mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-03 22:13:50 +00:00
31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
/************************************************************************/
|
|
/*
|
|
# An explaination of the naming format for guns and ammo:
|
|
#
|
|
# a = Ammo, as in individual rounds of ammunition.
|
|
# b = Box, intended to have ammo taken out one at a time by hand.
|
|
# c = Clips, intended to reload magazines or guns quickly.
|
|
# m = Magazine, intended to hold rounds of ammo.
|
|
# s = Speedloaders, intended to reload guns quickly.
|
|
#
|
|
# Use this format, followed by the caliber. For example, a shotgun's caliber
|
|
# variable is "12g" as a result. Ergo, a shotgun round's path would have "a12g",
|
|
# or a magazine with shotgun shells would be "m12g" instead. To avoid confusion
|
|
# for developers and in-game admins spawning these items, stick to this format.
|
|
# Likewise, when creating new rounds, the caliber variable should match whatever
|
|
# the name says.
|
|
#
|
|
# This comment is copied in magazines.dm as well.
|
|
*/
|
|
/************************************************************************/
|
|
|
|
///////// 7.92x57mm Mauser /////////
|
|
|
|
/obj/item/ammo_casing/a792x57m
|
|
desc = "A 7.92x57mm Mauser casing."
|
|
icon_state = "rifle-casing"
|
|
caliber = "mauser"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a762/lmg
|
|
|
|
/obj/item/projectile/bullet/rifle/a762/lmg
|
|
icon_state = "bullet_alt" |