mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
247 lines
6.4 KiB
Plaintext
247 lines
6.4 KiB
Plaintext
// Navigation beacon for AI robots
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// Functions as a transponder: looks for incoming signal matching
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/obj/machinery/navbeacon
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icon = 'icons/obj/objects.dmi'
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icon_state = "navbeacon0-f"
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name = "navigation beacon"
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desc = "A radio beacon used for bot navigation."
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level = 1 // underfloor
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layer = 2.5
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anchored = 1
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var/open = 0 // true if cover is open
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var/locked = 1 // true if controls are locked
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var/freq = 1445 // radio frequency
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var/location = "" // location response text
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var/list/codes // assoc. list of transponder codes
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var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value"
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req_access = list(access_engine)
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New()
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..()
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set_codes()
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var/turf/T = loc
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hide(T.intact)
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spawn(5) // must wait for map loading to finish
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if(radio_controller)
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radio_controller.add_object(src, freq, RADIO_NAVBEACONS)
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// set the transponder codes assoc list from codes_txt
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proc/set_codes()
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if(!codes_txt)
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return
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codes = new()
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var/list/entries = text2list(codes_txt, ";") // entries are separated by semicolons
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for(var/e in entries)
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var/index = findtext(e, "=") // format is "key=value"
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if(index)
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var/key = copytext(e, 1, index)
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var/val = copytext(e, index+1)
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codes[key] = val
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else
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codes[e] = "1"
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// called when turf state changes
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// hide the object if turf is intact
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hide(var/intact)
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invisibility = intact ? 101 : 0
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updateicon()
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// update the icon_state
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proc/updateicon()
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var/state="navbeacon[open]"
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if(invisibility)
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icon_state = "[state]-f" // if invisible, set icon to faded version
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// in case revealed by T-scanner
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else
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icon_state = "[state]"
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// look for a signal of the form "findbeacon=X"
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// where X is any
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// or the location
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// or one of the set transponder keys
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// if found, return a signal
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receive_signal(datum/signal/signal)
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var/request = signal.data["findbeacon"]
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if(request && ((request in codes) || request == "any" || request == location))
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spawn(1)
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post_signal()
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// return a signal giving location and transponder codes
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proc/post_signal()
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var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq)
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if(!frequency) return
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var/datum/signal/signal = new()
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signal.source = src
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signal.transmission_method = 1
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signal.data["beacon"] = location
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for(var/key in codes)
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signal.data[key] = codes[key]
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frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS)
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attackby(var/obj/item/I, var/mob/user)
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var/turf/T = loc
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if(T.intact)
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return // prevent intraction when T-scanner revealed
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if(istype(I, /obj/item/weapon/screwdriver))
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open = !open
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user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.")
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updateicon()
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else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda))
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if(open)
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if (src.allowed(user))
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src.locked = !src.locked
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user << "Controls are now [src.locked ? "locked." : "unlocked."]"
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else
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user << "\red Access denied."
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updateDialog()
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else
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user << "You must open the cover first!"
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return
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attack_ai(var/mob/user)
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interact(user, 1)
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attack_hand(var/mob/user)
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if(!user.IsAdvancedToolUser())
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return 0
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interact(user, 0)
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interact(var/mob/user, var/ai = 0)
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var/turf/T = loc
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if(T.intact)
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return // prevent intraction when T-scanner revealed
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if(!open && !ai) // can't alter controls if not open, unless you're an AI
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user << "The beacon's control cover is closed."
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return
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var/t
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if(locked && !ai)
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t = {"<TT><B>Navigation Beacon</B><HR><BR>
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<i>(swipe card to unlock controls)</i><BR>
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Frequency: [format_frequency(freq)]<BR><HR>
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Location: [location ? location : "(none)"]</A><BR>
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Transponder Codes:<UL>"}
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for(var/key in codes)
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t += "<LI>[key] ... [codes[key]]"
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t+= "<UL></TT>"
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else
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t = {"<TT><B>Navigation Beacon</B><HR><BR>
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<i>(swipe card to lock controls)</i><BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A>
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[format_frequency(freq)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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<HR>
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Location: <A href='byond://?src=\ref[src];locedit=1'>[location ? location : "(none)"]</A><BR>
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Transponder Codes:<UL>"}
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for(var/key in codes)
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t += "<LI>[key] ... [codes[key]]"
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t += " <small><A href='byond://?src=\ref[src];edit=1;code=[key]'>(edit)</A>"
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t += " <A href='byond://?src=\ref[src];delete=1;code=[key]'>(delete)</A></small><BR>"
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t += "<small><A href='byond://?src=\ref[src];add=1;'>(add new)</A></small><BR>"
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t+= "<UL></TT>"
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user << browse(t, "window=navbeacon")
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onclose(user, "navbeacon")
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return
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Topic(href, href_list)
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..()
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if (usr.stat)
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return
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if ((in_range(src, usr) && istype(src.loc, /turf)) || (istype(usr, /mob/living/silicon)))
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if(open && !locked)
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usr.set_machine(src)
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if (href_list["freq"])
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freq = sanitize_frequency(freq + text2num(href_list["freq"]))
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updateDialog()
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else if(href_list["locedit"])
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var/newloc = sanitize(input("Enter New Location", "Navigation Beacon", location) as text|null)
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if(newloc)
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location = newloc
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updateDialog()
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else if(href_list["edit"])
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var/codekey = href_list["code"]
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var/newkey = input("Enter Transponder Code Key", "Navigation Beacon", codekey) as text|null
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if(!newkey)
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return
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var/codeval = codes[codekey]
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var/newval = input("Enter Transponder Code Value", "Navigation Beacon", codeval) as text|null
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if(!newval)
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newval = codekey
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return
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codes.Remove(codekey)
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codes[newkey] = newval
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updateDialog()
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else if(href_list["delete"])
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var/codekey = href_list["code"]
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codes.Remove(codekey)
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updateDialog()
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else if(href_list["add"])
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var/newkey = input("Enter New Transponder Code Key", "Navigation Beacon") as text|null
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if(!newkey)
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return
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var/newval = input("Enter New Transponder Code Value", "Navigation Beacon") as text|null
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if(!newval)
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newval = "1"
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return
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if(!codes)
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codes = new()
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codes[newkey] = newval
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updateDialog()
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/obj/machinery/navbeacon/Destroy()
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if(radio_controller)
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radio_controller.remove_object(src, freq)
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..()
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