mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-29 19:43:52 +00:00
on some mobs. Fixed grammar, icons and stuff. Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am. Cyborg names reflect their module choice. Cyborgs can no longer drop their module-items on conveyor belts. Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such. Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain? Revision: r3232 Author: elly1...@rocketmail.com Date: Mar 2, 2012
660 lines
21 KiB
Plaintext
660 lines
21 KiB
Plaintext
/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/trashbag
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name = "trash bag"
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desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
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icon_state = "trashbag"
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item_state = "trashbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 1
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max_combined_w_class = 20
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/*
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/obj/item/weapon/storage/lbe
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name = "Load Bearing Equipment"
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desc = "You wear these on your thighs, they help carry heavy loads."
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icon_state = "backpack" //PLACEHOLDER
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w_class = 2.0
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max_combined_w_class = 17
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*/
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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desc = "It's an airtight container for storing medication."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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var/mode = 1 // pickup mode
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/obj/item/weapon/storage/dice
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name = "pack of dice"
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desc = "It's a small container with dice inside."
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/box/engineer
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/obj/item/weapon/storage/box/medic
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name = "anesthetic box"
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desc = "Full of masks and emergency anesthetic tanks."
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/obj/item/weapon/storage/box/syndicate
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/obj/item/weapon/storage/box/ert
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name = "medical box"
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desc = "Full of goodness."
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/cupbox
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/blankbox
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/medic/full
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//Spawns with 2 boxes of ERT gear, a box of ERT gear and a hypo, and a box of anesthetic.
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New()
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..()
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new /obj/item/weapon/reagent_containers/hypospray/ert(src)
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for(var/i = 1, i <=2, i++)
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new /obj/item/weapon/storage/box/ert(src)
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new /obj/item/weapon/storage/box/medic(src)
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new /obj/item/weapon/storage/belt/medical(src)
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return
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel
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name = "satchel"
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desc = "It's a very robust satchel to wear on your back."
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icon_state = "satchel"
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New()
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..()
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/obj/item/weapon/storage/backpack/bandolier
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name = "bandolier"
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desc = "It's a very old bandolier to wear on your back."
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icon_state = "bandolier"
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/obj/item/weapon/storage/backpack/medicalsatchel
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name = "medic's satchel"
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desc = "Easy to access medical satchel for quick responses."
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icon_state = "medicalsatchel"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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/obj/item/weapon/storage/backpack/industrial/full
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name = "loaded industrial backpack"
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desc = "A tough backpack for the daily grind, full of gear"
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icon_state = "engiepack"
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//Spawns with 2 glass, 2 metal, 1 steel, and 2 special boxes.
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New()
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..()
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/glass/G = new /obj/item/stack/sheet/glass(src)
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G.amount = 50
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G.loc = src
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for(var/i = 1, i <=2, i++)
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var/obj/item/stack/sheet/metal/G = new /obj/item/stack/sheet/metal(src)
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G.amount = 50
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G.loc = src
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var/obj/item/stack/sheet/plasteel/R = new /obj/item/stack/sheet/plasteel(src)
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R.amount = 50
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R.loc = src
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var/obj/item/weapon/storage/box/B1 = new /obj/item/weapon/storage/box(src)
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B1.name = "power and airlock circuit box"
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B1.desc = "Bursting with repair gear"
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B1.w_class = 2
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/module/power_control/P = new /obj/item/weapon/module/power_control(B1)
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P.loc = B1
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if(i >= 4)
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var/obj/item/weapon/airlock_electronics/P = new /obj/item/weapon/airlock_electronics(B1)
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P.loc = B1
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var/obj/item/weapon/storage/box/B2 = new /obj/item/weapon/storage/box(src)
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B2.name = "power cells and wire box"
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B2.desc = "Bursting with repair gear"
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B2.w_class = 2
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var/color = pick("red","yellow","green","blue")
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for(var/i = 1, i <= 7, i++)
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if(i < 4)
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var/obj/item/weapon/cable_coil/P = new /obj/item/weapon/cable_coil(B2,30,color)
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P.loc = B2
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if(i >= 4)
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var/obj/item/weapon/cell/P = new /obj/item/weapon/cell(B2)
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P.maxcharge = 15000
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P.charge = 15000
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P.updateicon()
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P.loc = B2
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return
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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max_w_class = 3
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max_combined_w_class = 16
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/obj/item/weapon/storage/wallet
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name = "wallet"
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desc = "It can hold a few small and personal things."
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storage_slots = 4
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icon_state = "wallet"
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can_hold = list(
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"/obj/item/weapon/spacecash",
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"/obj/item/weapon/card",
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"/obj/item/clothing/mask/cigarette",
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"/obj/item/device/flashlight/pen",
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"/obj/item/seeds",
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"/obj/item/stack/medical",
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"/obj/item/toy/crayon",
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"/obj/item/weapon/coin",
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"/obj/item/weapon/dice",
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"/obj/item/weapon/disk",
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"/obj/item/weapon/implanter",
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"/obj/item/weapon/lighter",
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"/obj/item/weapon/match",
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"/obj/item/weapon/paper",
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"/obj/item/weapon/pen",
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"/obj/item/weapon/photo",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/stamp")
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attackby(obj/item/A as obj, mob/user as mob)
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..()
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update_icon()
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return
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(ID.icon_state == "gold")
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icon_state = "walletid_gold"
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return
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else if(ID.icon_state == "id")
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icon_state = "walletid"
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return
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icon_state = "wallet"
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proc/get_id()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(istype(ID))
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return ID
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/obj/item/weapon/storage/wallet/random/New()
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..()
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var/item1_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item2_type
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if(prob(50))
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item2_type = pick( /obj/item/weapon/spacecash/c10,/obj/item/weapon/spacecash/c100,/obj/item/weapon/spacecash/c1000,/obj/item/weapon/spacecash/c20,/obj/item/weapon/spacecash/c200,/obj/item/weapon/spacecash/c50, /obj/item/weapon/spacecash/c500)
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var/item3_type = pick( /obj/item/weapon/coin/silver, /obj/item/weapon/coin/silver, /obj/item/weapon/coin/gold, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron, /obj/item/weapon/coin/iron )
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spawn(2)
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if(item1_type)
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new item1_type(src)
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if(item2_type)
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new item2_type(src)
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if(item3_type)
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new item3_type(src)
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/obj/item/weapon/storage/disk_kit
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name = "box of data disks"
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desc = "It has a picture of a data disk on it."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "box of fingerprint cards"
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desc = "It has a picture of a fingerprint on each of its faces."
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "first-aid kit"
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desc = "In case of injury."
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "fire first-aid kit"
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desc = "Contains burn treatments."
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/firstaid/toxin
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name = "toxin first aid"
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desc = "Contains anti-toxin medication."
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "oxygen deprivation first aid"
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desc = "Contains oxygen deprivation medication."
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/firstaid/adv
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name = "advanced first-aid kit"
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desc = "Contains advanced medical treatments."
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icon_state = "o2"
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item_state = "firstaid-advanced"
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/obj/item/weapon/storage/flashbang_kit
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name = "flashbangs (WARNING)"
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/emp_kit
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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desc = "This box contains vison correcting glasses."
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icon_state = "glasses"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/seccart_kit
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name = "Spare R.O.B.U.S.T. Cartridges"
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desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
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icon = 'pda.dmi'
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icon_state = "pdabox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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desc = "A box full of handcuffs."
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icon_state = "handcuff"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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desc = "Has many empty IDs."
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icon_state = "id"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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desc = "This box contains injectors it seems."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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desc = "This box contains masks of +2 constitution." //I made it better. --SkyMarshal
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icon_state = "mask"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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desc = "Box full of tracking implants."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/deathalarm_kit
|
|
name = "Death Alarm Kit"
|
|
desc = "Box of stuff used to implant death alarms."
|
|
icon_state = "implant"
|
|
item_state = "syringe_kit"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/implanter(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
new /obj/item/weapon/implantcase/death_alarm(src)
|
|
|
|
/obj/item/weapon/storage/toolbox
|
|
name = "toolbox"
|
|
desc = "Danger. Very heavy."
|
|
icon = 'storage.dmi'
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
force = 10.0
|
|
throwforce = 10.0
|
|
throw_speed = 1
|
|
throw_range = 7
|
|
w_class = 4.0
|
|
origin_tech = "combat=1"
|
|
|
|
var/selfdamage = 0
|
|
|
|
/obj/item/weapon/storage/toolbox/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
|
if(contents.len && istype(user.loc, /turf) && prob(10))
|
|
// have a chance to swing open
|
|
user.visible_message("\red \The [src] swings wide open and its contents are scattered on the floor!")
|
|
for(var/obj/O in contents)
|
|
O.loc = user.loc
|
|
O.layer = OBJ_LAYER
|
|
if(prob(50)) step_rand(O)
|
|
..()
|
|
|
|
/obj/item/weapon/storage/toolbox/emergency
|
|
name = "emergency toolbox"
|
|
desc = "A toolbox for emergencies"
|
|
icon_state = "red"
|
|
item_state = "toolbox_red"
|
|
|
|
/obj/item/weapon/storage/toolbox/mechanical
|
|
name = "mechanical toolbox"
|
|
desc = "A toolbox for holding tools about machinery."
|
|
icon_state = "blue"
|
|
item_state = "toolbox_blue"
|
|
|
|
/obj/item/weapon/storage/toolbox/electrical
|
|
name = "electrical toolbox"
|
|
desc = "A toolbox for holding tools about electronics."
|
|
icon_state = "yellow"
|
|
item_state = "toolbox_yellow"
|
|
|
|
/obj/item/weapon/storage/PCMBox
|
|
name = "spare power control modules"
|
|
desc = "A box of spare power control module circuit boards."
|
|
icon = 'storage.dmi'
|
|
icon_state = "circuit"
|
|
item_state = "syringe_kit"
|
|
|
|
/obj/item/weapon/storage/toolbox/syndicate
|
|
name = "suspicious looking toolbox"
|
|
desc = "You have no idea what this is."
|
|
icon_state = "syndicate"
|
|
item_state = "toolbox_syndi"
|
|
origin_tech = "combat=1;syndicate=1"
|
|
force = 14.0
|
|
|
|
/obj/item/weapon/storage/book
|
|
name = "book"
|
|
icon = 'library.dmi'
|
|
icon_state ="book"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 3
|
|
storage_slots = 3
|
|
flags = FPRINT | TABLEPASS
|
|
|
|
/obj/item/weapon/storage/bible
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
throw_speed = 1
|
|
throw_range = 5
|
|
w_class = 2.0
|
|
max_w_class = 1
|
|
max_combined_w_class = 7
|
|
storage_slots = 7
|
|
flags = FPRINT | TABLEPASS
|
|
var/mob/affecting = null
|
|
var/deity_name = "Christ"
|
|
|
|
/obj/item/weapon/storage/bible/booze
|
|
name = "bible"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="bible"
|
|
|
|
/obj/item/weapon/storage/bible/tajaran
|
|
name = "The Holy Book of S'rendarr"
|
|
desc = "Holds the word of religion."
|
|
icon_state ="koran"
|
|
|
|
/obj/item/weapon/storage/mousetraps
|
|
name = "box of Pest-B-Gon Mousetraps"
|
|
desc = "<B><FONT=red>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/donkpocket_kit
|
|
name = "box of donk-pockets"
|
|
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/condimentbottles
|
|
name = "box of condiment bottles"
|
|
desc = "It has a large ketchup smear on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
|
|
/obj/item/weapon/storage/drinkingglasses
|
|
name = "box of drinking glasses"
|
|
desc = "It has a picture of drinking glasses on it."
|
|
icon_state = "box"
|
|
item_state = "syringe_kit"
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/syndicate/resources/
|
|
desc = "It's an emergency storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/New()
|
|
..()
|
|
|
|
var/list/resources_common = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
)
|
|
|
|
var/list/resources_rare = list(
|
|
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources_common)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(40,R.max_amount)
|
|
|
|
for(var/res in resources_rare)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = rand(10,25)
|
|
|
|
return
|
|
|
|
/obj/structure/closet/syndicate/resources/everything
|
|
desc = "It's an emergency storage closet for repairs."
|
|
|
|
/obj/structure/closet/syndicate/resources/everything/New()
|
|
|
|
|
|
var/list/resources = list(
|
|
|
|
/obj/item/stack/sheet/metal,
|
|
/obj/item/stack/sheet/glass,
|
|
/obj/item/stack/sheet/gold,
|
|
/obj/item/stack/sheet/silver,
|
|
/obj/item/stack/sheet/plasma,
|
|
/obj/item/stack/sheet/uranium,
|
|
/obj/item/stack/sheet/diamond,
|
|
/obj/item/stack/sheet/clown,
|
|
/obj/item/stack/sheet/plasteel,
|
|
/obj/item/stack/rods
|
|
|
|
)
|
|
|
|
sleep(2)
|
|
|
|
for(var/i = 0, i<2, i++)
|
|
for(var/res in resources)
|
|
var/obj/item/stack/R = new res(src)
|
|
R.amount = R.max_amount
|
|
|
|
return
|
|
|
|
// Belt Bags/Satchels
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_norm
|
|
name = "satchel"
|
|
desc = "A trendy looking satchel."
|
|
icon_state = "satchel-norm"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_eng
|
|
name = "industrial satchel"
|
|
desc = "A tough satchel with extra pockets."
|
|
icon_state = "satchel-eng"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_med
|
|
name = "medical satchel"
|
|
desc = "A sterile satchel used in medical departments."
|
|
icon_state = "satchel-med"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_vir
|
|
name = "virologist satchel"
|
|
desc = "A sterile satchel with virologist colours."
|
|
icon_state = "satchel-vir"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_chem
|
|
name = "chemist satchel"
|
|
desc = "A sterile satchel with chemist colours."
|
|
icon_state = "satchel-chem"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_gen
|
|
name = "geneticist satchel"
|
|
desc = "A sterile satchel with geneticist colours."
|
|
icon_state = "satchel-gen"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_tox
|
|
name = "scientist satchel"
|
|
desc = "Useful for holding research materials."
|
|
icon_state = "satchel-tox"
|
|
|
|
/obj/item/weapon/storage/backpack/satchel_sec
|
|
name = "security satchel"
|
|
desc = "A robust satchel for security related needs."
|
|
icon_state = "satchel-sec"
|