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CHOMPStation2/code/game/objects/items/devices/modkit.dm
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00

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#define MODKIT_HELMET 1
#define MODKIT_SUIT 2
#define MODKIT_FULL 3
/obj/item/device/modkit
name = "hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/void,
/obj/item/clothing/suit/space/void
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob, proximity)
if(!proximity)
return
if (!target_species)
return //it shouldn't be null, okay?
if(!parts)
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
user.drop_from_inventory(src)
qdel(src)
return
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "<span class='notice'>[src] is unable to modify that.</span>"
return
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
user << "<span class='notice'>[I] is already modified.</span>"
return
if(!isturf(O.loc))
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
return
playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user.visible_message("<span class='notice'>\The [user] opens \the [src] and modifies \the [O].</span>","<span class='notice'>You open \the [src] and modify \the [O].</span>")
I.refit_for_species(target_species)
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
qdel(src)
/obj/item/device/modkit/examine(mob/user)
..(user)
user << "It looks as though it modifies hardsuits to fit [target_species] users."
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajara"