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runtime error: Cannot execute null.apply effect(). proc name: on hit (/obj/item/projectile/energy/floramut/on_hit) source file: special.dm,85 Moved ninja gloves into the gloves sub-folder in clothing instead of space suits. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4545 316c924e-a436-60f5-8080-3fe189b3f50e
126 lines
3.6 KiB
Plaintext
126 lines
3.6 KiB
Plaintext
/obj/item/projectile/ion
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name = "ion bolt"
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icon_state = "ion"
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damage = 0
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damage_type = BURN
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nodamage = 1
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flag = "energy"
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on_hit(var/atom/target, var/blocked = 0)
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empulse(target, 1, 1)
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return 1
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/obj/item/projectile/bullet/gyro
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name ="explosive bolt"
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icon_state= "bolter"
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damage = 50
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flag = "bullet"
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on_hit(var/atom/target, var/blocked = 0)
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explosion(target, -1, 0, 2)
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return 1
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/obj/item/projectile/temp
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name = "freeze beam"
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icon_state = "ice_2"
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damage = 0
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damage_type = BURN
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nodamage = 1
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flag = "energy"
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var/temperature = 300
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on_hit(var/atom/target, var/blocked = 0)//These two could likely check temp protection on the mob
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if(istype(target, /mob/living))
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var/mob/M = target
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M.bodytemperature = temperature
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return 1
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/obj/item/projectile/meteor
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name = "meteor"
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icon = 'icons/obj/meteor.dmi'
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icon_state = "smallf"
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damage = 0
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damage_type = BRUTE
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nodamage = 1
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flag = "bullet"
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Bump(atom/A as mob|obj|turf|area)
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if(A == firer)
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loc = A.loc
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return
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sleep(-1) //Might not be important enough for a sleep(-1) but the sleep/spawn itself is necessary thanks to explosions and metoerhits
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if(src)//Do not add to this if() statement, otherwise the meteor won't delete them
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if(A)
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A.meteorhit(src)
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playsound(src.loc, 'sound/effects/meteorimpact.ogg', 40, 1)
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for(var/mob/M in range(10, src))
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if(!M.stat && !istype(M, /mob/living/silicon/ai))\
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shake_camera(M, 3, 1)
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del(src)
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return 1
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else
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return 0
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/obj/item/projectile/energy/floramut
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name = "alpha somatoray"
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icon_state = "energy"
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damage = 0
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damage_type = TOX
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nodamage = 1
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flag = "energy"
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/living/M = target
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if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //Plantmen possibly get mutated and damaged by the rays.
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var/mob/living/L = target
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if(prob(15))
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L.apply_effect((rand(30,80)),IRRADIATE)
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L.Weaken(5)
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for (var/mob/V in viewers(src))
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V.show_message("\red [M] writhes in pain as \his vacuoles boil.", 3, "\red You hear the crunching of leaves.", 2)
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if(prob(35))
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// for (var/mob/V in viewers(src)) //Public messages commented out to prevent possible metaish genetics experimentation and stuff. - Cheridan
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// V.show_message("\red [M] is mutated by the radiation beam.", 3, "\red You hear the snapping of twigs.", 2)
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if(prob(80))
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randmutb(M)
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domutcheck(M,null)
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else
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randmutg(M)
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domutcheck(M,null)
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else
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M.adjustFireLoss(rand(5,15))
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M.show_message("\red The radiation beam singes you!")
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// for (var/mob/V in viewers(src))
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// V.show_message("\red [M] is singed by the radiation beam.", 3, "\red You hear the crackle of burning leaves.", 2)
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else if(istype(target, /mob/living/carbon/))
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// for (var/mob/V in viewers(src))
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// V.show_message("The radiation beam dissipates harmlessly through [M]", 3)
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M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
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else
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return 1
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/obj/item/projectile/energy/florayield
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name = "beta somatoray"
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icon_state = "energy2"
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damage = 0
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damage_type = TOX
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nodamage = 1
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flag = "energy"
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on_hit(var/atom/target, var/blocked = 0)
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var/mob/M = target
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if(ishuman(target) && M.dna && M.dna.mutantrace == "plant") //These rays make plantmen fat.
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if(M.nutrition < 500) //sanity check
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M.nutrition += 30
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else if (istype(target, /mob/living/carbon/))
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M.show_message("\blue The radiation beam dissipates harmlessly through your body.")
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else
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return 1 |