Files
CHOMPStation2/code/modules/clothing/head/hardhat.dm
Heroman3003 7162053d20 Merge pull request #15085 from Heroman3003/classic-hardhat
Brings classic hard hats as alternate option
2023-06-26 20:20:27 +00:00

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/*
* Contains:
* Hard Hats
* Firefighter Hats
* Ranger Hats
*/
/*
* Hard Hats
*/
/obj/item/clothing/head/hardhat
name = "hard hat"
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
icon_state = "hardhat0_yellow"
light_range = 4 //luminosity when on
light_cone_y_offset = 14
light_overlay = "hardhat_light"
armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20)
flags_inv = 0
siemens_coefficient = 0.9
action_button_name = "Toggle Head-light"
w_class = ITEMSIZE_NORMAL
ear_protection = 1
drop_sound = 'sound/items/drop/helm.ogg'
pickup_sound = 'sound/items/pickup/helm.ogg'
/obj/item/clothing/head/hardhat/orange
icon_state = "hardhat0_orange"
name = "orange hard hat"
/obj/item/clothing/head/hardhat/white
icon_state = "hardhat0_white"
name = "sleek hard hat"
/obj/item/clothing/head/hardhat/dblue
name = "blue hard hat"
icon_state = "hardhat0_dblue"
/*
* Firefighter Hats
*/
/obj/item/clothing/head/hardhat/red
icon_state = "hardhat0_red"
name = "emergency fire helmet"
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
min_pressure_protection = 0.2* ONE_ATMOSPHERE
max_pressure_protection = 20 * ONE_ATMOSPHERE
/obj/item/clothing/head/hardhat/firefighter
name = "firefighter helmet"
desc = "A helmet with face mask specially designed for firefighting. It's airtight and has a port for internals."
icon_state = "helmet_firefighter"
item_flags = THICKMATERIAL | AIRTIGHT
permeability_coefficient = 0
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE+5000
min_pressure_protection = 0.5 * ONE_ATMOSPHERE
max_pressure_protection = 20 * ONE_ATMOSPHERE
body_parts_covered = HEAD|FACE|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
flash_protection = FLASH_PROTECTION_MODERATE
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi',
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi'
)
/obj/item/clothing/head/hardhat/firefighter/atmos
name = "atmospheric firefighter helmet"
desc = "An atmospheric firefighter's helmet, includes a face mask specially designed for firefighting. It's airtight and has a port for internals."
icon_state = "atmos_fire"
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
/obj/item/clothing/head/hardhat/firefighter/chief
name = "chief firefighter helmet"
desc = "A helmet with face mask specially designed for firefighting. This one is in the colors of the Chief Engineer. It's airtight and has a port for internals."
icon_state = "helmet_firefighter_ce"
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE + 10000
/obj/item/clothing/head/hardhat/old
name = "classic hard hat"
icon_state = "hardhat0_old_yellow"
light_overlay = "hardhat_light_old"
/obj/item/clothing/head/hardhat/orange/old
name = "classic orange hard hat"
icon_state = "hardhat0_old_orange"
light_overlay = "hardhat_light_old"
/obj/item/clothing/head/hardhat/white/old
name = "classic sleek hard hat"
icon_state = "hardhat0_old_white"
light_overlay = "hardhat_light_old"
/obj/item/clothing/head/hardhat/dblue/old
name = "classic blue hard hat"
icon_state = "hardhat0_old_dblue"
light_overlay = "hardhat_light_old"
/obj/item/clothing/head/hardhat/red/old
name = "classic fire helmet"
icon_state = "hardhat0_old_red"
light_overlay = "hardhat_light_old"
/obj/item/clothing/head/hardhat/firefighter/old
name = "classic firefighter helmet"
icon_state = "helmet_firefighter_old"
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
)
/obj/item/clothing/head/hardhat/firefighter/atmos/old
name = "classic atmospheric firefighter helmet"
icon_state = "atmos_fire_old"
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
)
/obj/item/clothing/head/hardhat/firefighter/chief/old
name = "classic chief firefighter helmet"
icon_state = "helmet_firefighter_ce_old"
sprite_sheets = list(
SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi'
)
/*
* Ranger Hats
*/
//Missing onmob sprites.
/*
/obj/item/clothing/head/hardhat/ranger
var/hatcolor = "white"
name = "ranger helmet"
desc = "A special helmet designed for the Go Go ERT-Rangers, able to withstand a pressureless environment, filter gas and provide air. It has thermal vision and sometimes \
mesons to find breaches, as well as an integrated radio... well, only in the show, of course. This one has none of those features- it just has a flashlight instead."
icon = 'icons/obj/clothing/ranger.dmi'
icon_state = "ranger_helmet"
light_overlay = "helmet_light"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
/obj/item/clothing/head/hardhat/ranger/Initialize()
. = ..()
if(icon_state == "ranger_helmet")
name = "[hatcolor] ranger helmet"
icon_state = "[hatcolor]_ranger_helmet"
/obj/item/clothing/head/hardhat/ranger/black
hatcolor = "black"
/obj/item/clothing/head/hardhat/ranger/pink
hatcolor = "pink"
/obj/item/clothing/head/hardhat/ranger/green
hatcolor = "green"
/obj/item/clothing/head/hardhat/ranger/cyan
hatcolor = "cyan"
/obj/item/clothing/head/hardhat/ranger/orange
hatcolor = "orange"
/obj/item/clothing/head/hardhat/ranger/yellow
hatcolor = "yellow"
*/