Files
CHOMPStation2/code/game/machinery/adv_med.dm
2016-07-03 17:21:03 -04:00

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// Pretty much everything here is stolen from the dna scanner FYI
/obj/machinery/bodyscanner
var/mob/living/carbon/occupant
var/locked
name = "Body Scanner"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scanner_0"
density = 1
anchored = 1
circuit = /obj/item/weapon/circuitboard/body_scanner
use_power = 1
idle_power_usage = 60
active_power_usage = 10000 //10 kW. It's a big all-body scanner.
light_color = "#00FF00"
/obj/machinery/bodyscanner/New()
..()
spawn( 5 )
var/obj/machinery/body_scanconsole/C = locate(/obj/machinery/body_scanconsole) in range(2,src)
if(C)
C.connected = src
/obj/machinery/bodyscanner/map/New()
..()
circuit = new circuit(src)
component_parts = list()
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/stack/material/glass/reinforced(src, 2)
RefreshParts()
/obj/machinery/bodyscanner/power_change()
..()
if(!(stat & (BROKEN|NOPOWER)))
set_light(2)
else
set_light(0)
/obj/machinery/bodyscanner/attackby(var/obj/item/G, user as mob)
if(default_deconstruction_screwdriver(user, G))
return
if(default_deconstruction_crowbar(user, G))
return
if(istype(G, /obj/item/weapon/grab))
var/obj/item/weapon/grab/H = G
if(panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return
if(!ismob(H.affecting))
return
if(occupant)
user << "<span class='notice'>The scanner is already occupied!</span>"
return
for(var/mob/living/carbon/slime/M in range(1, H.affecting))
if(M.Victim == H.affecting)
user << "<span class='danger'>[H.affecting.name] has a fucking slime attached to them, deal with that first.</span>"
return
var/mob/M = H.affecting
if(M.abiotic())
user << "<span class='notice'>Subject cannot have abiotic items on.</span>"
return
M.forceMove(src)
occupant = M
icon_state = "body_scanner_1"
add_fingerprint(user)
qdel(G)
/obj/machinery/bodyscanner/MouseDrop_T(mob/living/carbon/O, mob/user as mob)
if(!istype(O))
return 0 //not a mob
if(user.incapacitated())
return 0 //user shouldn't be doing things
if(O.anchored)
return 0 //mob is anchored???
if(get_dist(user, src) > 1 || get_dist(user, O) > 1)
return 0 //doesn't use adjacent() to allow for non-cardinal (fuck my life)
if(!ishuman(user) && !isrobot(user))
return 0 //not a borg or human
if(panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return 0 //panel open
if(occupant)
user << "<span class='notice'>\The [src] is already occupied.</span>"
return 0 //occupied
if(O.buckled)
return 0
if(O.abiotic())
user << "<span class='notice'>Subject cannot have abiotic items on.</span>"
return 0
for(var/mob/living/carbon/slime/M in range(1, O))
if(M.Victim == O)
user << "<span class='danger'>[O] has a fucking slime attached to them, deal with that first.</span>"
return 0
if(O == user)
visible_message("[user] climbs into \the [src].")
else
visible_message("[user] puts [O] into the body scanner.")
O.forceMove(src)
occupant = O
icon_state = "body_scanner_1"
add_fingerprint(user)
/obj/machinery/bodyscanner/relaymove(mob/user as mob)
if(user.incapacitated())
return 0 //maybe they should be able to get out with cuffs, but whatever
go_out()
/obj/machinery/bodyscanner/verb/eject()
set src in oview(1)
set category = "Object"
set name = "Eject Body Scanner"
if(usr.incapacitated())
return
go_out()
add_fingerprint(usr)
/obj/machinery/bodyscanner/proc/go_out()
if ((!( src.occupant ) || src.locked))
return
if (src.occupant.client)
src.occupant.client.eye = src.occupant.client.mob
src.occupant.client.perspective = MOB_PERSPECTIVE
src.occupant.loc = src.loc
src.occupant = null
src.icon_state = "body_scanner_0"
return
/obj/machinery/bodyscanner/ex_act(severity)
switch(severity)
if(1.0)
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(35)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(108)
//SN src = null
qdel(src)
return
if(3.0)
if (prob(25))
for(var/atom/movable/A as mob|obj in src)
A.loc = src.loc
ex_act(severity)
//Foreach goto(181)
//SN src = null
qdel(src)
return
else
return
//Body Scan Console
/obj/machinery/body_scanconsole
var/obj/machinery/bodyscanner/connected
var/known_implants = list(/obj/item/weapon/implant/chem, /obj/item/weapon/implant/death_alarm, /obj/item/weapon/implant/loyalty, /obj/item/weapon/implant/tracking)
var/delete
var/temphtml
name = "Body Scanner Console"
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "body_scannerconsole"
dir = 8
density = 0
anchored = 1
circuit = /obj/item/weapon/circuitboard/scanner_console
var/printing = null
var/printing_text = null
/obj/machinery/body_scanconsole/New()
..()
findscanner()
/obj/machinery/body_scanconsole/attackby(var/obj/item/I, var/mob/user)
if(istype(I, /obj/item/weapon/screwdriver) && circuit)
user << "<span class='notice'>You start disconnecting the monitor.</span>"
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/structure/frame/A = new /obj/structure/frame( src.loc )
var/obj/item/weapon/circuitboard/M = new circuit( A )
A.circuit = M
A.anchored = 1
A.density = 1
A.frame_type = M.board_type
for (var/obj/C in src)
C.forceMove(loc)
if (src.stat & BROKEN)
user << "<span class='notice'>The broken glass falls out.</span>"
new /obj/item/weapon/material/shard( src.loc )
A.state = 3
A.icon_state = "[A.frame_type]_3"
else
user << "<span class='notice'>You disconnect the monitor.</span>"
A.state = 4
A.icon_state = "[A.frame_type]_4"
A.pixel_x = pixel_x
A.pixel_y = pixel_y
A.dir = dir
M.deconstruct(src)
qdel(src)
else
src.attack_hand(user)
return
/obj/machinery/body_scanconsole/power_change()
if(stat & BROKEN)
icon_state = "body_scannerconsole-p"
else if(powered() && !panel_open)
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "body_scannerconsole-p"
stat |= NOPOWER
/obj/machinery/body_scanconsole/ex_act(severity)
switch(severity)
if(1.0)
//SN src = null
qdel(src)
return
if(2.0)
if (prob(50))
//SN src = null
qdel(src)
return
else
return
/obj/machinery/body_scanconsole/proc/findscanner()
spawn( 5 )
var/obj/machinery/bodyscanner/bodyscannernew = null
// Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
// Try to find a scanner in that direction
bodyscannernew = locate(/obj/machinery/bodyscanner, get_step(src, dir))
src.connected = bodyscannernew
return
/obj/machinery/body_scanconsole/attack_ai(user as mob)
return attack_hand(user)
/obj/machinery/body_scanconsole/attack_ghost(user as mob)
return attack_hand(user)
/obj/machinery/body_scanconsole/attack_hand(user as mob)
if(stat & (NOPOWER|BROKEN))
return
if (panel_open)
user << "<span class='notice'>Close the maintenance panel first.</span>"
return
if(!src.connected)
findscanner()
ui_interact(user)
/obj/machinery/body_scanconsole/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
data["connected"] = connected ? 1 : 0
if(connected)
data["occupied"] = connected.occupant ? 1 : 0
var/occupantData[0]
if(connected.occupant && ishuman(connected.occupant))
var/mob/living/carbon/human/H = connected.occupant
occupantData["name"] = H.name
occupantData["stat"] = H.stat
occupantData["health"] = H.health
occupantData["hasVirus"] = H.virus2.len
occupantData["bruteLoss"] = H.getBruteLoss()
occupantData["oxyLoss"] = H.getOxyLoss()
occupantData["toxLoss"] = H.getToxLoss()
occupantData["fireLoss"] = H.getFireLoss()
occupantData["radLoss"] = H.radiation
occupantData["cloneLoss"] = H.getCloneLoss()
occupantData["brainLoss"] = H.getBrainLoss()
occupantData["paralysis"] = H.paralysis
occupantData["paralysisSeconds"] = round(H.paralysis / 4)
occupantData["bodyTempC"] = H.bodytemperature-T0C
occupantData["bodyTempF"] = (((H.bodytemperature-T0C) * 1.8) + 32)
occupantData["hasBorer"] = H.has_brain_worms()
var/bloodData[0]
if(H.vessel)
var/blood_volume = round(H.vessel.get_reagent_amount("blood"))
bloodData["volume"] = blood_volume
bloodData["percent"] = round(((blood_volume / 560)*100))
occupantData["blood"] = bloodData
var/reagentData[0]
if(H.reagents.reagent_list.len >= 1)
for(var/datum/reagent/R in H.reagents.reagent_list)
reagentData[++reagentData.len] = list("name" = R.name, "amount" = R.volume)
else
reagentData = null
occupantData["reagents"] = reagentData
var/extOrganData[0]
for(var/obj/item/organ/external/E in H.organs)
var/organData[0]
organData["name"] = E.name
organData["open"] = E.open
organData["germ_level"] = E.germ_level
organData["bruteLoss"] = E.brute_dam
organData["fireLoss"] = E.burn_dam
var/implantData[0]
for(var/obj/I in E.implants)
var/implantSubData[0]
implantSubData["name"] = I.name
if(is_type_in_list(I, known_implants))
implantSubData["known"] = 1
implantData.Add(list(implantSubData))
organData["implants"] = implantData
organData["implants_len"] = implantData.len
var/organStatus[0]
if(E.status & ORGAN_DESTROYED)
organStatus["destroyed"] = 1
if(E.status & ORGAN_BROKEN)
organStatus["broken"] = E.broken_description
if(E.status & ORGAN_ROBOT)
organStatus["robotic"] = 1
if(E.status & ORGAN_SPLINTED)
organStatus["splinted"] = 1
if(E.status & ORGAN_BLEEDING)
organStatus["bleeding"] = 1
organData["status"] = organStatus
if(istype(E, /obj/item/organ/external/chest) && H.is_lung_ruptured())
organData["lungRuptured"] = 1
for(var/datum/wound/W in E.wounds)
if(W.internal)
organData["internalBleeding"] = 1
break
extOrganData.Add(list(organData))
occupantData["extOrgan"] = extOrganData
var/intOrganData[0]
for(var/obj/item/organ/I in H.internal_organs)
var/organData[0]
organData["name"] = I.name
if(I.status & ORGAN_ASSISTED)
organData["desc"] = "Assisted"
else if(I.robotic >= ORGAN_ROBOT)
organData["desc"] = "Mechanical"
else
organData["desc"] = null
organData["germ_level"] = I.germ_level
organData["damage"] = I.damage
intOrganData.Add(list(organData))
occupantData["intOrgan"] = intOrganData
occupantData["blind"] = (H.sdisabilities & BLIND)
occupantData["nearsighted"] = (H.disabilities & NEARSIGHTED)
occupantData = attempt_vr(connected,"get_occupant_data_vr",list(occupantData,H)) //VOREStation Insert
data["occupant"] = occupantData
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
if(!ui)
ui = new(user, src, ui_key, "adv_med.tmpl", "Body Scanner", 690, 800)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(1)
/obj/machinery/body_scanconsole/Topic(href, href_list)
if(..())
return 1
if (href_list["print_p"])
generate_printing_text()
if (!(printing) && printing_text)
printing = 1
visible_message("<span class='notice'>\The [src] rattles and prints out a sheet of paper.</span>")
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(loc)
P.info = "<CENTER><B>Body Scan - [href_list["name"]]</B></CENTER><BR>"
P.info += "<b>Time of scan:</b> [worldtime2text(world.time)]<br><br>"
P.info += "[printing_text]"
P.info += "<br><br><b>Notes:</b><br>"
P.name = "Body Scan - [href_list["name"]]"
printing = null
printing_text = null
/obj/machinery/body_scanconsole/proc/generate_printing_text()
var/dat = ""
if(connected)
var/mob/living/carbon/human/occupant = connected.occupant
dat = "<font color='blue'><b>Occupant Statistics:</b></font><br>" //Blah obvious
if(istype(occupant)) //is there REALLY someone in there?
var/t1
switch(occupant.stat) // obvious, see what their status is
if(0)
t1 = "Conscious"
if(1)
t1 = "Unconscious"
else
t1 = "*dead*"
dat += "<font color=[occupant.health > 50 ? "blue" : "red"]>\tHealth %: [occupant.health], ([t1])</font><br>"
if(occupant.virus2.len)
dat += "<font color='red'>Viral pathogen detected in blood stream.</font><BR>"
var/extra_font = null
extra_font = "<font color=[occupant.getBruteLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Brute Damage %: [occupant.getBruteLoss()]</font><br>"
extra_font = "<font color=[occupant.getOxyLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Respiratory Damage %: [occupant.getOxyLoss()]</font><br>"
extra_font = "<font color=[occupant.getToxLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Toxin Content %: [occupant.getToxLoss()]</font><br>"
extra_font = "<font color=[occupant.getFireLoss() < 60 ? "blue" : "red"]>"
dat += "[extra_font]\t-Burn Severity %: [occupant.getFireLoss()]</font><br>"
extra_font = "<font color=[occupant.radiation < 10 ? "blue" : "red"]>"
dat += "[extra_font]\tRadiation Level %: [occupant.radiation]</font><br>"
extra_font = "<font color=[occupant.getCloneLoss() < 1 ? "blue" : "red"]>"
dat += "[extra_font]\tGenetic Tissue Damage %: [occupant.getCloneLoss()]</font><br>"
extra_font = "<font color=[occupant.getBrainLoss() < 1 ? "blue" : "red"]>"
dat += "[extra_font]\tApprox. Brain Damage %: [occupant.getBrainLoss()]</font><br>"
dat += "Paralysis Summary %: [occupant.paralysis] ([round(occupant.paralysis / 4)] seconds left!)<br>"
dat += "Body Temperature: [occupant.bodytemperature-T0C]&deg;C ([occupant.bodytemperature*1.8-459.67]&deg;F)<br>"
dat += "<hr>"
if(occupant.has_brain_worms())
dat += "Large growth detected in frontal lobe, possibly cancerous. Surgical removal is recommended.<br>"
if(occupant.vessel)
var/blood_volume = round(occupant.vessel.get_reagent_amount("blood"))
var/blood_percent = blood_volume / 560
blood_percent *= 100
extra_font = "<font color=[blood_volume > 448 ? "blue" : "red"]>"
dat += "[extra_font]\tBlood Level %: [blood_percent] ([blood_volume] units)</font><br>"
if(occupant.reagents)
for(var/datum/reagent/R in occupant.reagents)
dat += "Reagent: [R.name], Amount: [R.volume]<br>"
dat += "<hr><table border='1'>"
dat += "<tr>"
dat += "<th>Organ</th>"
dat += "<th>Burn Damage</th>"
dat += "<th>Brute Damage</th>"
dat += "<th>Other Wounds</th>"
dat += "</tr>"
for(var/obj/item/organ/external/e in occupant.organs)
dat += "<tr>"
var/AN = ""
var/open = ""
var/infected = ""
var/robot = ""
var/imp = ""
var/bled = ""
var/splint = ""
var/internal_bleeding = ""
var/lung_ruptured = ""
for(var/datum/wound/W in e.wounds) if(W.internal)
internal_bleeding = "<br>Internal bleeding"
break
if(istype(e, /obj/item/organ/external/chest) && occupant.is_lung_ruptured())
lung_ruptured = "Lung ruptured:"
if(e.status & ORGAN_SPLINTED)
splint = "Splinted:"
if(e.status & ORGAN_BLEEDING)
bled = "Bleeding:"
if(e.status & ORGAN_BROKEN)
AN = "[e.broken_description]:"
if(e.status & ORGAN_ROBOT)
robot = "Prosthetic:"
if(e.open)
open = "Open:"
switch (e.germ_level)
if (INFECTION_LEVEL_ONE to INFECTION_LEVEL_ONE + 200)
infected = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infected = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infected = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infected = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infected = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFECTION_LEVEL_TWO + 400)
infected = "Acute Infection++:"
if (INFECTION_LEVEL_THREE to INFINITY)
infected = "Septic:"
var/unknown_body = 0
for(var/I in e.implants)
if(is_type_in_list(I,known_implants))
imp += "[I] implanted:"
else
unknown_body++
if(unknown_body)
imp += "Unknown body present:"
if(!AN && !open && !infected & !imp)
AN = "None:"
if(!(e.status & ORGAN_DESTROYED))
dat += "<td>[e.name]</td><td>[e.burn_dam]</td><td>[e.brute_dam]</td><td>[robot][bled][AN][splint][open][infected][imp][internal_bleeding][lung_ruptured]</td>"
else
dat += "<td>[e.name]</td><td>-</td><td>-</td><td>Not Found</td>"
dat += "</tr>"
for(var/obj/item/organ/i in occupant.internal_organs)
var/mech = ""
if(i.status & ORGAN_ASSISTED)
mech = "Assisted:"
if(i.robotic >= ORGAN_ROBOT)
mech = "Mechanical:"
var/infection = "None"
switch (i.germ_level)
if (1 to INFECTION_LEVEL_ONE + 200)
infection = "Mild Infection:"
if (INFECTION_LEVEL_ONE + 200 to INFECTION_LEVEL_ONE + 300)
infection = "Mild Infection+:"
if (INFECTION_LEVEL_ONE + 300 to INFECTION_LEVEL_ONE + 400)
infection = "Mild Infection++:"
if (INFECTION_LEVEL_TWO to INFECTION_LEVEL_TWO + 200)
infection = "Acute Infection:"
if (INFECTION_LEVEL_TWO + 200 to INFECTION_LEVEL_TWO + 300)
infection = "Acute Infection+:"
if (INFECTION_LEVEL_TWO + 300 to INFINITY)
infection = "Acute Infection++:"
dat += "<tr>"
dat += "<td>[i.name]</td><td>N/A</td><td>[i.damage]</td><td>[infection]:[mech]</td><td></td>"
dat += "</tr>"
dat += "</table>"
if(occupant.sdisabilities & BLIND)
dat += "<font color='red'>Cataracts detected.</font><BR>"
if(occupant.disabilities & NEARSIGHTED)
dat += "<font color='red'>Retinal misalignment detected.</font><BR>"
else
dat += "\The [src] is empty."
else
dat = "<font color='red'> Error: No Body Scanner connected.</font>"
printing_text = dat