Files
CHOMPStation2/code/controllers/master_controller.dm
2017-03-04 21:35:00 -05:00

88 lines
2.9 KiB
Plaintext

//simplified MC that is designed to fail when procs 'break'. When it fails it's just replaced with a new one.
//It ensures master_controller.process() is never doubled up by killing the MC (hence terminating any of its sleeping procs)
//WIP, needs lots of work still
var/global/datum/controller/game_controller/master_controller //Set in world.New()
var/global/controller_iteration = 0
var/global/last_tick_duration = 0
var/global/air_processing_killed = 0
var/global/pipe_processing_killed = 0
datum/controller/game_controller
var/list/shuttle_list // For debugging and VV
datum/controller/game_controller/New()
//There can be only one master_controller. Out with the old and in with the new.
if(master_controller != src)
log_debug("Rebuilding Master Controller")
if(istype(master_controller))
qdel(master_controller)
master_controller = src
if(!job_master)
job_master = new /datum/controller/occupations()
job_master.SetupOccupations()
job_master.LoadJobs("config/jobs.txt")
admin_notice("<span class='danger'>Job setup complete</span>", R_DEBUG)
if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase()
if(!syndicate_code_response) syndicate_code_response = generate_code_phrase()
datum/controller/game_controller/proc/setup()
world.tick_lag = config.Ticklag
spawn(20)
createRandomZlevel()
setup_objects()
setupgenetics()
SetupXenoarch()
transfer_controller = new
datum/controller/game_controller/proc/setup_objects()
admin_notice("<span class='danger'>Initializing objects</span>", R_DEBUG)
sleep(-1)
for(var/atom/movable/object in world)
if(isnull(object.gcDestroyed))
object.initialize()
admin_notice("<span class='danger'>Initializing areas</span>", R_DEBUG)
sleep(-1)
for(var/area/area in all_areas)
area.initialize()
admin_notice("<span class='danger'>Initializing pipe networks</span>", R_DEBUG)
sleep(-1)
for(var/obj/machinery/atmospherics/machine in machines)
machine.build_network()
admin_notice("<span class='danger'>Initializing atmos machinery.</span>", R_DEBUG)
sleep(-1)
for(var/obj/machinery/atmospherics/unary/U in machines)
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
var/obj/machinery/atmospherics/unary/vent_pump/T = U
T.broadcast_status()
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
T.broadcast_status()
// Set up antagonists.
populate_antag_type_list()
//Set up spawn points.
populate_spawn_points()
admin_notice("<span class='danger'>Initializing turbolifts</span>", R_DEBUG)
for(var/thing in turbolifts)
if(!deleted(thing))
var/obj/turbolift_map_holder/lift = thing
lift.initialize()
sleep(-1)
admin_notice("<span class='danger'>Initializations complete.</span>", R_DEBUG)
sleep(-1)