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CHOMPStation2/code/game/objects/items/weapons/material/misc_ch.dm
2024-09-30 21:36:41 +02:00

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//CHOMP Specific overrides
/obj/item/material/whip
icon = 'icons/obj/weapons_ch.dmi'
/obj/item/material/butterfly/saw //This Saw Cleaver is in here since I do not know where else to put it
name = "Saw Cleaver"
desc = "A weapon consisting of a long handle and a heavy serrated blade. Using centrifrical force the blade extends outword allowing it to slice it long cleaves. The smell of blood hangs in the air around it."
icon = 'icons/obj/weapons_ch.dmi'
icon_state = "sawcleaver"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/64x64_lefthand_ch.dmi',
slot_r_hand_str = 'icons/mob/items/64x64_righthand_ch.dmi',
)
item_state = "cleaving_saw"
active = 0
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = ITEMSIZE_LARGE
edge = 1
sharp = 1
force_divisor = 0.7 //42 When Wielded in line with a sword
thrown_force_divisor = 0.1 // 2 when thrown with weight 20 (steel) since frankly its too bulk to throw
//holy = 1
/obj/item/material/butterfly/saw/update_force()
if(active)
w_class = ITEMSIZE_HUGE
can_cleave = 1
force_divisor = 0.4 //24 when wielded, Gains cleave and is better than a machete
icon_state = "sawcleaver_open"
item_state = "cleaving_saw_open"
..()
else
w_class = initial(w_class)
can_cleave = initial(can_cleave)
force_divisor = initial(force_divisor)
icon_state = initial(icon_state)
item_state = initial(item_state)
..()