mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Generalized all ninja power and gear code to work with new rig system. Added shurikens, weapon mount, more work on deployable items. Readded energy nets and energy blades. Grenade launcher/charge stuff, interface stuff. Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files. Refactored the energy net and teleportation proc. Totally rewrote AI core/intellicard transfer procs. Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process. Updated map paths to use voidsuits. Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use. Added rigsuit verbs, added voice changer. Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets. Added drain_power() procs to vulnerable machinery. Reimplemented data theft. Added suit maluses for losing your cell while wearing one. Transitioned the rig suits to a back-mounted item that also controls a chestpiece. Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
163 lines
4.6 KiB
Plaintext
163 lines
4.6 KiB
Plaintext
/obj/machinery/computer/aifixer
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name = "AI System Integrity Restorer"
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icon = 'icons/obj/computer.dmi'
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icon_state = "ai-fixer"
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circuit = /obj/item/weapon/circuitboard/aifixer
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req_one_access = list(access_robotics, access_heads)
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var/mob/living/silicon/ai/occupant = null
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var/active = 0
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/obj/machinery/computer/aifixer/New()
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update_icon()
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/obj/machinery/computer/aifixer/proc/load_ai(var/mob/living/silicon/ai/transfer, var/obj/item/device/aicard/card, var/mob/user)
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if(!transfer)
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return
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// Transfer over the AI.
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transfer << "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."
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user << "\blue <b>Transfer successful</b>: \black [transfer.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed."
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transfer.loc = src
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transfer.cancel_camera()
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transfer.control_disabled = 1
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occupant = transfer
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if(card)
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card.clear()
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update_icon()
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/obj/machinery/computer/aifixer/attackby(I as obj, user as mob)
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if(istype(I, /obj/item/device/aicard))
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if(stat & (NOPOWER|BROKEN))
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user << "This terminal isn't functioning right now."
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return
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var/obj/item/device/aicard/card = I
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var/mob/living/silicon/ai/comp_ai = locate() in src
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var/mob/living/silicon/ai/card_ai = locate() in card
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if(istype(comp_ai))
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if(active)
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user << "\red <b>ERROR</b>: \black Reconstruction in progress."
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return
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card.grab_ai(comp_ai, user)
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if(!(locate(/mob/living/silicon/ai) in src)) occupant = null
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else if(istype(card_ai))
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load_ai(card_ai,card,user)
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occupant = locate(/mob/living/silicon/ai) in src
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update_icon()
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return
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..()
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return
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/obj/machinery/computer/aifixer/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/aifixer/attack_paw(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/aifixer/attack_hand(var/mob/user as mob)
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if(..())
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return
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user.set_machine(src)
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var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
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if (src.occupant)
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var/laws
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dat += "Stored AI: [src.occupant.name]<br>System integrity: [src.occupant.system_integrity()]%<br>"
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for (var/law in occupant.laws.ion)
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if(law)
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laws += "[ionnum()]: [law]<BR>"
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if (src.occupant.laws.zeroth)
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laws += "0: [occupant.laws.zeroth]<BR>"
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var/number = 1
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for (var/index = 1, index <= occupant.laws.inherent.len, index++)
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var/law = occupant.laws.inherent[index]
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if (length(law) > 0)
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laws += "[number]: [law]<BR>"
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number++
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for (var/index = 1, index <= occupant.laws.supplied.len, index++)
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var/law = occupant.laws.supplied[index]
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if (length(law) > 0)
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laws += "[number]: [law]<BR>"
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number++
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dat += "Laws:<br>[laws]<br>"
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if (src.occupant.stat == 2)
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dat += "<b>AI nonfunctional</b>"
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else
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dat += "<b>AI functional</b>"
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if (!src.active)
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dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
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else
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dat += "<br><br>Reconstruction in process, please wait.<br>"
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dat += {" <A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/aifixer/process()
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if(..())
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src.updateDialog()
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return
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/obj/machinery/computer/aifixer/Topic(href, href_list)
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if(..())
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return
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if (href_list["fix"])
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src.active = 1
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src.overlays += image('icons/obj/computer.dmi', "ai-fixer-on")
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while (src.occupant.health < 100)
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src.occupant.adjustOxyLoss(-1)
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src.occupant.adjustFireLoss(-1)
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src.occupant.adjustToxLoss(-1)
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src.occupant.adjustBruteLoss(-1)
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src.occupant.updatehealth()
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if (src.occupant.health >= 0 && src.occupant.stat == DEAD)
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src.occupant.stat = CONSCIOUS
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src.occupant.lying = 0
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dead_mob_list -= src.occupant
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living_mob_list += src.occupant
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src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-404")
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src.overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
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src.occupant.add_ai_verbs()
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src.updateUsrDialog()
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sleep(10)
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src.active = 0
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src.overlays -= image('icons/obj/computer.dmi', "ai-fixer-on")
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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/obj/machinery/computer/aifixer/update_icon()
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..()
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overlays.Cut()
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if((stat & BROKEN) || (stat & NOPOWER))
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return
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if(occupant)
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if(occupant.stat)
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overlays += image('icons/obj/computer.dmi', "ai-fixer-404")
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else
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overlays += image('icons/obj/computer.dmi', "ai-fixer-full")
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else
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overlays += image('icons/obj/computer.dmi', "ai-fixer-empty")
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