mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
106 lines
2.4 KiB
Plaintext
106 lines
2.4 KiB
Plaintext
//////////////////////////////
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//Contents: Ladders, Stairs.//
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//////////////////////////////
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/obj/structure/ladder
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name = "ladder"
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desc = "A ladder. You can climb it up and down."
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icon_state = "ladderdown"
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icon = 'icons/obj/structures.dmi'
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density = 0
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opacity = 0
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anchored = 1
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var/obj/structure/ladder/target
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initialize()
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// the upper will connect to the lower
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if(icon_state == "ladderup")
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return
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for(var/obj/structure/ladder/L in GetBelow(src))
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if(L.icon_state == "ladderup")
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target = L
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L.target = src
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return
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Destroy()
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if(target && icon_state == "ladderdown")
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qdel(target)
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return ..()
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attackby(obj/item/C as obj, mob/user as mob)
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. = ..()
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attack_hand(user)
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return
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attack_hand(var/mob/M)
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if(!target || !istype(target.loc, /turf))
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M << "<span class='notice'>\The [src] is incomplete and can't be climbed.</span>"
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return
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var/turf/T = target.loc
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for(var/atom/A in T)
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if(A.density)
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M << "<span class='notice'>\A [A] is blocking \the [src].</span>"
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return
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M.visible_message("<span class='notice'>\A [M] climbs [icon_state == "ladderup" ? "up" : "down"] \a [src]!</span>",
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"You climb [icon_state == "ladderup" ? "up" : "down"] \the [src]!",
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"You hear the grunting and clanging of a metal ladder being used.")
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M.Move(T)
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CanPass(obj/mover, turf/source, height, airflow)
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return airflow || !density
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/obj/structure/stairs
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name = "Stairs"
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desc = "Stairs leading to another deck. Not too useful if the gravity goes out."
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icon = 'icons/obj/stairs.dmi'
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density = 0
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opacity = 0
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anchored = 1
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initialize()
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for(var/turf/turf in locs)
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var/turf/simulated/open/above = GetAbove(turf)
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if(!above)
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warning("Stair created without level above: ([loc.x], [loc.y], [loc.z])")
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return qdel(src)
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if(!istype(above))
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above.ChangeTurf(/turf/simulated/open)
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Uncross(atom/movable/A)
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if(A.dir == dir)
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// This is hackish but whatever.
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var/turf/target = get_step(GetAbove(A), dir)
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var/turf/source = A.loc
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if(target.Enter(A, source))
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A.loc = target
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target.Entered(A, source)
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return 0
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return 1
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CanPass(obj/mover, turf/source, height, airflow)
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return airflow || !density
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// type paths to make mapping easier.
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north
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dir = NORTH
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bound_height = 64
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bound_y = -32
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pixel_y = -32
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south
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dir = SOUTH
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bound_height = 64
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east
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dir = EAST
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bound_width = 64
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bound_x = -32
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pixel_x = -32
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west
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dir = WEST
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bound_width = 64 |