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CHOMPStation2/code/modules/clothing/masks/tesh_synth_facemask.dm

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//TESHARI FACE MASK //Defning all the procs in one go
/obj/item/clothing/mask/synthfacemask
name = "Synth Face"
desc = "A round dark muzzle made of LEDs."
flags = PHORONGUARD //Since it cant easily be removed...
item_flags = AIRTIGHT | FLEXIBLEMATERIAL | BLOCK_GAS_SMOKE_EFFECT //This should make it properly work as a mask... and allow you to eat stuff through it!
body_parts_covered = FACE|EYES
icon = 'icons/mob/species/teshari/synth_facemask.dmi'
icon_override = 'icons/mob/species/teshari/synth_facemask.dmi'
icon_state = "synth_facemask"
origin_tech = list(TECH_ILLEGAL = 1)
var/lstat
var/visor_state = "Neutral" //Separating this from lstat so that it could potentially be used for an override system or something
var/mob/living/carbon/maskmaster
/obj/item/clothing/mask/synthfacemask/equipped()
..()
var/mob/living/carbon/human/H = loc
if(istype(H) && H.wear_mask == src)
canremove = 0
maskmaster = H
START_PROCESSING(SSprocessing, src)
/obj/item/clothing/mask/synthfacemask/dropped()
canremove = 1
maskmaster = null
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/item/clothing/mask/synthfacemask/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)
/obj/item/clothing/mask/synthfacemask/mob_can_equip(var/mob/living/carbon/human/user, var/slot, var/disable_warning = FALSE)
if (!..())
return 0
if(istype(user))
var/obj/item/organ/external/E = user.organs_by_name[BP_HEAD]
if(istype(E) && (E.robotic >= ORGAN_ROBOT))
return 1
to_chat(user, "<span class='warning'>You must have a compatible robotic head to install this upgrade.</span>")
return 0
/obj/item/clothing/mask/synthfacemask/update_icon()
var/mob/living/carbon/human/H = loc
switch(visor_state)
if (DEAD)
icon_state = "synth_facemask_dead"
else
icon_state = "synth_facemask"
if(istype(H)) H.update_inv_wear_mask()
/obj/item/clothing/mask/synthfacemask/process()
if(maskmaster && lstat != maskmaster.stat)
lstat = maskmaster.stat
visor_state = "Neutral" //This does nothing at the moment, but it's there incase anyone wants to add more states.
//Maybe a verb that sets an emote override here
if(lstat == DEAD)
visor_state = DEAD
update_icon()
//LOADOUT ITEM
/datum/gear/mask/synthface/
display_name = "Synth Facemask (Teshari)"
path = /obj/item/clothing/mask/synthfacemask
sort_category = "Xenowear"
whitelisted = SPECIES_TESHARI
cost = 1
/datum/gear/mask/synthface/New()
..()
gear_tweaks += list(gear_tweak_free_color_choice)