Files
CHOMPStation2/code/game/objects/items/blueprints.dm
mwerezak a8816823a5 Replaces get_turf_loc() with get_turf()
The former does exactly the same thing as get_turf(), except it runtimes
if one of the atoms has a null loc.
2014-06-10 13:43:11 -04:00

250 lines
7.2 KiB
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/obj/item/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
icon = 'icons/obj/items.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
var/const/AREA_ERRNONE = 0
var/const/AREA_STATION = 1
var/const/AREA_SPACE = 2
var/const/AREA_SPECIAL = 3
var/const/BORDER_ERROR = 0
var/const/BORDER_NONE = 1
var/const/BORDER_BETWEEN = 2
var/const/BORDER_2NDTILE = 3
var/const/BORDER_SPACE = 4
var/const/ROOM_ERR_LOLWAT = 0
var/const/ROOM_ERR_SPACE = -1
var/const/ROOM_ERR_TOOLARGE = -2
/obj/item/blueprints/attack_self(mob/M as mob)
if (!istype(M,/mob/living/carbon/human))
M << "This stack of blue paper means nothing to you." //monkeys cannot into projecting
return
interact()
return
/obj/item/blueprints/Topic(href, href_list)
..()
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
return
if (!href_list["action"])
return
switch(href_list["action"])
if ("create_area")
if (get_area_type()!=AREA_SPACE)
interact()
return
create_area()
if ("edit_area")
if (get_area_type()!=AREA_STATION)
interact()
return
edit_area()
/obj/item/blueprints/interact()
var/area/A = get_area()
var/text = {"<HTML><head><title>[src]</title></head><BODY>
<h2>[station_name()] blueprints</h2>
<small>Property of Nanotrasen. For heads of staff only. Store in high-secure storage.</small><hr>
"}
switch (get_area_type())
if (AREA_SPACE)
text += {"
<p>According the blueprints, you are now in <b>outer space</b>. Hold your breath.</p>
<p><a href='?src=\ref[src];action=create_area'>Mark this place as new area.</a></p>
"}
if (AREA_STATION)
text += {"
<p>According the blueprints, you are now in <b>\"[A.name]\"</b>.</p>
<p>You may <a href='?src=\ref[src];action=edit_area'>
move an amendment</a> to the drawing.</p>
"}
if (AREA_SPECIAL)
text += {"
<p>This place isn't noted on the blueprint.</p>
"}
else
return
text += "</BODY></HTML>"
usr << browse(text, "window=blueprints")
onclose(usr, "blueprints")
/obj/item/blueprints/proc/get_area()
var/turf/T = get_turf(usr)
var/area/A = T.loc
A = A.master
return A
/obj/item/blueprints/proc/get_area_type(var/area/A = get_area())
if (A.name == "Space")
return AREA_SPACE
var/list/SPECIALS = list(
/area/shuttle,
/area/admin,
/area/arrival,
/area/centcom,
/area/asteroid,
/area/tdome,
/area/syndicate_station,
/area/wizard_station,
/area/prison
// /area/derelict //commented out, all hail derelict-rebuilders!
)
for (var/type in SPECIALS)
if ( istype(A,type) )
return AREA_SPECIAL
return AREA_STATION
/obj/item/blueprints/proc/create_area()
//world << "DEBUG: create_area"
var/res = detect_room(get_turf(usr))
if(!istype(res,/list))
switch(res)
if(ROOM_ERR_SPACE)
usr << "\red The new area must be completely airtight!"
return
if(ROOM_ERR_TOOLARGE)
usr << "\red The new area too large!"
return
else
usr << "\red Error! Please notify administration!"
return
var/list/turf/turfs = res
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", "", MAX_NAME_LEN))
if(!str || !length(str)) //cancel
return
if(length(str) > 50)
usr << "\red Name too long."
return
var/area/A = new
A.name = str
A.tag="[A.type]_[md5(str)]" // without this dynamic light system ruin everithing
//var/ma
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area: <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
A.power_equip = 0
A.power_light = 0
A.power_environ = 0
A.always_unpowered = 0
move_turfs_to_area(turfs, A)
A.always_unpowered = 0
for(var/turf/T in A.contents)
T.lighting_changed = 1
lighting_controller.changed_turfs += T
spawn(5)
//ma = A.master ? "[A.master]" : "(null)"
//world << "DEBUG: create_area(5): <br>A.name=[A.name]<br>A.tag=[A.tag]<br>A.master=[ma]"
interact()
return
/obj/item/blueprints/proc/move_turfs_to_area(var/list/turf/turfs, var/area/A)
A.contents.Add(turfs)
//oldarea.contents.Remove(usr.loc) // not needed
//T.loc = A //error: cannot change constant value
/obj/item/blueprints/proc/edit_area()
var/area/A = get_area()
//world << "DEBUG: edit_area"
var/prevname = "[A.name]"
var/str = trim(stripped_input(usr,"New area name:","Blueprint Editing", prevname, MAX_NAME_LEN))
if(!str || !length(str) || str==prevname) //cancel
return
if(length(str) > 50)
usr << "\red Text too long."
return
set_area_machinery_title(A,str,prevname)
for(var/area/RA in A.related)
RA.name = str
usr << "\blue You set the area '[prevname]' title to '[str]'."
interact()
return
/obj/item/blueprints/proc/set_area_machinery_title(var/area/A,var/title,var/oldtitle)
if (!oldtitle) // or replacetext goes to infinite loop
return
for(var/area/RA in A.related)
for(var/obj/machinery/alarm/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/power/apc/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/unary/vent_scrubber/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/unary/vent_pump/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/door/M in RA)
M.name = replacetext(M.name,oldtitle,title)
//TODO: much much more. Unnamed airlocks, cameras, etc.
/obj/item/blueprints/proc/check_tile_is_border(var/turf/T2,var/dir)
if (istype(T2, /turf/space))
return BORDER_SPACE //omg hull breach we all going to die here
if (istype(T2, /turf/simulated/shuttle))
return BORDER_SPACE
if (get_area_type(T2.loc)!=AREA_SPACE)
return BORDER_BETWEEN
if (istype(T2, /turf/simulated/wall))
return BORDER_2NDTILE
if (!istype(T2, /turf/simulated))
return BORDER_BETWEEN
for (var/obj/structure/window/W in T2)
if(turn(dir,180) == W.dir)
return BORDER_BETWEEN
if (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST))
return BORDER_2NDTILE
for(var/obj/machinery/door/window/D in T2)
if(turn(dir,180) == D.dir)
return BORDER_BETWEEN
if (locate(/obj/machinery/door) in T2)
return BORDER_2NDTILE
if (locate(/obj/structure/falsewall) in T2)
return BORDER_2NDTILE
if (locate(/obj/structure/falserwall) in T2)
return BORDER_2NDTILE
return BORDER_NONE
/obj/item/blueprints/proc/detect_room(var/turf/first)
var/list/turf/found = new
var/list/turf/pending = list(first)
while(pending.len)
if (found.len+pending.len > 300)
return ROOM_ERR_TOOLARGE
var/turf/T = pending[1] //why byond havent list::pop()?
pending -= T
for (var/dir in cardinal)
var/skip = 0
for (var/obj/structure/window/W in T)
if(dir == W.dir || (W.dir in list(NORTHEAST,SOUTHEAST,NORTHWEST,SOUTHWEST)))
skip = 1; break
if (skip) continue
for(var/obj/machinery/door/window/D in T)
if(dir == D.dir)
skip = 1; break
if (skip) continue
var/turf/NT = get_step(T,dir)
if (!isturf(NT) || (NT in found) || (NT in pending))
continue
switch(check_tile_is_border(NT,dir))
if(BORDER_NONE)
pending+=NT
if(BORDER_BETWEEN)
//do nothing, may be later i'll add 'rejected' list as optimization
if(BORDER_2NDTILE)
found+=NT //tile included to new area, but we dont seek more
if(BORDER_SPACE)
return ROOM_ERR_SPACE
found+=T
return found