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CHOMPStation2/code/modules/projectiles/ammunition/rounds_yw.dm
2020-07-20 22:12:01 -03:00

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/************************************************************************/
/*
# An explaination of the naming format for guns and ammo:
#
# a = Ammo, as in individual rounds of ammunition.
# b = Box, intended to have ammo taken out one at a time by hand.
# c = Clips, intended to reload magazines or guns quickly.
# m = Magazine, intended to hold rounds of ammo.
# s = Speedloaders, intended to reload guns quickly.
#
# Use this format, followed by the caliber. For example, a shotgun's caliber
# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
# for developers and in-game admins spawning these items, stick to this format.
# Likewise, when creating new rounds, the caliber variable should match whatever
# the name says.
#
# This comment is copied in magazines.dm as well.
*/
/************************************************************************/
///////// 7.92x57mm Mauser /////////
/obj/item/ammo_casing/a792x57m
desc = "A 7.92x57mm Mauser casing."
icon_state = "rifle-casing"
caliber = "mauser"
projectile_type = /obj/item/projectile/bullet/rifle/a762/lmg
/obj/item/projectile/bullet/rifle/a762/lmg
icon_state = "bullet_alt"