mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-09 16:12:17 +00:00
174 lines
5.3 KiB
Plaintext
174 lines
5.3 KiB
Plaintext
//Okay, so we have currently have four prototype
|
|
//A crystal, enginge, core and a hilt.
|
|
//So four weapons although the alien junk is interchangeable cause fun
|
|
//All tyr weapons are battery locked, and cannot have their cell changed but self recharge.
|
|
//Also short range
|
|
//So hilt, ball and chain wierd weapon. Has actual melee damage. Projectile is slow, recharge is slow, night no ammo, range of seven
|
|
//Basic medium size blaster. Range of 5. Core base
|
|
//Shotgun type weapon. Range of 3. Small knockback of foes, high damage. Engine
|
|
//Now the crystal weapon...laser Range of 4.
|
|
//Damages be funky to figure out good numbers for
|
|
|
|
//The energy ball and shot gun get 35 damage for being similair bits of high risk and high reward. the BnC will take a whilst to recharge/
|
|
//So if you miss, you're stuck with a middling melee weapon for a bit.
|
|
//Whilst the shot gun has more shots, but you need to get up closih.
|
|
//Chain gets AP whilst shotgun gets knockback
|
|
/obj/item/projectile/energy/spikeenergy_ball
|
|
name = "energy ball"
|
|
icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
|
|
icon_state = "spikeenergyball"
|
|
damage = 45 //after remebering throwing things into walls deals bonus damage. Will that wall thwacking out damage this 5 bonus...yes. But shotgun likly wins most DPS tests anyway
|
|
armor_penetration = 60 //damage and AP matching makes brain happy for some reason. No real logic here, just brain saying yes, this is right
|
|
range = 8
|
|
speed = 5
|
|
penetrating = 2
|
|
check_armour = "melee"
|
|
damage_type = BRUTE
|
|
|
|
/obj/item/projectile/energy/tyr_rifle
|
|
name = "laser blast"
|
|
icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
|
|
icon_state = "blaster_blast"
|
|
damage = 35
|
|
range = 6
|
|
penetrating = 2
|
|
check_armour = "laser"
|
|
|
|
/obj/item/projectile/beam/precursor_tyr
|
|
name = "laser"
|
|
icon_state = "laser"
|
|
damage = 8
|
|
armor_penetration = 30
|
|
penetrating = 2
|
|
damage_type = BURN
|
|
check_armour = "laser"
|
|
range = 4
|
|
eyeblur = 0 //no no no no no
|
|
hitscan = 1
|
|
hud_state = "laser"
|
|
hud_state_empty = "battery_empty"
|
|
|
|
/obj/item/projectile/bullet/tyrshotburst
|
|
use_submunitions = 1
|
|
range = 0
|
|
embed_chance = 0
|
|
spread_submunition_damage = FALSE
|
|
submunition_spread_max = 180
|
|
submunition_spread_min = 80
|
|
submunitions = list(/obj/item/projectile/beam/precursor_tyr = 7)
|
|
|
|
/obj/item/gun/energy/tyr_rifle
|
|
name = "tyrian longarm"
|
|
desc = "A strange alien weapon from tyr."
|
|
icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
|
|
icon_state = "shotgun"
|
|
item_state = "shotgun"
|
|
wielded_item_state = "placeholder"
|
|
origin_tech = list(TECH_COMBAT = 6, TECH_POWER = 5, TECH_PRECURSOR = 3)
|
|
|
|
charge_cost = 625 //Four shots
|
|
battery_lock = 1 //No changing
|
|
|
|
accept_cell_type = /obj/item/cell/device
|
|
cell_type = /obj/item/cell/device/weapon/recharge/alien/tyr
|
|
projectile_type = /obj/item/projectile/energy/tyr_rifle
|
|
|
|
force = 35
|
|
|
|
recoil_mode = 0
|
|
charge_meter = 1
|
|
|
|
firemodes = list(
|
|
list(mode_name="single", projectile_type=/obj/item/projectile/energy/tyr_rifle, charge_cost = 250),
|
|
list(mode_name="area", projectile_type=/obj/item/projectile/bullet/tyrshotburst, charge_cost = 500),
|
|
)
|
|
|
|
move_delay = 0
|
|
one_handed_penalty = 50
|
|
|
|
/obj/item/cell/device/weapon/recharge/alien/tyr
|
|
name = "odd cell"
|
|
icon = 'icons/obj/abductor.dmi'
|
|
icon_state = "cell"
|
|
maxcharge = 2500
|
|
charge_amount = 250 // 10%.
|
|
charge_delay = 50 // Every five seconds, bit faster than the default.
|
|
|
|
/obj/item/projectile/energy/spikeenergy_ball/slow
|
|
speed = 15
|
|
range = 20
|
|
|
|
/obj/item/projectile/energy/eclipse/tyrjavelin //Five hits ought to end you
|
|
name = "energy javelin"
|
|
icon_state = "javelin"
|
|
damage_type = SEARING
|
|
check_armour = "melee"
|
|
damage = 23
|
|
armor_penetration = 30
|
|
speed = 10
|
|
color = "#FF6600"
|
|
modifier_type_to_apply = /datum/modifier/deep_wounds //reduced healing
|
|
modifier_duration = 1 MINUTE
|
|
|
|
/obj/item/projectile/energy/eclipse/tyrjavelin/speed
|
|
speed = 7
|
|
|
|
/obj/item/projectile/energy/eclipse/tyrjavelin/super_slow
|
|
speed = 15
|
|
damage = 30
|
|
|
|
/obj/item/projectile/bullet/astral_blade
|
|
name = "bluespace slash"
|
|
icon_state = "astral_sea_blade"
|
|
icon = 'modular_chomp/icons/obj/guns/precursor/tyr.dmi'
|
|
damage = 30 //21 with intended armor
|
|
armor_penetration = 10
|
|
damage_type = BRUTE
|
|
check_armour = "melee"
|
|
embed_chance = 0
|
|
speed = 15
|
|
penetrating = 5
|
|
crawl_destroy = TRUE
|
|
|
|
/obj/item/projectile/bullet/astral_blade/short
|
|
damage = 20
|
|
speed = 0.3
|
|
range = 2
|
|
|
|
/obj/item/projectile/bullet/tyr_bladeburst
|
|
use_submunitions = 1
|
|
range = 0
|
|
embed_chance = 0
|
|
spread_submunition_damage = FALSE
|
|
submunition_spread_max = 200
|
|
submunition_spread_min = 120
|
|
submunitions = list(/obj/item/projectile/bullet/astral_blade = 3)
|
|
|
|
/obj/item/projectile/energy/neurotoxin/toxic/tyr_flora
|
|
damage = 20 //deals 10 damage with the armor I am balancing for
|
|
agony = 0
|
|
speed = 12
|
|
armor_penetration = 50
|
|
|
|
/obj/item/projectile/arc/fragmentation/tyr_mortar
|
|
icon_state = "mortar"
|
|
fragment_amount = 10
|
|
spread_range = 3
|
|
fragment_types = list(
|
|
/obj/item/projectile/energy/eclipse/tyrjavelin, /obj/item/projectile/energy/eclipse/tyrjavelin, \
|
|
/obj/item/projectile/energy/eclipse/tyrjavelin, /obj/item/projectile/energy/eclipse/tyrjavelin/super_slow
|
|
)
|
|
|
|
/obj/item/projectile/energy/agate_lighting
|
|
damage = 18
|
|
damage_type = ELECTROCUTE
|
|
icon_state = "tesla_projectile"
|
|
armor_penetration = 30
|
|
speed = 15
|
|
penetrating = 5
|
|
crawl_destroy = TRUE
|
|
|
|
/obj/item/projectile/energy/agate_lighting/fast
|
|
damage = 30
|
|
speed = 2
|