Files
CHOMPStation2/code/game/objects/structures/safe.dm
Chinsky 30de86c081 Accessories update.
Moves them away from 'tie' legacy - path change, and different code files.
Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it.
Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband.
2015-02-08 12:35:50 +03:00

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/*
CONTAINS:
SAFES
FLOOR SAFES
*/
//SAFES
/obj/structure/safe
name = "safe"
desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
icon = 'icons/obj/structures.dmi'
icon_state = "safe"
anchored = 1
density = 1
var/open = 0 //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
/obj/structure/safe/New()
tumbler_1_pos = rand(0, 72)
tumbler_1_open = rand(0, 72)
tumbler_2_pos = rand(0, 72)
tumbler_2_open = rand(0, 72)
/obj/structure/safe/initialize()
for(var/obj/item/I in loc)
if(space >= maxspace)
return
if(I.w_class + space <= maxspace)
space += I.w_class
I.loc = src
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
user << "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
if(tumbler_2_pos == tumbler_2_open)
user << "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
return 1
return 0
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/update_icon()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=\ref[src];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=\ref[src];decrement=1'>-</a> [dial * 5] <a href='?src=\ref[src];increment=1'>+</a>"
if(open)
dat += "<table>"
for(var/i = contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=\ref[src];retrieve=\ref[P]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
/obj/structure/safe/Topic(href, href_list)
if(!ishuman(usr)) return
var/mob/living/carbon/human/user = usr
var/canhear = 0
if(istype(user.l_hand, /obj/item/clothing/accessory/stethoscope) || istype(user.r_hand, /obj/item/clothing/accessory/stethoscope))
canhear = 1
if(href_list["open"])
if(check_unlocked())
user << "<span class='notice'>You [open ? "close" : "open"] [src].</span>"
open = !open
update_icon()
updateUsrDialog()
return
else
user << "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
return
if(href_list["decrement"])
dial = decrement(dial)
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["increment"])
dial = increment(dial)
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["retrieve"])
user << browse("", "window=safe") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src
if(open)
if(P && in_range(src, user))
user.put_in_hands(P)
updateUsrDialog()
/obj/structure/safe/attackby(obj/item/I as obj, mob/user as mob)
if(open)
if(I.w_class + space <= maxspace)
space += I.w_class
user.drop_item()
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
updateUsrDialog()
return
else
user << "<span class='notice'>[I] won't fit in [src].</span>"
return
else
if(istype(I, /obj/item/clothing/accessory/stethoscope))
user << "Hold [I] in one of your hands while you manipulate the dial."
return
obj/structure/safe/blob_act()
return
obj/structure/safe/ex_act(severity)
return
obj/structure/safe/meteorhit(obj/O as obj)
return
//FLOOR SAFES
/obj/structure/safe/floor
name = "floor safe"
icon_state = "floorsafe"
density = 0
level = 1 //underfloor
layer = 2.5
/obj/structure/safe/floor/initialize()
..()
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? 101 : 0