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CHOMPStation2/code/modules/water/components/binary/fixture.dm
2012-01-25 22:17:14 -05:00

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/obj/machinery/water/binary/fixture
name = "water fixture connection"
icon = 'water_fixtures.dmi'
icon_state = "fixture-f"
level = 1
layer = 2.9
var/obj/parent
update_icon()
icon_state = "fixture[invisibility ? "-f" : "" ]"
hide(var/i)
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
update_icon()
initialize()
..()
var/turf/T = src.loc // hide if turf is not intact
hide(T.intact)
update_icon()
process()
..()
// handle leaks
if(!network1 && r1.total_volume > 0)
mingle_dc1_with_turf()
if(!network2 && r2.total_volume > 0)
mingle_dc2_with_turf()
proc/fill(amount)
if(!parent || !parent.reagents || amount <= 0) return
amount = min(amount, parent.reagents.maximum_volume-parent.reagents.total_volume)
var/parent_pressure = parent.reagents.total_volume / parent.reagents.maximum_volume
if(return_pressure1() > parent_pressure)
r1.trans_to(parent, amount)
if(network1)
network1.update = 1
return amount
else
return 0
proc/drain(amount)
if(!parent || !parent.reagents || amount <= 0) return
amount = min(amount, r2.maximum_volume-r2.total_volume)
var/parent_pressure = parent.reagents.total_volume / parent.reagents.maximum_volume
if(return_pressure2() < parent_pressure)
parent.reagents.trans_to(r2, amount)
if(network2)
network2.update = 1
return amount
else
return 0
attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
var/turf/T = src.loc
if (level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/env_air = loc.return_air()
if ((return_pressure1()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/water_pipe(loc, make_from=src)
del(src)
visible
icon_state = "fixture"
level = 2