Files
CHOMPStation2/code/modules/clothing/spacesuits/rig.dm
Chinsky e74cd95fec Merge branch 'master' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/game/turfs/turf.dm
	code/modules/clothing/spacesuits/rig.dm
2013-02-02 23:10:12 +04:00

160 lines
6.2 KiB
Plaintext

//Regular rig suits
/obj/item/clothing/head/helmet/space/rig
name = "engineering hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
var/on = 0
color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite)
icon_action_button = "action_hardhat"
attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
return
on = !on
icon_state = "rig[on]-[color]"
// item_state = "rig[on]-[color]"
if(on) user.SetLuminosity(user.luminosity + brightness_on)
else user.SetLuminosity(user.luminosity - brightness_on)
pickup(mob/user)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
// user.UpdateLuminosity()
SetLuminosity(0)
dropped(mob/user)
if(on)
user.SetLuminosity(user.luminosity - brightness_on)
// user.UpdateLuminosity()
SetLuminosity(brightness_on)
/obj/item/clothing/suit/space/rig
name = "engineering hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
slowdown = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
//Chief Engineer's rig
/obj/item/clothing/head/helmet/space/rig/elite
name = "advanced hardsuit helmet"
desc = "A special suit that protects against hazardous, low pressure environments. Shines with a high polish."
icon_state = "rig0-white"
item_state = "ce_helm"
color = "white"
/obj/item/clothing/suit/space/rig/elite
icon_state = "rig-white"
name = "advanced hardsuit"
item_state = "ce_hardsuit"
//Mining rig
/obj/item/clothing/head/helmet/space/rig/mining
name = "mining hardsuit helmet"
icon_state = "rig0-mining"
item_state = "mining_helm"
color = "mining"
/obj/item/clothing/suit/space/rig/mining
icon_state = "rig-mining"
name = "mining hardsuit"
item_state = "mining_hardsuit"
//Syndicate rig
/obj/item/clothing/head/helmet/space/rig/syndi
name = "blood-red hardsuit helmet"
icon_state = "rig0-syndi"
item_state = "syndie_helm"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
name = "blood-red hardsuit"
item_state = "syndie_hardsuit"
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
//Wizard Rig
/obj/item/clothing/head/helmet/space/rig/wizard
name = "gem-encrusted hardsuit helmet"
icon_state = "rig0-wiz"
item_state = "wiz_helm"
color = "wiz"
unacidable = 1 //No longer shall our kind be foiled by lone chemists with spray bottles!
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
/obj/item/clothing/suit/space/rig/wizard
icon_state = "rig-wiz"
name = "gem-encrusted hardsuit"
item_state = "wiz_hardsuit"
slowdown = 1
w_class = 3
unacidable = 1
armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen)
//Medical Rig
/obj/item/clothing/head/helmet/space/rig/medical
name = "medical hardsuit helmet"
icon_state = "rig0-medical"
item_state = "medical_helm"
color = "medical"
/obj/item/clothing/suit/space/rig/medical
icon_state = "rig-medical"
name = "medical hardsuit"
item_state = "medical_hardsuit"
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
slowdown = 2.0
//Security
/obj/item/clothing/head/helmet/space/rig/security
name = "security hardsuit helmet"
icon_state = "rig0-sec"
item_state = "sec_helm"
color = "sec"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
/obj/item/clothing/suit/space/rig/security
icon_state = "rig-sec"
name = "security hardsuit"
item_state = "sec_hardsuit"
armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton)
//Atmospherics Rig (BS12)
/obj/item/clothing/head/helmet/space/rig/atmos
desc = "A special helmet designed for work in a hazardou, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
name = "atmospherics hardsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
color = "atmos"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE
/obj/item/clothing/suit/space/rig/atmos
desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility."
icon_state = "rig-atmos"
name = "atmos hardsuit"
item_state = "atmos_hardsuit"
armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen)
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE