mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code. Effects contains objects which are either landmarks, triggers, spawners or decal. Screenshot: http://www.kamletos.si/new%20object%20tree.PNG I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
212 lines
6.1 KiB
Plaintext
212 lines
6.1 KiB
Plaintext
|
|
/obj/effects/critter
|
|
|
|
New()
|
|
spawn(0) process()//I really dont like this much but it seems to work well
|
|
..()
|
|
|
|
|
|
process()
|
|
set background = 1
|
|
if (!src.alive) return
|
|
switch(task)
|
|
if("thinking")
|
|
src.attack = 0
|
|
src.target = null
|
|
sleep(15)
|
|
walk_to(src,0)
|
|
if (src.aggressive) seek_target()
|
|
if (src.wanderer && !src.target) src.task = "wandering"
|
|
if("chasing")
|
|
if (src.frustration >= max_frustration)
|
|
src.target = null
|
|
src.last_found = world.time
|
|
src.frustration = 0
|
|
src.task = "thinking"
|
|
walk_to(src,0)
|
|
if (target)
|
|
if (get_dist(src, src.target) <= 1)
|
|
var/mob/living/carbon/M = src.target
|
|
ChaseAttack()
|
|
src.task = "attacking"
|
|
src.anchored = 1
|
|
src.target_lastloc = M.loc
|
|
else
|
|
var/turf/olddist = get_dist(src, src.target)
|
|
walk_to(src, src.target,1,4)
|
|
if ((get_dist(src, src.target)) >= (olddist))
|
|
src.frustration++
|
|
else
|
|
src.frustration = 0
|
|
sleep(5)
|
|
else src.task = "thinking"
|
|
if("attacking")
|
|
// see if he got away
|
|
if ((get_dist(src, src.target) > 1) || ((src.target:loc != src.target_lastloc)))
|
|
src.anchored = 0
|
|
src.task = "chasing"
|
|
else
|
|
if (get_dist(src, src.target) <= 1)
|
|
var/mob/living/carbon/M = src.target
|
|
if(!src.attacking) RunAttack()
|
|
if(!src.aggressive)
|
|
src.task = "thinking"
|
|
src.target = null
|
|
src.anchored = 0
|
|
src.last_found = world.time
|
|
src.frustration = 0
|
|
src.attacking = 0
|
|
else
|
|
if(M!=null)
|
|
if(M.health < 0)
|
|
src.task = "thinking"
|
|
src.target = null
|
|
src.anchored = 0
|
|
src.last_found = world.time
|
|
src.frustration = 0
|
|
src.attacking = 0
|
|
else
|
|
src.anchored = 0
|
|
src.attacking = 0
|
|
src.task = "chasing"
|
|
if("wandering")
|
|
patrol_step()
|
|
sleep(10)
|
|
spawn(8)
|
|
process()
|
|
return
|
|
|
|
|
|
patrol_step()
|
|
var/moveto = locate(src.x + rand(-1,1),src.y + rand(-1, 1),src.z)
|
|
if (istype(moveto, /turf/simulated/floor) || istype(moveto, /turf/simulated/shuttle/floor) || istype(moveto, /turf/unsimulated/floor)) step_towards(src, moveto)
|
|
if(src.aggressive) seek_target()
|
|
steps += 1
|
|
if (steps == rand(5,20)) src.task = "thinking"
|
|
|
|
|
|
Bump(M as mob|obj)//TODO: Add access levels here
|
|
spawn(0)
|
|
if((istype(M, /obj/machinery/door)))
|
|
if(src.opensdoors)
|
|
M:open()
|
|
src.frustration = 0
|
|
else src.frustration ++
|
|
if((istype(M, /mob/living/)) && (!src.anchored))
|
|
src.loc = M:loc
|
|
src.frustration = 0
|
|
return
|
|
return
|
|
|
|
|
|
Bumped(M as mob|obj)
|
|
spawn(0)
|
|
var/turf/T = get_turf(src)
|
|
M:loc = T
|
|
|
|
|
|
seek_target()
|
|
src.anchored = 0
|
|
var/T = null
|
|
for(var/mob/living/C in view(src.seekrange,src))//TODO: mess with this
|
|
if (src.target)
|
|
src.task = "chasing"
|
|
break
|
|
if((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) continue
|
|
if(istype(C, /mob/living/carbon/) && !src.atkcarbon) continue
|
|
if(istype(C, /mob/living/silicon/) && !src.atksilicon) continue
|
|
if(C.health < 0) continue
|
|
if(istype(C, /mob/living/carbon/) && src.atkcarbon) src.attack = 1
|
|
if(istype(C, /mob/living/silicon/) && src.atksilicon) src.attack = 1
|
|
if(src.attack)
|
|
T = C
|
|
break
|
|
|
|
if(!src.attack)
|
|
for(var/obj/effects/critter/C in view(src.seekrange,src))
|
|
if(istype(C, /obj/effects/critter) && !src.atkcritter) continue
|
|
if(istype(C, /obj/mecha) && !src.atkmech) continue
|
|
if(C.health <= 0) continue
|
|
if(istype(C, /obj/effects/critter) && src.atkcritter)
|
|
if((istype(C, src.type) && !src.atksame) || (C == src)) continue
|
|
src.attack = 1
|
|
if(istype(C, /obj/mecha) && src.atkmech) src.attack = 1
|
|
if(src.attack)
|
|
T = C
|
|
break
|
|
|
|
if(src.attack)
|
|
src.target = T
|
|
src.oldtarget_name = T:name
|
|
src.task = "chasing"
|
|
return
|
|
|
|
|
|
ChaseAttack()
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message("\red <B>[src]</B> [src.angertext] at [src.target]!", 1)
|
|
return
|
|
|
|
|
|
RunAttack()
|
|
src.attacking = 1
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message("\red <B>[src]</B> [src.attacktext] [src.target]!", 1)
|
|
if(ismob(src.target))
|
|
|
|
|
|
var/damage = rand(melee_damage_lower, melee_damage_upper)
|
|
|
|
if(istype(target, /mob/living/carbon/human))
|
|
var/dam_zone = pick("head", "chest", "l_hand", "r_hand", "l_leg", "r_leg", "groin")
|
|
if (dam_zone == "chest")
|
|
if ((((target:wear_suit && target:wear_suit.body_parts_covered & UPPER_TORSO) || (target:w_uniform && target:w_uniform.body_parts_covered & LOWER_TORSO)) && prob(10)))
|
|
if(prob(20))
|
|
target:show_message("\blue You have been protected from a hit to the chest.")
|
|
return
|
|
if (istype(target:organs[text("[]", dam_zone)], /datum/organ/external))
|
|
var/datum/organ/external/temp = target:organs[text("[]", dam_zone)]
|
|
if (temp.take_damage(damage, 0))
|
|
target:UpdateDamageIcon()
|
|
else
|
|
target:UpdateDamage()
|
|
target:updatehealth()
|
|
|
|
else
|
|
target:bruteloss += damage
|
|
|
|
if(attack_sound)
|
|
playsound(loc, attack_sound, 50, 1, -1)
|
|
|
|
AfterAttack(target)
|
|
|
|
|
|
if(isobj(src.target))
|
|
if(istype(target, /obj/mecha))
|
|
src.target:take_damage(rand(melee_damage_lower,melee_damage_upper))
|
|
else
|
|
src.target:TakeDamage(rand(melee_damage_lower,melee_damage_upper))
|
|
spawn(attack_speed)
|
|
src.attacking = 0
|
|
return
|
|
|
|
|
|
|
|
/*TODO: Figure out how to handle special things like this dont really want to give it to every critter
|
|
/obj/effects/critter/proc/CritterTeleport(var/telerange, var/dospark, var/dosmoke)
|
|
if (!src.alive) return
|
|
var/list/randomturfs = new/list()
|
|
for(var/turf/T in orange(src, telerange))
|
|
if(istype(T, /turf/space) || T.density) continue
|
|
randomturfs.Add(T)
|
|
src.loc = pick(randomturfs)
|
|
if (dospark)
|
|
var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if (dosmoke)
|
|
var/datum/effects/system/harmless_smoke_spread/smoke = new /datum/effects/system/harmless_smoke_spread()
|
|
smoke.set_up(10, 0, src.loc)
|
|
smoke.start()
|
|
src.task = "thinking"
|
|
*/ |