Files
CHOMPStation2/tools/HumanScissors/HumanScissors.dm
2021-06-22 22:17:02 +00:00

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/*
These are simple defaults for your project.
*/
world
fps = 25 // 25 frames per second
icon_size = 32 // 32x32 icon size by default
view = 6 // show up to 6 tiles outward from center (13x13 view)
// Make objects move 8 pixels per tick when walking
//usr << ftp(usr.working,"[usr.outfile].dmi")
mob
step_size = 8
obj
step_size = 8
/client/verb/split_sprites()
set name = "Begin The Decimation"
set desc = "Loads SpritesToSnip.dmi and cuts them with CookieCutter.dmi"
set category = "Here"
var/icon/SpritesToSnip = icon('SpritesToSnip.dmi')
var/icon/CookieCutter = icon('CookieCutter.dmi')
var/icon/RunningOutput = new ()
//For each original project
for(var/OriginalState in icon_states(SpritesToSnip))
//For each piece we're going to cut
for(var/CutterState in icon_states(CookieCutter))
//The fully assembled icon to cut
var/icon/Original = icon(SpritesToSnip,OriginalState)
//Our cookie cutter sprite
var/icon/Cutter = icon(CookieCutter,CutterState)
//We have to make these all black to cut with
Cutter.Blend(rgb(0,0,0),ICON_MULTIPLY)
//Blend with AND to cut
Original.Blend(Cutter,ICON_AND) //AND, not ADD
//Make a useful name
var/good_name = "[OriginalState]-[CutterState]"
//Add to the output with the good name
RunningOutput.Insert(Original,good_name)
//Give the output
usr << ftp(RunningOutput,"CutUpPeople.dmi")