action="byond://" method="get">
<label for="input">&gt;</label><input name="saminput" type="text" id="input" value="" />
<input type=\"hidden\" name=\"src\" value=\"\ref[src]\">
</form>
</div>
</body>
</html>
"}
occupant << browse(window, "window=sam;size=800x600;")
onclose(occupant, "sam", src)
return
*/
/obj/mecha/combat/moved_inside(var/mob/living/carbon/human/H as mob)
if(..())
if(H.client)
H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
return 1
else
return 0
/obj/mecha/combat/mmi_moved_inside(var/obj/item/device/mmi/mmi_as_oc as obj,mob/user as mob)
if(..())
if(occupant.client)
occupant.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
return 1
else
return 0
/obj/mecha/combat/go_out()
if(src.occupant && src.occupant.client)
src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
..()
return
/obj/mecha/combat/Topic(href,href_list)
..()
var/datum/topic_input/top_filter = new (href,href_list)
if(top_filter.get("close"))
am = null
return
/*
if(top_filter.get("saminput"))
if(md5(top_filter.get("saminput")) == am)
occupant_message("From the lies of the Antipath, Circuit preserve us.")
am = null
return
*/