mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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145 lines
4.5 KiB
Plaintext
145 lines
4.5 KiB
Plaintext
/*
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Targeted spells (with the exception of dumbfire) select from all the mobs in the defined range
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Targeted spells have two useful flags: INCLUDEUSER and SELECTABLE. These are explained in setup.dm
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*/
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/spell/targeted //can mean aoe for mobs (limited/unlimited number) or one target mob
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var/max_targets = 1 //leave 0 for unlimited targets in range, more for limited number of casts (can all target one guy, depends on target_ignore_prev) in range
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var/target_ignore_prev = 1 //only important if max_targets > 1, affects if the spell can be cast multiple times at one person from one cast
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var/amt_weakened = 0
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var/amt_paralysis = 0
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var/amt_stunned = 0
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var/amt_dizziness = 0
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var/amt_confused = 0
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var/amt_stuttering = 0
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//set to negatives for healing
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var/amt_dam_fire = 0
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var/amt_dam_brute = 0
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var/amt_dam_oxy = 0
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var/amt_dam_tox = 0
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var/amt_eye_blind = 0
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var/amt_eye_blurry = 0
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var/list/compatible_mobs = list()
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/spell/targeted/choose_targets(mob/user = usr)
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var/list/targets = list()
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if(max_targets == 0) //unlimited
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if(range == -2)
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targets = living_mob_list
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else
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for(var/mob/living/target in view_or_range(range, holder, selection_type))
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targets += target
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else if(max_targets == 1) //single target can be picked
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if((range == 0 || range == -1) && spell_flags & INCLUDEUSER)
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targets += user
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/M in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && M == user)
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continue
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if(compatible_mobs && compatible_mobs.len)
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if(!is_type_in_list(M, compatible_mobs)) continue
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if(compatible_mobs && compatible_mobs.len && !is_type_in_list(M, compatible_mobs))
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continue
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possible_targets += M
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if(possible_targets.len)
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if(spell_flags & SELECTABLE) //if we are allowed to choose. see setup.dm for details
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var/mob/temp_target = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
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if(temp_target)
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targets += temp_target
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else
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targets += pick(possible_targets)
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//Adds a safety check post-input to make sure those targets are actually in range.
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else
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var/list/possible_targets = list()
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var/list/starting_targets
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if(range == -2)
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starting_targets = living_mob_list
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else
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starting_targets = view_or_range(range, holder, selection_type)
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for(var/mob/living/target in starting_targets)
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if(!(spell_flags & INCLUDEUSER) && target == user)
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continue
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if(compatible_mobs && !is_type_in_list(target, compatible_mobs))
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continue
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possible_targets += target
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if(spell_flags & SELECTABLE)
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for(var/i = 1; i<=max_targets, i++)
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if(!possible_targets.len)
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break
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var/mob/M = tgui_input_list(user, "Choose the target for the spell.", "Targeting", possible_targets)
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if(!M)
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break
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if(range != -2)
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if(!(M in view_or_range(range, holder, selection_type)))
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continue
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targets += M
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possible_targets -= M
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else
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for(var/i=1,i<=max_targets,i++)
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if(!possible_targets.len)
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break
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if(target_ignore_prev)
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var/target = pick(possible_targets)
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possible_targets -= target
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targets += target
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else
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targets += pick(possible_targets)
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if(!(spell_flags & INCLUDEUSER) && (user in targets))
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targets -= user
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if(compatible_mobs && compatible_mobs.len)
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for(var/mob/living/target in targets) //filters out all the non-compatible mobs
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if(!is_type_in_list(target, compatible_mobs))
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targets -= target
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return targets
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/spell/targeted/cast(var/list/targets, mob/user)
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for(var/mob/living/target in targets)
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if(range >= 0)
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if(!(target in view_or_range(range, holder, selection_type))) //filter at time of casting
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targets -= target
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continue
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apply_spell_damage(target)
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/spell/targeted/proc/apply_spell_damage(mob/living/target)
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target.adjustBruteLoss(amt_dam_brute)
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target.adjustFireLoss(amt_dam_fire)
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target.adjustToxLoss(amt_dam_tox)
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target.adjustOxyLoss(amt_dam_oxy)
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//disabling
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target.Weaken(amt_weakened)
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target.Paralyse(amt_paralysis)
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target.Stun(amt_stunned)
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if(amt_weakened || amt_paralysis || amt_stunned)
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if(target.buckled)
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target.buckled = null
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target.Blind(amt_eye_blind)
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target.eye_blurry += amt_eye_blurry
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target.dizziness += amt_dizziness
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target.Confuse(amt_confused)
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target.stuttering += amt_stuttering |