mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
188 lines
6.7 KiB
Plaintext
188 lines
6.7 KiB
Plaintext
/obj/machinery/computer/shuttle_control
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name = "shuttle control console"
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desc = "Used to control a linked shuttle."
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icon_keyboard = "atmos_key"
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icon_screen = "shuttle"
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circuit = null
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var/shuttle_tag // Used to coordinate data in shuttle controller.
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var/hacked = 0 // Has been emagged, no access restrictions.
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var/skip_act = FALSE
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var/tgui_subtemplate = "ShuttleControlConsoleDefault"
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var/ai_control = TRUE //VOREStation Edit - AI/Borgs shouldn't really be flying off in ships without crew help //ChompStation Edit: Flying is better prevented by restricting the helm console if wanted. This is only an unnecessary nuisance that also breaks various other uses for the shuttle console.
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/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
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if(..(user))
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return
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//VOREStation Addition Start
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if(!ai_control && issilicon(user))
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to_chat(user, span_warning("Access Denied."))
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return TRUE
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//VOREStation Addition End
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//src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it.
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if(!allowed(user))
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to_chat(user, span_warning("Access Denied."))
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return 1
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tgui_interact(user)
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/obj/machinery/computer/shuttle_control/proc/shuttlerich_tgui_data(var/datum/shuttle/autodock/shuttle)
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var/shuttle_state
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switch(shuttle.moving_status)
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if(SHUTTLE_IDLE) shuttle_state = "idle"
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if(SHUTTLE_WARMUP) shuttle_state = "warmup"
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if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
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var/shuttle_status
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switch(shuttle.process_state)
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if(IDLE_STATE)
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var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
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if (shuttle.in_use)
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shuttle_status = "Busy."
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else if(cannot_depart)
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shuttle_status = cannot_depart
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else
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shuttle_status = "Standing-by at \the [shuttle.get_location_name()]."
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if(WAIT_LAUNCH, FORCE_LAUNCH)
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shuttle_status = "Shuttle has received command and will depart shortly."
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if(WAIT_ARRIVE)
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shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]."
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if(WAIT_FINISH)
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shuttle_status = "Arriving at destination now."
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return list(
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"shuttle_status" = shuttle_status,
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"shuttle_state" = shuttle_state,
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"has_docking" = shuttle.shuttle_docking_controller ? 1 : 0,
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"docking_status" = shuttle.shuttle_docking_controller?.get_docking_status(),
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"docking_override" = shuttle.shuttle_docking_controller?.override_enabled,
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"can_launch" = shuttle.can_launch(),
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"can_cancel" = shuttle.can_cancel(),
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"can_force" = shuttle.can_force(),
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"docking_codes" = shuttle.docking_codes,
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"subtemplate" = tgui_subtemplate,
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)
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// This is a subset of the actual checks; contains those that give messages to the user.
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// This enables us to give nice error messages as well as not even bother proceeding if we can't.
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/obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user)
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var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
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if(cannot_depart)
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to_chat(user, span_warning("[cannot_depart]"))
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if(shuttle.debug_logging)
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log_shuttle("Shuttle [shuttle] cannot depart [shuttle.current_location] because: [cannot_depart].")
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return FALSE
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if(!shuttle.next_location.is_valid(shuttle))
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to_chat(user, span_warning("Destination zone is invalid or obstructed."))
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if(shuttle.debug_logging)
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log_shuttle("Shuttle [shuttle] destination [shuttle.next_location] is invalid.")
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return FALSE
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return TRUE
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/obj/machinery/computer/shuttle_control/tgui_act(action, list/params, datum/tgui/ui)
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if(..())
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return TRUE
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if(skip_act)
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return
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add_fingerprint(ui.user)
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var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag]
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if(!istype(shuttle))
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to_chat(ui.user, span_warning("Unable to establish link with the shuttle."))
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return TRUE
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switch(action)
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if("move")
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if(can_move(shuttle, ui.user))
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shuttle.launch(src)
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return TRUE
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if("force")
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if(can_move(shuttle, ui.user))
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shuttle.force_launch(src)
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return TRUE
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if("cancel")
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shuttle.cancel_launch(src)
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return TRUE
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if("set_codes")
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var/newcode = tgui_input_text(ui.user, "Input new docking codes", "Docking codes", shuttle.docking_codes, MAX_NAME_LEN)
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newcode = sanitize(newcode,MAX_NAME_LEN)
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if(newcode && !..())
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shuttle.set_docking_codes(uppertext(newcode))
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return TRUE
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/obj/machinery/computer/shuttle_control/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ShuttleControl", "[shuttle_tag] Shuttle Control") // 470, 360
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ui.open()
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// We delegate populating data to another proc to make it easier for overriding types to add their data.
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/obj/machinery/computer/shuttle_control/tgui_data(mob/user)
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var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag]
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if(!istype(shuttle))
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to_chat(user, span_warning("Unable to establish link with the shuttle."))
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return
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return shuttlerich_tgui_data(shuttle)
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// Call to set the linked shuttle tag; override to add behaviour to shuttle tag changes
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/obj/machinery/computer/shuttle_control/proc/set_shuttle_tag(var/new_shuttle_tag)
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if(shuttle_tag == new_shuttle_tag)
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return FALSE
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shuttle_tag = new_shuttle_tag
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return TRUE
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/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
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if (!hacked)
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req_access = list()
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req_one_access = list()
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hacked = 1
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to_chat(user, "You short out the console's ID checking system. It's now available to everyone!")
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return 1
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/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
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visible_message("\The [Proj] ricochets off \the [src]!")
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/obj/machinery/computer/shuttle_control/ex_act()
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return
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/obj/machinery/computer/shuttle_control/emp_act()
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return
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GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/paper/dockingcodes)
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/hook/roundstart/proc/populate_dockingcodes()
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for(var/obj/item/paper/dockingcodes/dcp as anything in GLOB.papers_dockingcode)
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dcp.populate_info()
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return TRUE
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/obj/item/paper/dockingcodes
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name = "Docking Codes"
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var/codes_from_z = null //So you can put codes from the station other places to give to antags or whatever
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/obj/item/paper/dockingcodes/proc/populate_info()
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var/dockingcodes = null
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var/turf/T = get_turf(src)
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var/our_z
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if(T)
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our_z = T.z
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var/z_to_check = codes_from_z ? codes_from_z : our_z
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if(using_map.use_overmap)
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var/obj/effect/overmap/visitable/location = get_overmap_sector(z_to_check)
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if(location && location.docking_codes)
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dockingcodes = location.docking_codes
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if(!dockingcodes)
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info = "<center><h2>Daily Docking Codes</h2></center><br>The docking security system is down for maintenance. Please exercise caution when shuttles dock and depart."
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else
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info = "<center><h2>Daily Docking Codes</h2></center><br>The docking codes for this shift are '[dockingcodes]'.<br>These codes are secret, as they will allow hostile shuttles to dock with impunity if discovered.<br>"
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info_links = info
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icon_state = "paper_words"
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