mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Ports https://github.com/ParadiseSS13/Paradise/pull/6161 Its merged in nearly verbatim as far as the lighting module goes. Changes outside the lighting module are merged based on our codebase.
90 lines
2.6 KiB
Plaintext
90 lines
2.6 KiB
Plaintext
/var/total_lighting_overlays = 0
|
|
/atom/movable/lighting_overlay
|
|
name = ""
|
|
mouse_opacity = 0
|
|
simulated = 0
|
|
anchored = 1
|
|
icon = LIGHTING_ICON
|
|
layer = LIGHTING_LAYER
|
|
invisibility = INVISIBILITY_LIGHTING
|
|
color = LIGHTING_BASE_MATRIX
|
|
icon_state = "light1"
|
|
auto_init = 0 // doesn't need special init
|
|
blend_mode = BLEND_MULTIPLY
|
|
|
|
var/lum_r = 0
|
|
var/lum_g = 0
|
|
var/lum_b = 0
|
|
|
|
var/needs_update = FALSE
|
|
|
|
/atom/movable/lighting_overlay/New(var/atom/loc, var/no_update = FALSE)
|
|
. = ..()
|
|
verbs.Cut()
|
|
total_lighting_overlays++
|
|
|
|
var/turf/T = loc //If this runtimes atleast we'll know what's creating overlays outside of turfs.
|
|
T.lighting_overlay = src
|
|
T.luminosity = 0
|
|
if(no_update)
|
|
return
|
|
update_overlay()
|
|
|
|
/atom/movable/lighting_overlay/proc/update_overlay()
|
|
set waitfor = FALSE
|
|
var/turf/T = loc
|
|
|
|
if(!istype(T))
|
|
if(loc)
|
|
log_debug("A lighting overlay realised its loc was NOT a turf (actual loc: [loc][loc ? ", " + loc.type : "null"]) in update_overlay() and got qdel'ed!")
|
|
else
|
|
log_debug("A lighting overlay realised it was in nullspace in update_overlay() and got pooled!")
|
|
qdel(src)
|
|
return
|
|
|
|
// To the future coder who sees this and thinks
|
|
// "Why didn't he just use a loop?"
|
|
// Well my man, it's because the loop performed like shit.
|
|
// And there's no way to improve it because
|
|
// without a loop you can make the list all at once which is the fastest you're gonna get.
|
|
// Oh it's also shorter line wise.
|
|
// Including with these comments.
|
|
|
|
// See LIGHTING_CORNER_DIAGONAL in lighting_corner.dm for why these values are what they are.
|
|
// No I seriously cannot think of a more efficient method, fuck off Comic.
|
|
var/datum/lighting_corner/cr = T.corners[3] || dummy_lighting_corner
|
|
var/datum/lighting_corner/cg = T.corners[2] || dummy_lighting_corner
|
|
var/datum/lighting_corner/cb = T.corners[4] || dummy_lighting_corner
|
|
var/datum/lighting_corner/ca = T.corners[1] || dummy_lighting_corner
|
|
|
|
var/max = max(cr.cache_mx, cg.cache_mx, cb.cache_mx, ca.cache_mx)
|
|
|
|
color = list(
|
|
cr.cache_r, cr.cache_g, cr.cache_b, 0,
|
|
cg.cache_r, cg.cache_g, cg.cache_b, 0,
|
|
cb.cache_r, cb.cache_g, cb.cache_b, 0,
|
|
ca.cache_r, ca.cache_g, ca.cache_b, 0,
|
|
0, 0, 0, 1
|
|
)
|
|
luminosity = max > LIGHTING_SOFT_THRESHOLD
|
|
|
|
|
|
|
|
/atom/movable/lighting_overlay/singularity_act()
|
|
return
|
|
|
|
/atom/movable/lighting_overlay/singularity_pull()
|
|
return
|
|
|
|
/atom/movable/lighting_overlay/Destroy()
|
|
total_lighting_overlays--
|
|
global.lighting_update_overlays -= src
|
|
global.lighting_update_overlays_old -= src
|
|
|
|
var/turf/T = loc
|
|
if(istype(T))
|
|
T.lighting_overlay = null
|
|
T.luminosity = 1
|
|
|
|
return ..()
|