Files
CHOMPStation2/code/modules/random_map/automata/caves.dm
Zuhayr ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30

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/datum/random_map/automata/cave_system
iterations = 5
descriptor = "moon caves"
wall_type = /turf/simulated/mineral
floor_type = /turf/simulated/floor/plating/airless/asteroid
target_turf_type = /turf/unsimulated/mask
var/mineral_sparse = /turf/simulated/mineral/random
var/mineral_rich = /turf/simulated/mineral/random/high_chance
var/list/ore_turfs = list()
/datum/random_map/automata/cave_system/get_appropriate_path(var/value)
switch(value)
if(DOOR_CHAR)
return mineral_sparse
if(EMPTY_CHAR)
return mineral_rich
if(FLOOR_CHAR)
return floor_type
if(WALL_CHAR)
return wall_type
/datum/random_map/automata/cave_system/get_map_char(var/value)
switch(value)
if(DOOR_CHAR)
return "x"
if(EMPTY_CHAR)
return "X"
return ..(value)
/datum/random_map/automata/cave_system/revive_cell(var/target_cell, var/list/use_next_map, var/final_iter)
..()
if(final_iter)
ore_turfs |= target_cell
/datum/random_map/automata/cave_system/kill_cell(var/target_cell, var/list/use_next_map, var/final_iter)
..()
if(final_iter)
ore_turfs -= target_cell
// Create ore turfs.
/datum/random_map/automata/cave_system/cleanup()
var/ore_count = round(map.len/20)
while((ore_count>0) && (ore_turfs.len>0))
if(!priority_process) sleep(-1)
var/check_cell = pick(ore_turfs)
ore_turfs -= check_cell
if(prob(75))
map[check_cell] = DOOR_CHAR // Mineral block
else
map[check_cell] = EMPTY_CHAR // Rare mineral block.
ore_count--
return 1