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https://github.com/CHOMPStation2/CHOMPStation2.git
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65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
// Modes for examine text output
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#define EXAMINE_MODE_SLIM "Slim"
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#define EXAMINE_MODE_VERBOSE "Verbose"
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#define EXAMINE_MODE_SWITCH_TO_PANEL "Switch To Panel"
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// Modes for parsing multilingual speech
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#define MULTILINGUAL_DEFAULT "Default"
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#define MULTILINGUAL_SPACE "Space"
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#define MULTILINGUAL_DOUBLE_DELIMITER "Double Delimiter"
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#define MULTILINGUAL_OFF "Single Language"
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#define MULTILINGUAL_MODE_MAX 4
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#define SAVE_RESET -1
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//randomised elements
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#define RANDOM_ANTAG_ONLY 1
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#define RANDOM_DISABLED 2
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#define RANDOM_ENABLED 3
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// randomise_appearance_prefs() and randomize_human_appearance() proc flags
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#define RANDOMIZE_SPECIES (1<<0)
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#define RANDOMIZE_NAME (1<<1)
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// Values for /datum/preference/savefile_identifier
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/// This preference is character specific.
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#define PREFERENCE_CHARACTER "character"
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/// This preference is account specific.
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#define PREFERENCE_PLAYER "player"
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// Values for /datum/preferences/current_tab
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/// Open the character preference window
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#define PREFERENCE_TAB_CHARACTER_PREFERENCES 0
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/// Open the game preferences window
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#define PREFERENCE_TAB_GAME_PREFERENCES 1
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/// These will be shown in the character sidebar, but at the bottom.
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#define PREFERENCE_CATEGORY_FEATURES "features"
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/// Any preferences that will show to the sides of the character in the setup menu.
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#define PREFERENCE_CATEGORY_CLOTHING "clothing"
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/// Preferences that will be put into the 3rd list, and are not contextual.
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#define PREFERENCE_CATEGORY_NON_CONTEXTUAL "non_contextual"
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/// Will be put under the game preferences window.
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#define PREFERENCE_CATEGORY_GAME_PREFERENCES "game_preferences"
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/// These will show in the list to the right of the character preview.
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#define PREFERENCE_CATEGORY_SECONDARY_FEATURES "secondary_features"
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/// These are preferences that are supplementary for main features,
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/// such as hair color being affixed to hair.
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#define PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES "supplemental_features"
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/// These preferences will not be rendered on the preferences page, and are practically invisible unless specifically rendered. Used for quirks, currently.
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#define PREFERENCE_CATEGORY_MANUALLY_RENDERED "manually_rendered_features"
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/// Emote switch preferences
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#define EMOTE_SOUND_NO_FREQ "Default"
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#define EMOTE_SOUND_VOICE_FREQ "Voice Frequency"
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#define EMOTE_SOUND_VOICE_LIST "Voice Sound"
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