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17 lines
516 B
Plaintext
17 lines
516 B
Plaintext
//How far from the edge of overmap zlevel could randomly placed objects spawn
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#define OVERMAP_EDGE 2
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#define SHIP_SIZE_TINY 1
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#define SHIP_SIZE_SMALL 2
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#define SHIP_SIZE_LARGE 3
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//multipliers for max_speed to find 'slow' and 'fast' speeds for the ship
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#define SHIP_SPEED_SLOW 1/(40 SECONDS)
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#define SHIP_SPEED_FAST 3/(20 SECONDS)// 15 speed
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#define OVERMAP_WEAKNESS_NONE 0
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#define OVERMAP_WEAKNESS_FIRE 1
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#define OVERMAP_WEAKNESS_EMP 2
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#define OVERMAP_WEAKNESS_MINING 4
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#define OVERMAP_WEAKNESS_EXPLOSIVE 8
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