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https://github.com/CHOMPStation2/CHOMPStation2.git
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* Laser pointers Adds laser pointers, ported from tg/oldaurora (but heavily modified). They can be found in the loadout, as well as made by science. Science can also upgrade them, which makes them occasionally useful for blinding people, too. The bugfixes which make several of the features work properly will come in a separate commit. * Three fixes Cats now have resting sprites for all 4 directions, instead of just east. This was needed to make cats look like they're pouncing on the laser dot. Cameras can now be EMPed more than once, and EMPs actually are able to disable them now. This was needed for the shining lasers into cameras feature. Flash_eyes() now actually displays a flashing animation on your screen when you get flashed (except for silicons, who for some reason are excluded from this unless EMPed). This was needed for laser pointers to have a temporary "blinding" effect when shone into someone's eyes. (removes errant debug message too, whoops) * Nerf Reduced chances of laser pointers doing anything useful on silicons. Also, fixes a duplicated proc, oops. * Requested changes Minor changes as requested - 'cell' to 'diode', view() to viewers(), range() to viewers(). Stops buckled or dead cats from reacting to laser pointers. Zombie cats are fun, but no. Also, does another small nerf to the effects on silicons.
1906 lines
68 KiB
Plaintext
1906 lines
68 KiB
Plaintext
/***************************************************************
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** Design Datums **
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** All the data for building stuff and tracking reliability. **
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***************************************************************/
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/*
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For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
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you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
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they are simply references used as part of a "has materials?" type proc. They all start with a to denote that they aren't reagents.
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The currently supporting non-reagent materials:
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Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
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Design Guidlines
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- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
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- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
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other types of metals and chemistry for reagents).
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*/
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//Note: More then one of these can be added to a design.
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/datum/design //Datum for object designs, used in construction
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var/name = null //Name of the created object. If null it will be 'guessed' from build_path if possible.
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var/desc = null //Description of the created object. If null it will use group_desc and name where applicable.
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var/item_name = null //An item name before it is modified by various name-modifying procs
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var/id = "id" //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols.
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var/list/req_tech = list() //IDs of that techs the object originated from and the minimum level requirements.
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var/build_type = null //Flag as to what kind machine the design is built in. See defines.
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var/list/materials = list() //List of materials. Format: "id" = amount.
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var/list/chemicals = list() //List of chemicals.
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var/build_path = null //The path of the object that gets created.
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var/time = 10 //How many ticks it requires to build
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var/category = null //Primarily used for Mech Fabricators, but can be used for anything.
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var/sort_string = "ZZZZZ" //Sorting order
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/datum/design/New()
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..()
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item_name = name
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AssembleDesignInfo()
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//These procs are used in subtypes for assigning names and descriptions dynamically
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/datum/design/proc/AssembleDesignInfo()
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AssembleDesignName()
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AssembleDesignDesc()
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return
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/datum/design/proc/AssembleDesignName()
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if(!name && build_path) //Get name from build path if posible
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var/atom/movable/A = build_path
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name = initial(A.name)
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item_name = name
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return
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/datum/design/proc/AssembleDesignDesc()
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if(!desc) //Try to make up a nice description if we don't have one
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desc = "Allows for the construction of \a [item_name]."
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return
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//Returns a new instance of the item for this design
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//This is to allow additional initialization to be performed, including possibly additional contructor arguments.
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/datum/design/proc/Fabricate(var/newloc, var/fabricator)
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return new build_path(newloc)
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/datum/design/item
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build_type = PROTOLATHE
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/datum/design/item/design_disk
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name = "Design Storage Disk"
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desc = "Produce additional disks for storing device designs."
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id = "design_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/design_disk
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sort_string = "GAAAA"
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/datum/design/item/tech_disk
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name = "Technology Data Storage Disk"
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desc = "Produce additional disks for storing technology data."
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id = "tech_disk"
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req_tech = list(TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 10)
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build_path = /obj/item/weapon/disk/tech_disk
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sort_string = "GAAAB"
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/datum/design/item/stock_part
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build_type = PROTOLATHE
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/datum/design/item/stock_part/AssembleDesignName()
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..()
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name = "Component design ([item_name])"
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/datum/design/item/stock_part/AssembleDesignDesc()
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if(!desc)
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desc = "A stock part used in the construction of various devices."
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/datum/design/item/stock_part/basic_capacitor
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id = "basic_capacitor"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor
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sort_string = "CAAAA"
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/datum/design/item/stock_part/adv_capacitor
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id = "adv_capacitor"
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req_tech = list(TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/weapon/stock_parts/capacitor/adv
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sort_string = "CAAAB"
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/datum/design/item/stock_part/super_capacitor
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id = "super_capacitor"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50, "gold" = 20)
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build_path = /obj/item/weapon/stock_parts/capacitor/super
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sort_string = "CAAAC"
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/datum/design/item/stock_part/micro_mani
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id = "micro_mani"
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req_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator
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sort_string = "CAABA"
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/datum/design/item/stock_part/nano_mani
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id = "nano_mani"
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req_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/nano
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sort_string = "CAABB"
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/datum/design/item/stock_part/pico_mani
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id = "pico_mani"
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req_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 30)
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build_path = /obj/item/weapon/stock_parts/manipulator/pico
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sort_string = "CAABC"
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/datum/design/item/stock_part/basic_matter_bin
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id = "basic_matter_bin"
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req_tech = list(TECH_MATERIAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin
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sort_string = "CAACA"
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/datum/design/item/stock_part/adv_matter_bin
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id = "adv_matter_bin"
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req_tech = list(TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/adv
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sort_string = "CAACB"
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/datum/design/item/stock_part/super_matter_bin
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id = "super_matter_bin"
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req_tech = list(TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 80)
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build_path = /obj/item/weapon/stock_parts/matter_bin/super
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sort_string = "CAACC"
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/datum/design/item/stock_part/basic_micro_laser
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id = "basic_micro_laser"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser
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sort_string = "CAADA"
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/datum/design/item/stock_part/high_micro_laser
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id = "high_micro_laser"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/micro_laser/high
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sort_string = "CAADB"
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/datum/design/item/stock_part/ultra_micro_laser
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id = "ultra_micro_laser"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10, "glass" = 20, "uranium" = 10)
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build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
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sort_string = "CAADC"
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/datum/design/item/stock_part/basic_sensor
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id = "basic_sensor"
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req_tech = list(TECH_MAGNET = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module
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sort_string = "CAAEA"
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/datum/design/item/stock_part/adv_sensor
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id = "adv_sensor"
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req_tech = list(TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20)
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build_path = /obj/item/weapon/stock_parts/scanning_module/adv
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sort_string = "CAAEB"
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/datum/design/item/stock_part/phasic_sensor
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id = "phasic_sensor"
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req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 20, "silver" = 10)
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build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
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sort_string = "CAAEC"
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/datum/design/item/stock_part/RPED
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name = "Rapid Part Exchange Device"
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desc = "Special mechanical module made to store, sort, and apply standard machine parts."
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id = "rped"
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req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 15000, "glass" = 5000)
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build_path = /obj/item/weapon/storage/part_replacer
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sort_string = "CBAAA"
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/datum/design/item/powercell
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build_type = PROTOLATHE | MECHFAB
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/datum/design/item/powercell/AssembleDesignName()
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name = "Power Cell Model ([item_name])"
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/datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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var/obj/item/weapon/cell/C = build_path
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desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
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/datum/design/item/powercell/Fabricate()
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var/obj/item/weapon/cell/C = ..()
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C.charge = 0 //shouldn't produce power out of thin air.
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return C
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/datum/design/item/powercell/basic
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name = "basic"
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build_type = PROTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list(TECH_POWER = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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sort_string = "DAAAA"
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/datum/design/item/powercell/high
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name = "high-capacity"
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build_type = PROTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list(TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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sort_string = "DAAAB"
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/datum/design/item/powercell/super
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name = "super-capacity"
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id = "super_cell"
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req_tech = list(TECH_POWER = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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sort_string = "DAAAC"
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/datum/design/item/powercell/hyper
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 400, "gold" = 150, "silver" = 150, "glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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sort_string = "DAAAD"
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/datum/design/item/powercell/device
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name = "device"
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build_type = PROTOLATHE
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id = "device"
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materials = list(DEFAULT_WALL_MATERIAL = 350, "glass" = 25)
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build_path = /obj/item/weapon/cell/device
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category = "Misc"
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sort_string = "DAABA"
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/datum/design/item/powercell/weapon
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name = "weapon"
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build_type = PROTOLATHE
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id = "weapon"
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materials = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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build_path = /obj/item/weapon/cell/device/weapon
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category = "Misc"
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sort_string = "DAABB"
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/datum/design/item/hud
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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/datum/design/item/hud/AssembleDesignName()
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..()
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name = "HUD glasses prototype ([item_name])"
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/datum/design/item/hud/AssembleDesignDesc()
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desc = "Allows for the construction of \a [item_name] HUD glasses."
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/datum/design/item/hud/health
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name = "health scanner"
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id = "health_hud"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 3)
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build_path = /obj/item/clothing/glasses/hud/health
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sort_string = "GAAAA"
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/datum/design/item/hud/security
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name = "security records"
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id = "security_hud"
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req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
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build_path = /obj/item/clothing/glasses/hud/security
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sort_string = "GAAAB"
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/datum/design/item/hud/mesons
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name = "Optical meson scanners design"
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desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
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id = "mesons"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
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build_path = /obj/item/clothing/glasses/meson
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sort_string = "GAAAC"
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/datum/design/item/weapon/mining/AssembleDesignName()
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..()
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name = "Mining equipment design ([item_name])"
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/datum/design/item/weapon/mining/jackhammer
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id = "jackhammer"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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sort_string = "KAAAA"
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/datum/design/item/weapon/mining/drill
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id = "drill"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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sort_string = "KAAAB"
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/datum/design/item/weapon/mining/plasmacutter
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id = "plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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sort_string = "KAAAC"
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/datum/design/item/weapon/mining/pick_diamond
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id = "pick_diamond"
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req_tech = list(TECH_MATERIAL = 6)
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materials = list("diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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sort_string = "KAAAD"
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/datum/design/item/weapon/mining/drill_diamond
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id = "drill_diamond"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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sort_string = "KAAAE"
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/datum/design/item/device/depth_scanner
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desc = "Used to check spatial depth and density of rock outcroppings."
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id = "depth_scanner"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000)
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build_path = /obj/item/device/depth_scanner
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sort_string = "KAAAF"
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///////////////////////////////////
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/////////Shield Generators/////////
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///////////////////////////////////
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/datum/design/circuit/shield
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req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
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materials = list("$glass" = 2000, "sacid" = 20, "$phoron" = 10000, "$diamond" = 5000, "$gold" = 10000)
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/datum/design/item/medical
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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/datum/design/item/medical/AssembleDesignName()
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..()
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name = "Biotech device prototype ([item_name])"
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/datum/design/item/medical/robot_scanner
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desc = "A hand-held scanner able to diagnose robotic injuries."
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id = "robot_scanner"
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req_tech = list(TECH_MAGNET = 3, TECH_BIO = 2, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 200)
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build_path = /obj/item/device/robotanalyzer
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sort_string = "MACFA"
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/datum/design/item/medical/mass_spectrometer
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desc = "A device for analyzing chemicals in blood."
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id = "mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
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build_path = /obj/item/device/mass_spectrometer
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sort_string = "MACAA"
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/datum/design/item/medical/adv_mass_spectrometer
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desc = "A device for analyzing chemicals in blood and their quantities."
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id = "adv_mass_spectrometer"
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req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
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build_path = /obj/item/device/mass_spectrometer/adv
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sort_string = "MACAB"
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/datum/design/item/medical/reagent_scanner
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desc = "A device for identifying chemicals."
|
|
id = "reagent_scanner"
|
|
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 2)
|
|
build_path = /obj/item/device/reagent_scanner
|
|
sort_string = "MACBA"
|
|
|
|
/datum/design/item/medical/adv_reagent_scanner
|
|
desc = "A device for identifying chemicals and their proportions."
|
|
id = "adv_reagent_scanner"
|
|
req_tech = list(TECH_BIO = 2, TECH_MAGNET = 4)
|
|
build_path = /obj/item/device/reagent_scanner/adv
|
|
sort_string = "MACBB"
|
|
|
|
/datum/design/item/beaker/AssembleDesignName()
|
|
name = "Beaker prototype ([item_name])"
|
|
|
|
/datum/design/item/beaker/noreact
|
|
name = "cryostasis"
|
|
desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units."
|
|
id = "splitbeaker"
|
|
req_tech = list(TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
|
|
sort_string = "MADAA"
|
|
|
|
/datum/design/item/beaker/bluespace
|
|
name = TECH_BLUESPACE
|
|
desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units."
|
|
id = "bluespacebeaker"
|
|
req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000, "phoron" = 3000, "diamond" = 500)
|
|
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
|
|
sort_string = "MADAB"
|
|
|
|
/datum/design/item/medical/nanopaste
|
|
desc = "A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery."
|
|
id = "nanopaste"
|
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/stack/nanopaste
|
|
sort_string = "MBAAA"
|
|
|
|
/datum/design/item/medical/scalpel_laser1
|
|
name = "Basic Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
|
|
id = "scalpel_laser1"
|
|
req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser1
|
|
sort_string = "MBBAA"
|
|
|
|
/datum/design/item/medical/scalpel_laser2
|
|
name = "Improved Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
|
|
id = "scalpel_laser2"
|
|
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser2
|
|
sort_string = "MBBAB"
|
|
|
|
/datum/design/item/medical/scalpel_laser3
|
|
name = "Advanced Laser Scalpel"
|
|
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
|
|
id = "scalpel_laser3"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
|
|
build_path = /obj/item/weapon/surgical/scalpel/laser3
|
|
sort_string = "MBBAC"
|
|
|
|
/datum/design/item/medical/scalpel_manager
|
|
name = "Incision Management System"
|
|
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
|
|
id = "scalpel_manager"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
|
|
build_path = /obj/item/weapon/surgical/scalpel/manager
|
|
sort_string = "MBBAD"
|
|
|
|
/datum/design/item/medical/bone_clamp
|
|
name = "Bone Clamp"
|
|
desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
|
|
id = "bone_clamp"
|
|
req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
|
|
build_path = /obj/item/weapon/surgical/bone_clamp
|
|
sort_string = "MBBAE"
|
|
|
|
/datum/design/item/medical/advanced_roller
|
|
name = "advanced roller bed"
|
|
desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
|
|
id = "roller_bed"
|
|
req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000)
|
|
build_path = /obj/item/roller/adv
|
|
sort_string = "MBBAF"
|
|
|
|
/datum/design/item/medical/improved_analyzer
|
|
name = "improved health analyzer"
|
|
desc = "A prototype version of the regular health analyzer, able to distinguish the location of more serious injuries as well as accurately determine radiation levels."
|
|
id = "improved_analyzer"
|
|
req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1500)
|
|
build_path = /obj/item/device/healthanalyzer/improved
|
|
sort_string = "MBBAG"
|
|
|
|
/datum/design/item/implant
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/implant/AssembleDesignName()
|
|
..()
|
|
name = "Implantable biocircuit design ([item_name])"
|
|
|
|
/datum/design/item/implant/chemical
|
|
name = "chemical"
|
|
id = "implant_chem"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/chem
|
|
sort_string = "MFAAA"
|
|
|
|
/datum/design/item/implant/freedom
|
|
name = "freedom"
|
|
id = "implant_free"
|
|
req_tech = list(TECH_ILLEGAL = 2, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/implantcase/freedom
|
|
sort_string = "MFAAB"
|
|
|
|
/datum/design/item/weapon/AssembleDesignName()
|
|
..()
|
|
name = "Weapon prototype ([item_name])"
|
|
|
|
/datum/design/item/weapon/AssembleDesignDesc()
|
|
if(!desc)
|
|
if(build_path)
|
|
var/obj/item/I = build_path
|
|
desc = initial(I.desc)
|
|
..()
|
|
|
|
/datum/design/item/weapon/stunrevolver
|
|
id = "stunrevolver"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/weapon/gun/energy/stunrevolver
|
|
sort_string = "TAAAA"
|
|
|
|
/datum/design/item/weapon/nuclear_gun
|
|
id = "nuclear_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/gun/nuclear
|
|
sort_string = "TAAAB"
|
|
|
|
/datum/design/item/weapon/lasercannon
|
|
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
|
|
id = "lasercannon"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
|
|
build_path = /obj/item/weapon/gun/energy/lasercannon
|
|
sort_string = "TAAAC"
|
|
|
|
/datum/design/item/weapon/phoronpistol
|
|
id = "ppistol"
|
|
req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/toxgun
|
|
sort_string = "TAAAD"
|
|
|
|
/datum/design/item/weapon/decloner
|
|
id = "decloner"
|
|
req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
|
|
materials = list("gold" = 5000,"uranium" = 10000)
|
|
build_path = /obj/item/weapon/gun/energy/decloner
|
|
sort_string = "TAAAE"
|
|
|
|
/datum/design/item/weapon/smg
|
|
id = "smg"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
|
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
|
sort_string = "TAABA"
|
|
|
|
/datum/design/item/weapon/ammo_9mm
|
|
id = "ammo_9mm"
|
|
req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
|
|
build_path = /obj/item/ammo_magazine/box/c9mm
|
|
sort_string = "TAACA"
|
|
|
|
/datum/design/item/weapon/stunshell
|
|
desc = "A stunning shell for a shotgun."
|
|
id = "stunshell"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
|
build_path = /obj/item/ammo_casing/a12g/stunshell
|
|
sort_string = "TAACB"
|
|
|
|
/datum/design/item/weapon/chemsprayer
|
|
desc = "An advanced chem spraying device."
|
|
id = "chemsprayer"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
|
|
sort_string = "TABAA"
|
|
|
|
/datum/design/item/weapon/rapidsyringe
|
|
id = "rapidsyringe"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
|
|
build_path = /obj/item/weapon/gun/launcher/syringe/rapid
|
|
sort_string = "TABAB"
|
|
|
|
/datum/design/item/weapon/temp_gun
|
|
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
|
|
id = "temp_gun"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
|
|
build_path = /obj/item/weapon/gun/energy/temperature
|
|
sort_string = "TABAC"
|
|
|
|
/datum/design/item/weapon/large_grenade
|
|
id = "large_Grenade"
|
|
req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
|
sort_string = "TACAA"
|
|
|
|
/datum/design/item/weapon/dartgun
|
|
desc = "A gun that fires small hollow chemical-payload darts."
|
|
id = "dartgun_r"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
|
|
build_path = /obj/item/weapon/gun/projectile/dartgun/research
|
|
sort_string = "TACAB"
|
|
|
|
/datum/design/item/weapon/dartgunmag_small
|
|
id = "dartgun_mag_s"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
|
|
build_path = /obj/item/ammo_magazine/chemdart/small
|
|
sort_string = "TACAC"
|
|
|
|
/datum/design/item/weapon/dartgun_ammo_small
|
|
id = "dartgun_ammo_s"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
|
|
build_path = /obj/item/ammo_casing/chemdart/small
|
|
sort_string = "TACAD"
|
|
|
|
/datum/design/item/weapon/dartgunmag_med
|
|
id = "dartgun_mag_m"
|
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
|
|
build_path = /obj/item/ammo_magazine/chemdart
|
|
sort_string = "TACAE"
|
|
|
|
/datum/design/item/weapon/dartgun_ammo_med
|
|
id = "dartgun_ammo_m"
|
|
req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
|
|
build_path = /obj/item/ammo_casing/chemdart
|
|
sort_string = "TACAF"
|
|
|
|
/datum/design/item/weapon/fuelrod
|
|
id = "fuelrod_gun"
|
|
req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
|
|
build_path = /obj/item/weapon/gun/magnetic/fuelrod
|
|
sort_string = "TACBA"
|
|
|
|
/datum/design/item/weapon/flora_gun
|
|
id = "flora_gun"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
|
|
build_path = /obj/item/weapon/gun/energy/floragun
|
|
sort_string = "TBAAA"
|
|
|
|
/datum/design/item/weapon/slimebation
|
|
id = "slimebation"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/weapon/melee/baton/slime
|
|
sort_string = "TBAAB"
|
|
|
|
/datum/design/item/weapon/slimetaser
|
|
id = "slimetaser"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/weapon/gun/energy/taser/xeno
|
|
sort_string = "TBAAC"
|
|
|
|
/datum/design/item/stock_part/subspace_ansible
|
|
id = "s-ansible"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 80, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/ansible
|
|
sort_string = "UAAAA"
|
|
|
|
/datum/design/item/stock_part/hyperwave_filter
|
|
id = "s-filter"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 40, "silver" = 10)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/sub_filter
|
|
sort_string = "UAAAB"
|
|
|
|
/datum/design/item/stock_part/subspace_amplifier
|
|
id = "s-amplifier"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 30, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
|
|
sort_string = "UAAAC"
|
|
|
|
/datum/design/item/stock_part/subspace_treatment
|
|
id = "s-treatment"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "silver" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/treatment
|
|
sort_string = "UAAAD"
|
|
|
|
/datum/design/item/stock_part/subspace_analyzer
|
|
id = "s-analyzer"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10, "gold" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
|
|
sort_string = "UAAAE"
|
|
|
|
/datum/design/item/stock_part/subspace_crystal
|
|
id = "s-crystal"
|
|
req_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
|
materials = list("glass" = 1000, "silver" = 20, "gold" = 20)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/crystal
|
|
sort_string = "UAAAF"
|
|
|
|
/datum/design/item/stock_part/subspace_transmitter
|
|
id = "s-transmitter"
|
|
req_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
|
materials = list("glass" = 100, "silver" = 10, "uranium" = 15)
|
|
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
|
|
sort_string = "UAAAG"
|
|
|
|
/datum/design/item/device/ano_scanner
|
|
name = "Alden-Saraspova counter"
|
|
id = "ano_scanner"
|
|
desc = "Aids in triangulation of exotic particles."
|
|
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000)
|
|
build_path = /obj/item/device/ano_scanner
|
|
sort_string = "UAAAH"
|
|
|
|
/datum/design/item/light_replacer
|
|
name = "Light replacer"
|
|
desc = "A device to automatically replace lights. Refill with working lightbulbs."
|
|
id = "light_replacer"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
|
|
build_path = /obj/item/device/lightreplacer
|
|
sort_string = "VAAAH"
|
|
|
|
datum/design/item/laserpointer
|
|
name = "laser pointer"
|
|
desc = "Don't shine it in your eyes!"
|
|
id = "laser_pointer"
|
|
req_tech = list(TECH_MAGNET = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 100, "glass" = 50)
|
|
build_path = /obj/item/device/laser_pointer
|
|
sort_string = "VAAAI"
|
|
|
|
/datum/design/item/paicard
|
|
name = "'pAI', personal artificial intelligence device"
|
|
id = "paicard"
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 500, DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/device/paicard
|
|
sort_string = "VABAI"
|
|
|
|
/datum/design/item/communicator
|
|
name = "Communicator"
|
|
id = "communicator"
|
|
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500)
|
|
build_path = /obj/item/device/communicator
|
|
sort_string = "VABAJ"
|
|
|
|
/datum/design/item/intellicard
|
|
name = "'intelliCore', AI preservation and transportation system"
|
|
desc = "Allows for the construction of an intelliCore."
|
|
id = "intellicore"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
materials = list("glass" = 1000, "gold" = 200)
|
|
build_path = /obj/item/device/aicard
|
|
sort_string = "VACAA"
|
|
|
|
/datum/design/item/dronebrain
|
|
name = "Robotic intelligence circuit"
|
|
id = "dronebrain"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 5, TECH_DATA = 4)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500)
|
|
build_path = /obj/item/device/mmi/digital/robot
|
|
category = "Misc"
|
|
sort_string = "VACAC"
|
|
|
|
/datum/design/item/posibrain
|
|
name = "Positronic brain"
|
|
id = "posibrain"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
|
build_path = /obj/item/device/mmi/digital/posibrain
|
|
category = "Misc"
|
|
sort_string = "VACAB"
|
|
|
|
/datum/design/item/mmi
|
|
name = "Man-machine interface"
|
|
id = "mmi"
|
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
|
build_type = PROTOLATHE | PROSFAB
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500)
|
|
build_path = /obj/item/device/mmi
|
|
category = "Misc"
|
|
sort_string = "VACBA"
|
|
|
|
/datum/design/item/beacon
|
|
name = "Bluespace tracking beacon design"
|
|
id = "beacon"
|
|
req_tech = list(TECH_BLUESPACE = 1)
|
|
materials = list (DEFAULT_WALL_MATERIAL = 20, "glass" = 10)
|
|
build_path = /obj/item/device/radio/beacon
|
|
sort_string = "VADAA"
|
|
|
|
/datum/design/item/gps
|
|
name = "Triangulating device design"
|
|
desc = "Triangulates approximate co-ordinates using a nearby satellite network."
|
|
id = "gps"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_DATA = 2, TECH_BLUESPACE = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/device/gps
|
|
sort_string = "VADAB"
|
|
|
|
/datum/design/item/beacon_locator
|
|
name = "Beacon tracking pinpointer"
|
|
desc = "Used to scan and locate signals on a particular frequency."
|
|
id = "beacon_locator"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 500)
|
|
build_path = /obj/item/device/beacon_locator
|
|
sort_string = "VADAC"
|
|
|
|
/datum/design/item/bag_holding
|
|
name = "'Bag of Holding', an infinite capacity bag prototype"
|
|
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
|
id = "bag_holding"
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
|
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
|
build_path = /obj/item/weapon/storage/backpack/holding
|
|
sort_string = "VAEAA"
|
|
|
|
/datum/design/item/dufflebag_holding
|
|
name = "'DuffleBag of Holding', an infinite capacity dufflebag prototype"
|
|
desc = "A minaturized prototype of the popular Bag of Holding, the Dufflebag of Holding is, functionally, identical to the bag of holding, but comes in a more stylish and compact form."
|
|
id = "dufflebag_holding"
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
|
|
materials = list("gold" = 3000, "diamond" = 1500, "uranium" = 250)
|
|
build_path = /obj/item/weapon/storage/backpack/holding/duffle
|
|
sort_string = "VAEAB"
|
|
|
|
/datum/design/item/binaryencrypt
|
|
name = "Binary encryption key"
|
|
desc = "Allows for deciphering the binary channel on-the-fly."
|
|
id = "binaryencrypt"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "glass" = 300)
|
|
build_path = /obj/item/device/encryptionkey/binary
|
|
sort_string = "VASAA"
|
|
|
|
/datum/design/item/chameleon
|
|
name = "Holographic equipment kit"
|
|
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
|
id = "chameleon"
|
|
req_tech = list(TECH_ILLEGAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
|
sort_string = "VASBA"
|
|
|
|
/datum/design/item/experimental_welder
|
|
name = "Experimental welding tool"
|
|
desc = "A welding tool that generate fuel for itself."
|
|
id = "expwelder"
|
|
req_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3, TECH_MATERIAL = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120, "phoron" = 100)
|
|
build_path = /obj/item/weapon/weldingtool/experimental
|
|
sort_string = "VASCA"
|
|
|
|
/datum/design/item/hand_drill
|
|
name = "Hand drill"
|
|
desc = "A simple powered hand drill."
|
|
id = "handdrill"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
|
build_path = /obj/item/weapon/screwdriver/power
|
|
sort_string = "VASDA"
|
|
|
|
/datum/design/item/jaws_life
|
|
name = "Jaws of life"
|
|
desc = "A set of jaws of life, compressed through the magic of science."
|
|
id = "jawslife"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 300, "silver" = 100)
|
|
build_path = /obj/item/weapon/crowbar/power
|
|
sort_string = "VASEA"
|
|
|
|
/datum/design/item/device/t_scanner_upg
|
|
name = "Upgraded T-ray Scanner"
|
|
desc = "An upgraded version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
|
id = "upgradedtscanner"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500, "phoron" = 150)
|
|
build_path = /obj/item/device/t_scanner/upgraded
|
|
sort_string = "VASSA"
|
|
|
|
|
|
/datum/design/item/device/t_scanner_adv
|
|
name = "Advanced T-ray Scanner"
|
|
desc = "An advanced version of the terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
|
id = "advancedtscanner"
|
|
req_tech = list(TECH_MAGNET = 6, TECH_ENGINEERING = 6, TECH_MATERIAL = 6)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 1250, "phoron" = 500, "silver" = 50)
|
|
build_path = /obj/item/device/t_scanner/advanced
|
|
sort_string = "VASSB"
|
|
/*
|
|
CIRCUITS BELOW
|
|
*/
|
|
|
|
/datum/design/circuit
|
|
build_type = IMPRINTER
|
|
req_tech = list(TECH_DATA = 2)
|
|
materials = list("glass" = 2000)
|
|
chemicals = list("sacid" = 20)
|
|
time = 5
|
|
|
|
/datum/design/circuit/AssembleDesignName()
|
|
..()
|
|
if(build_path)
|
|
var/obj/item/weapon/circuitboard/C = build_path
|
|
if(initial(C.board_type) == "machine")
|
|
name = "Machine circuit design ([item_name])"
|
|
else if(initial(C.board_type) == "computer")
|
|
name = "Computer circuit design ([item_name])"
|
|
else
|
|
name = "Circuit design ([item_name])"
|
|
|
|
/datum/design/circuit/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [item_name] circuit board."
|
|
|
|
/datum/design/circuit/arcademachine
|
|
name = "battle arcade machine"
|
|
id = "arcademachine"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/battle
|
|
sort_string = "MAAAA"
|
|
|
|
/datum/design/circuit/oriontrail
|
|
name = "orion trail arcade machine"
|
|
id = "oriontrail"
|
|
req_tech = list(TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
|
|
sort_string = "MAAAA"
|
|
|
|
/datum/design/circuit/jukebox
|
|
name = "jukebox"
|
|
id = "jukebox"
|
|
req_tech = list(TECH_MAGNET = 2, TECH_DATA = 1)
|
|
build_path = /obj/item/weapon/circuitboard/jukebox
|
|
sort_string = "MAAAB"
|
|
|
|
/datum/design/circuit/seccamera
|
|
name = "security camera monitor"
|
|
id = "seccamera"
|
|
build_path = /obj/item/weapon/circuitboard/security
|
|
sort_string = "DAAAA"
|
|
|
|
/datum/design/circuit/secdata
|
|
name = "security records console"
|
|
id = "sec_data"
|
|
build_path = /obj/item/weapon/circuitboard/secure_data
|
|
sort_string = "DABAA"
|
|
|
|
/datum/design/circuit/prisonmanage
|
|
name = "prisoner management console"
|
|
id = "prisonmanage"
|
|
build_path = /obj/item/weapon/circuitboard/prisoner
|
|
sort_string = "DACAA"
|
|
|
|
/datum/design/circuit/med_data
|
|
name = "medical records console"
|
|
id = "med_data"
|
|
build_path = /obj/item/weapon/circuitboard/med_data
|
|
sort_string = "FAAAA"
|
|
|
|
/datum/design/circuit/operating
|
|
name = "patient monitoring console"
|
|
id = "operating"
|
|
build_path = /obj/item/weapon/circuitboard/operating
|
|
sort_string = "FACAA"
|
|
|
|
/datum/design/circuit/scan_console
|
|
name = "DNA machine"
|
|
id = "scan_console"
|
|
build_path = /obj/item/weapon/circuitboard/scan_consolenew
|
|
sort_string = "FAGAA"
|
|
|
|
/datum/design/circuit/clonecontrol
|
|
name = "cloning control console"
|
|
id = "clonecontrol"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/cloning
|
|
sort_string = "FAGAC"
|
|
|
|
/datum/design/circuit/clonepod
|
|
name = "clone pod"
|
|
id = "clonepod"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonepod
|
|
sort_string = "FAGAE"
|
|
|
|
/datum/design/circuit/clonescanner
|
|
name = "cloning scanner"
|
|
id = "clonescanner"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/clonescanner
|
|
sort_string = "FAGAG"
|
|
|
|
/datum/design/circuit/crewconsole
|
|
name = "crew monitoring console"
|
|
id = "crewconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/crew
|
|
sort_string = "FAGAI"
|
|
|
|
/datum/design/circuit/teleconsole
|
|
name = "teleporter control console"
|
|
id = "teleconsole"
|
|
req_tech = list(TECH_DATA = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/teleporter
|
|
sort_string = "HAAAA"
|
|
|
|
/datum/design/circuit/robocontrol
|
|
name = "robotics control console"
|
|
id = "robocontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/robotics
|
|
sort_string = "HAAAB"
|
|
|
|
/datum/design/circuit/mechacontrol
|
|
name = "exosuit control console"
|
|
id = "mechacontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mecha_control
|
|
sort_string = "HAAAC"
|
|
|
|
/datum/design/circuit/rdconsole
|
|
name = "R&D control console"
|
|
id = "rdconsole"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/rdconsole
|
|
sort_string = "HAAAE"
|
|
|
|
/datum/design/circuit/aifixer
|
|
name = "AI integrity restorer"
|
|
id = "aifixer"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/aifixer
|
|
sort_string = "HAAAF"
|
|
|
|
/datum/design/circuit/comm_monitor
|
|
name = "telecommunications monitoring console"
|
|
id = "comm_monitor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_monitor
|
|
sort_string = "HAACA"
|
|
|
|
/datum/design/circuit/comm_server
|
|
name = "telecommunications server monitoring console"
|
|
id = "comm_server"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/comm_server
|
|
sort_string = "HAACB"
|
|
|
|
/datum/design/circuit/message_monitor
|
|
name = "messaging monitor console"
|
|
id = "message_monitor"
|
|
req_tech = list(TECH_DATA = 5)
|
|
build_path = /obj/item/weapon/circuitboard/message_monitor
|
|
sort_string = "HAACC"
|
|
|
|
/datum/design/circuit/aiupload
|
|
name = "AI upload console"
|
|
id = "aiupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/aiupload
|
|
sort_string = "HAABA"
|
|
|
|
/datum/design/circuit/borgupload
|
|
name = "cyborg upload console"
|
|
id = "borgupload"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/borgupload
|
|
sort_string = "HAABB"
|
|
|
|
/datum/design/circuit/destructive_analyzer
|
|
name = "destructive analyzer"
|
|
id = "destructive_analyzer"
|
|
req_tech = list(TECH_DATA = 2, TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
|
|
sort_string = "HABAA"
|
|
|
|
/datum/design/circuit/protolathe
|
|
name = "protolathe"
|
|
id = "protolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/protolathe
|
|
sort_string = "HABAB"
|
|
|
|
/datum/design/circuit/circuit_imprinter
|
|
name = "circuit imprinter"
|
|
id = "circuit_imprinter"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
|
|
sort_string = "HABAC"
|
|
|
|
/datum/design/circuit/autolathe
|
|
name = "autolathe board"
|
|
id = "autolathe"
|
|
req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/autolathe
|
|
sort_string = "HABAD"
|
|
|
|
/datum/design/circuit/rdservercontrol
|
|
name = "R&D server control console"
|
|
id = "rdservercontrol"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdservercontrol
|
|
sort_string = "HABBA"
|
|
|
|
/datum/design/circuit/rdserver
|
|
name = "R&D server"
|
|
id = "rdserver"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/rdserver
|
|
sort_string = "HABBB"
|
|
|
|
/datum/design/circuit/mechfab
|
|
name = "exosuit fabricator"
|
|
id = "mechfab"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/mechfab
|
|
sort_string = "HABAE"
|
|
|
|
/datum/design/circuit/prosfab
|
|
name = "prosthetics fabricator"
|
|
id = "prosfab"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/prosthetics
|
|
sort_string = "HABAF"
|
|
|
|
/datum/design/circuit/mech_recharger
|
|
name = "mech recharger"
|
|
id = "mech_recharger"
|
|
req_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mech_recharger
|
|
sort_string = "HACAA"
|
|
|
|
/datum/design/circuit/recharge_station
|
|
name = "cyborg recharge station"
|
|
id = "recharge_station"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/recharge_station
|
|
sort_string = "HACAC"
|
|
|
|
/datum/design/circuit/atmosalerts
|
|
name = "atmosphere alert console"
|
|
id = "atmosalerts"
|
|
build_path = /obj/item/weapon/circuitboard/atmos_alert
|
|
sort_string = "JAAAA"
|
|
|
|
/datum/design/circuit/air_management
|
|
name = "atmosphere monitoring console"
|
|
id = "air_management"
|
|
build_path = /obj/item/weapon/circuitboard/air_management
|
|
sort_string = "JAAAB"
|
|
|
|
/datum/design/circuit/rcon_console
|
|
name = "RCON remote control console"
|
|
id = "rcon_console"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_POWER = 5)
|
|
build_path = /obj/item/weapon/circuitboard/rcon_console
|
|
sort_string = "JAAAC"
|
|
|
|
/datum/design/circuit/dronecontrol
|
|
name = "drone control console"
|
|
id = "dronecontrol"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/drone_control
|
|
sort_string = "JAAAD"
|
|
|
|
/datum/design/circuit/powermonitor
|
|
name = "power monitoring console"
|
|
id = "powermonitor"
|
|
build_path = /obj/item/weapon/circuitboard/powermonitor
|
|
sort_string = "JAAAE"
|
|
|
|
/datum/design/circuit/solarcontrol
|
|
name = "solar control console"
|
|
id = "solarcontrol"
|
|
build_path = /obj/item/weapon/circuitboard/solar_control
|
|
sort_string = "JAAAF"
|
|
|
|
/datum/design/circuit/pacman
|
|
name = "PACMAN-type generator"
|
|
id = "pacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_PHORON = 3, TECH_POWER = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/pacman
|
|
sort_string = "JBAAA"
|
|
|
|
/datum/design/circuit/superpacman
|
|
name = "SUPERPACMAN-type generator"
|
|
id = "superpacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 4, TECH_ENGINEERING = 4)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/super
|
|
sort_string = "JBAAB"
|
|
|
|
/datum/design/circuit/mrspacman
|
|
name = "MRSPACMAN-type generator"
|
|
id = "mrspacman"
|
|
req_tech = list(TECH_DATA = 3, TECH_POWER = 5, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/pacman/mrs
|
|
sort_string = "JBAAC"
|
|
|
|
/datum/design/circuit/batteryrack
|
|
name = "cell rack PSU"
|
|
id = "batteryrack"
|
|
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/batteryrack
|
|
sort_string = "JBABA"
|
|
|
|
/datum/design/circuit/smes_cell
|
|
name = "'SMES' superconductive magnetic energy storage"
|
|
desc = "Allows for the construction of circuit boards used to build a SMES."
|
|
id = "smes_cell"
|
|
req_tech = list(TECH_POWER = 7, TECH_ENGINEERING = 5)
|
|
build_path = /obj/item/weapon/circuitboard/smes
|
|
sort_string = "JBABB"
|
|
|
|
/datum/design/circuit/grid_checker
|
|
name = "power grid checker"
|
|
desc = "Allows for the construction of circuit boards used to build a grid checker."
|
|
id = "grid_checker"
|
|
req_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/grid_checker
|
|
sort_string = "JBABC"
|
|
|
|
/datum/design/circuit/breakerbox
|
|
name = "breaker box"
|
|
desc = "Allows for the construction of circuit boards used to build a breaker box."
|
|
id = "breakerbox"
|
|
req_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3)
|
|
build_path = /obj/item/weapon/circuitboard/breakerbox
|
|
sort_string = "JBABD"
|
|
|
|
/datum/design/circuit/gas_heater
|
|
name = "gas heating system"
|
|
id = "gasheater"
|
|
req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/heater
|
|
sort_string = "JCAAA"
|
|
|
|
/datum/design/circuit/gas_cooler
|
|
name = "gas cooling system"
|
|
id = "gascooler"
|
|
req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
|
build_path = /obj/item/weapon/circuitboard/unary_atmos/cooler
|
|
sort_string = "JCAAB"
|
|
|
|
/datum/design/circuit/secure_airlock
|
|
name = "secure airlock electronics"
|
|
desc = "Allows for the construction of a tamper-resistant airlock electronics."
|
|
id = "securedoor"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/airlock_electronics/secure
|
|
sort_string = "JDAAA"
|
|
|
|
/datum/design/circuit/ordercomp
|
|
name = "supply ordering console"
|
|
id = "ordercomp"
|
|
build_path = /obj/item/weapon/circuitboard/ordercomp
|
|
sort_string = "KAAAA"
|
|
|
|
/datum/design/circuit/supplycomp
|
|
name = "supply control console"
|
|
id = "supplycomp"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/circuitboard/supplycomp
|
|
sort_string = "KAAAB"
|
|
|
|
/datum/design/circuit/biogenerator
|
|
name = "biogenerator"
|
|
id = "biogenerator"
|
|
req_tech = list(TECH_DATA = 2)
|
|
build_path = /obj/item/weapon/circuitboard/biogenerator
|
|
sort_string = "KBAAA"
|
|
|
|
/datum/design/circuit/miningdrill
|
|
name = "mining drill head"
|
|
id = "mining drill head"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrill
|
|
sort_string = "KCAAA"
|
|
|
|
/datum/design/circuit/miningdrillbrace
|
|
name = "mining drill brace"
|
|
id = "mining drill brace"
|
|
req_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
|
|
build_path = /obj/item/weapon/circuitboard/miningdrillbrace
|
|
sort_string = "KCAAB"
|
|
|
|
/datum/design/circuit/comconsole
|
|
name = "communications console"
|
|
id = "comconsole"
|
|
build_path = /obj/item/weapon/circuitboard/communications
|
|
sort_string = "LAAAA"
|
|
|
|
/datum/design/circuit/idcardconsole
|
|
name = "ID card modification console"
|
|
id = "idcardconsole"
|
|
build_path = /obj/item/weapon/circuitboard/card
|
|
sort_string = "LAAAB"
|
|
|
|
/datum/design/circuit/emp_data
|
|
name = "employment records console"
|
|
id = "emp_data"
|
|
build_path = /obj/item/weapon/circuitboard/skills
|
|
sort_string = "LAAAC"
|
|
|
|
/datum/design/circuit/mecha
|
|
req_tech = list(TECH_DATA = 3)
|
|
|
|
/datum/design/circuit/mecha/AssembleDesignName()
|
|
name = "Exosuit module circuit design ([name])"
|
|
/datum/design/circuit/mecha/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a [name] module."
|
|
|
|
/datum/design/circuit/mecha/ripley_main
|
|
name = "APLU 'Ripley' central control"
|
|
id = "ripley_main"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
|
|
sort_string = "NAAAA"
|
|
|
|
/datum/design/circuit/mecha/ripley_peri
|
|
name = "APLU 'Ripley' peripherals control"
|
|
id = "ripley_peri"
|
|
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
|
|
sort_string = "NAAAB"
|
|
|
|
/datum/design/circuit/mecha/odysseus_main
|
|
name = "'Odysseus' central control"
|
|
id = "odysseus_main"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
|
|
sort_string = "NAABA"
|
|
|
|
/datum/design/circuit/mecha/odysseus_peri
|
|
name = "'Odysseus' peripherals control"
|
|
id = "odysseus_peri"
|
|
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
|
|
sort_string = "NAABB"
|
|
|
|
/datum/design/circuit/mecha/gygax_main
|
|
name = "'Gygax' central control"
|
|
id = "gygax_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
|
|
sort_string = "NAACA"
|
|
|
|
/datum/design/circuit/mecha/gygax_peri
|
|
name = "'Gygax' peripherals control"
|
|
id = "gygax_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
|
|
sort_string = "NAACB"
|
|
|
|
/datum/design/circuit/mecha/gygax_targ
|
|
name = "'Gygax' weapon control and targeting"
|
|
id = "gygax_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
|
|
sort_string = "NAACC"
|
|
|
|
/datum/design/circuit/mecha/durand_main
|
|
name = "'Durand' central control"
|
|
id = "durand_main"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
|
|
sort_string = "NAADA"
|
|
|
|
/datum/design/circuit/mecha/durand_peri
|
|
name = "'Durand' peripherals control"
|
|
id = "durand_peri"
|
|
req_tech = list(TECH_DATA = 4)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
|
|
sort_string = "NAADB"
|
|
|
|
/datum/design/circuit/mecha/durand_targ
|
|
name = "'Durand' weapon control and targeting"
|
|
id = "durand_targ"
|
|
req_tech = list(TECH_DATA = 4, TECH_COMBAT = 2)
|
|
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
|
|
sort_string = "NAADC"
|
|
|
|
/datum/design/circuit/tcom
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
|
|
|
/datum/design/circuit/tcom/AssembleDesignName()
|
|
name = "Telecommunications machinery circuit design ([name])"
|
|
/datum/design/circuit/tcom/AssembleDesignDesc()
|
|
desc = "Allows for the construction of a telecommunications [name] circuit board."
|
|
|
|
/datum/design/circuit/tcom/server
|
|
name = "server mainframe"
|
|
id = "tcom-server"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/server
|
|
sort_string = "PAAAA"
|
|
|
|
/datum/design/circuit/tcom/processor
|
|
name = "processor unit"
|
|
id = "tcom-processor"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/processor
|
|
sort_string = "PAAAB"
|
|
|
|
/datum/design/circuit/tcom/bus
|
|
name = "bus mainframe"
|
|
id = "tcom-bus"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/bus
|
|
sort_string = "PAAAC"
|
|
|
|
/datum/design/circuit/tcom/hub
|
|
name = "hub mainframe"
|
|
id = "tcom-hub"
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/hub
|
|
sort_string = "PAAAD"
|
|
|
|
/datum/design/circuit/tcom/relay
|
|
name = "relay mainframe"
|
|
id = "tcom-relay"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_BLUESPACE = 3)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/relay
|
|
sort_string = "PAAAE"
|
|
|
|
/datum/design/circuit/tcom/broadcaster
|
|
name = "subspace broadcaster"
|
|
id = "tcom-broadcaster"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
|
|
sort_string = "PAAAF"
|
|
|
|
/datum/design/circuit/tcom/receiver
|
|
name = "subspace receiver"
|
|
id = "tcom-receiver"
|
|
req_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_BLUESPACE = 2)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
|
|
sort_string = "PAAAG"
|
|
|
|
/datum/design/circuit/tcom/exonet_node
|
|
name = "exonet node"
|
|
id = "tcom-exonet_node"
|
|
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5, TECH_BLUESPACE = 4)
|
|
build_path = /obj/item/weapon/circuitboard/telecomms/exonet_node
|
|
sort_string = "PAAAH"
|
|
|
|
/datum/design/circuit/shield
|
|
req_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
|
|
materials = list("glass" = 2000, "gold" = 1000)
|
|
|
|
/datum/design/circuit/shield/AssembleDesignName()
|
|
name = "Shield generator circuit design ([name])"
|
|
/datum/design/circuit/shield/AssembleDesignDesc()
|
|
if(!desc)
|
|
desc = "Allows for the construction of \a [name] shield generator."
|
|
|
|
/datum/design/circuit/shield/bubble
|
|
name = "bubble"
|
|
id = "shield_gen"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen
|
|
sort_string = "VAAAA"
|
|
|
|
/datum/design/circuit/shield/hull
|
|
name = "hull"
|
|
id = "shield_gen_ex"
|
|
build_path = /obj/item/weapon/circuitboard/shield_gen_ex
|
|
sort_string = "VAAAB"
|
|
|
|
/datum/design/circuit/shield/capacitor
|
|
name = "capacitor"
|
|
desc = "Allows for the construction of a shield capacitor circuit board."
|
|
id = "shield_cap"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_POWER = 4)
|
|
build_path = /obj/item/weapon/circuitboard/shield_cap
|
|
sort_string = "VAAAC"
|
|
|
|
/datum/design/circuit/aicore
|
|
name = "AI core"
|
|
id = "aicore"
|
|
req_tech = list(TECH_DATA = 4, TECH_BIO = 3)
|
|
build_path = /obj/item/weapon/circuitboard/aicore
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "gold" = 100)
|
|
|
|
/datum/design/aimodule/AssembleDesignName()
|
|
name = "AI module design ([name])"
|
|
|
|
/datum/design/aimodule/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI module."
|
|
|
|
/datum/design/aimodule/safeguard
|
|
name = "Safeguard"
|
|
id = "safeguard"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/safeguard
|
|
sort_string = "XABAA"
|
|
|
|
/datum/design/aimodule/onehuman
|
|
name = "OneCrewMember"
|
|
id = "onehuman"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/oneHuman
|
|
sort_string = "XABAB"
|
|
|
|
/datum/design/aimodule/protectstation
|
|
name = "ProtectStation"
|
|
id = "protectstation"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/protectStation
|
|
sort_string = "XABAC"
|
|
|
|
/datum/design/aimodule/notele
|
|
name = "TeleporterOffline"
|
|
id = "notele"
|
|
req_tech = list(TECH_DATA = 3)
|
|
build_path = /obj/item/weapon/aiModule/teleporterOffline
|
|
sort_string = "XABAD"
|
|
|
|
/datum/design/aimodule/quarantine
|
|
name = "Quarantine"
|
|
id = "quarantine"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/quarantine
|
|
sort_string = "XABAE"
|
|
|
|
/datum/design/aimodule/oxygen
|
|
name = "OxygenIsToxicToHumans"
|
|
id = "oxygen"
|
|
req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/oxygen
|
|
sort_string = "XABAF"
|
|
|
|
/datum/design/aimodule/freeform
|
|
name = "Freeform"
|
|
id = "freeform"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
|
|
build_path = /obj/item/weapon/aiModule/freeform
|
|
sort_string = "XABAG"
|
|
|
|
/datum/design/aimodule/reset
|
|
name = "Reset"
|
|
id = "reset"
|
|
req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/reset
|
|
sort_string = "XAAAA"
|
|
|
|
/datum/design/aimodule/purge
|
|
name = "Purge"
|
|
id = "purge"
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/purge
|
|
sort_string = "XAAAB"
|
|
|
|
// Core modules
|
|
/datum/design/aimodule/core
|
|
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6)
|
|
|
|
/datum/design/aimodule/core/AssembleDesignName()
|
|
name = "AI core module design ([name])"
|
|
|
|
/datum/design/aimodule/core/AssembleDesignDesc()
|
|
desc = "Allows for the construction of \a '[name]' AI core module."
|
|
|
|
/datum/design/aimodule/core/freeformcore
|
|
name = "Freeform"
|
|
id = "freeformcore"
|
|
build_path = /obj/item/weapon/aiModule/freeformcore
|
|
sort_string = "XACAA"
|
|
|
|
/datum/design/aimodule/core/asimov
|
|
name = "Asimov"
|
|
id = "asimov"
|
|
build_path = /obj/item/weapon/aiModule/asimov
|
|
sort_string = "XACAB"
|
|
|
|
/datum/design/aimodule/core/paladin
|
|
name = "P.A.L.A.D.I.N."
|
|
id = "paladin"
|
|
build_path = /obj/item/weapon/aiModule/paladin
|
|
sort_string = "XACAC"
|
|
|
|
/datum/design/aimodule/core/tyrant
|
|
name = "T.Y.R.A.N.T."
|
|
id = "tyrant"
|
|
req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6)
|
|
build_path = /obj/item/weapon/aiModule/tyrant
|
|
sort_string = "XACAD"
|
|
|
|
/datum/design/item/pda
|
|
name = "PDA design"
|
|
desc = "Cheaper than whiny non-digital assistants."
|
|
id = "pda"
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
build_path = /obj/item/device/pda
|
|
sort_string = "VAAAA"
|
|
|
|
// Cartridges
|
|
/datum/design/item/pda_cartridge
|
|
req_tech = list(TECH_ENGINEERING = 2, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 50, "glass" = 50)
|
|
|
|
/datum/design/item/pda_cartridge/AssembleDesignName()
|
|
..()
|
|
name = "PDA accessory ([item_name])"
|
|
|
|
/datum/design/item/pda_cartridge/cart_basic
|
|
id = "cart_basic"
|
|
build_path = /obj/item/weapon/cartridge
|
|
sort_string = "VBAAA"
|
|
|
|
/datum/design/item/pda_cartridge/engineering
|
|
id = "cart_engineering"
|
|
build_path = /obj/item/weapon/cartridge/engineering
|
|
sort_string = "VBAAB"
|
|
|
|
/datum/design/item/pda_cartridge/atmos
|
|
id = "cart_atmos"
|
|
build_path = /obj/item/weapon/cartridge/atmos
|
|
sort_string = "VBAAC"
|
|
|
|
/datum/design/item/pda_cartridge/medical
|
|
id = "cart_medical"
|
|
build_path = /obj/item/weapon/cartridge/medical
|
|
sort_string = "VBAAD"
|
|
|
|
/datum/design/item/pda_cartridge/chemistry
|
|
id = "cart_chemistry"
|
|
build_path = /obj/item/weapon/cartridge/chemistry
|
|
sort_string = "VBAAE"
|
|
|
|
/datum/design/item/pda_cartridge/security
|
|
id = "cart_security"
|
|
build_path = /obj/item/weapon/cartridge/security
|
|
sort_string = "VBAAF"
|
|
|
|
/datum/design/item/pda_cartridge/janitor
|
|
id = "cart_janitor"
|
|
build_path = /obj/item/weapon/cartridge/janitor
|
|
sort_string = "VBAAG"
|
|
|
|
/datum/design/item/pda_cartridge/science
|
|
id = "cart_science"
|
|
build_path = /obj/item/weapon/cartridge/signal/science
|
|
sort_string = "VBAAH"
|
|
|
|
/datum/design/item/pda_cartridge/quartermaster
|
|
id = "cart_quartermaster"
|
|
build_path = /obj/item/weapon/cartridge/quartermaster
|
|
sort_string = "VBAAI"
|
|
|
|
/datum/design/item/pda_cartridge/hop
|
|
id = "cart_hop"
|
|
build_path = /obj/item/weapon/cartridge/hop
|
|
sort_string = "VBAAJ"
|
|
|
|
/datum/design/item/pda_cartridge/hos
|
|
id = "cart_hos"
|
|
build_path = /obj/item/weapon/cartridge/hos
|
|
sort_string = "VBAAK"
|
|
|
|
/datum/design/item/pda_cartridge/ce
|
|
id = "cart_ce"
|
|
build_path = /obj/item/weapon/cartridge/ce
|
|
sort_string = "VBAAL"
|
|
|
|
/datum/design/item/pda_cartridge/cmo
|
|
id = "cart_cmo"
|
|
build_path = /obj/item/weapon/cartridge/cmo
|
|
sort_string = "VBAAM"
|
|
|
|
/datum/design/item/pda_cartridge/rd
|
|
id = "cart_rd"
|
|
build_path = /obj/item/weapon/cartridge/rd
|
|
sort_string = "VBAAN"
|
|
|
|
/datum/design/item/pda_cartridge/captain
|
|
id = "cart_captain"
|
|
build_path = /obj/item/weapon/cartridge/captain
|
|
sort_string = "VBAAO"
|
|
|
|
|
|
|
|
/datum/design/item/wirer
|
|
name = "Custom wirer tool"
|
|
id = "wirer"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
|
|
build_path = /obj/item/device/integrated_electronics/wirer
|
|
sort_string = "VBVAA"
|
|
|
|
/datum/design/item/debugger
|
|
name = "Custom circuit debugger tool"
|
|
id = "debugger"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 2500)
|
|
build_path = /obj/item/device/integrated_electronics/debugger
|
|
sort_string = "VBVAB"
|
|
|
|
|
|
|
|
/datum/design/item/custom_circuit_assembly
|
|
name = "Small custom assembly"
|
|
desc = "A customizable assembly for simple, small devices."
|
|
id = "assembly-small"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
|
build_path = /obj/item/device/electronic_assembly
|
|
sort_string = "VCAAA"
|
|
|
|
/datum/design/item/custom_circuit_assembly/medium
|
|
name = "Medium custom assembly"
|
|
desc = "A customizable assembly suited for more ambitious mechanisms."
|
|
id = "assembly-medium"
|
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_POWER = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
|
build_path = /obj/item/device/electronic_assembly/medium
|
|
sort_string = "VCAAB"
|
|
|
|
/datum/design/item/custom_circuit_assembly/drone
|
|
name = "Drone custom assembly"
|
|
desc = "A customizable assembly optimized for autonomous devices."
|
|
id = "assembly-drone"
|
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
|
build_path = /obj/item/device/electronic_assembly/drone
|
|
sort_string = "VCAAC"
|
|
|
|
/datum/design/item/custom_circuit_assembly/large
|
|
name = "Large custom assembly"
|
|
desc = "A customizable assembly for large machines."
|
|
id = "assembly-large"
|
|
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
|
build_path = /obj/item/device/electronic_assembly/large
|
|
sort_string = "VCAAD"
|
|
|
|
/datum/design/item/custom_circuit_assembly/implant
|
|
name = "Implant custom assembly"
|
|
desc = "An customizable assembly for very small devices, implanted into living entities."
|
|
id = "assembly-implant"
|
|
req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 3, TECH_BIO = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/implant/integrated_circuit
|
|
sort_string = "VCAAE"
|
|
|
|
/datum/design/item/custom_circuit_assembly/device
|
|
name = "Device custom assembly"
|
|
desc = "An customizable assembly designed to interface with other devices."
|
|
id = "assembly-device"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
|
build_path = /obj/item/device/assembly/electronic_assembly
|
|
sort_string = "VCAAF"
|
|
|
|
/datum/design/item/custom_circuit_printer
|
|
name = "Portable integrated circuit printer"
|
|
desc = "A portable(ish) printer for modular machines."
|
|
id = "ic_printer"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4, TECH_DATA = 5)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
|
build_path = /obj/item/device/integrated_circuit_printer
|
|
sort_string = "VCAAG"
|
|
|
|
/datum/design/item/custom_circuit_printer_upgrade
|
|
name = "Integrated circuit printer upgrade - advanced designs"
|
|
desc = "Allows the integrated circuit printer to create advanced circuits"
|
|
id = "ic_printer_upgrade_adv"
|
|
req_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000)
|
|
build_path = /obj/item/weapon/disk/integrated_circuit/upgrade/advanced
|
|
sort_string = "VCAAH"
|
|
|
|
/datum/design/item/translator
|
|
name = "handheld translator"
|
|
id = "translator"
|
|
req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000)
|
|
build_path = /obj/item/device/universal_translator
|
|
sort_string = "HABQA"
|
|
|
|
/datum/design/item/ear_translator
|
|
name = "earpiece translator"
|
|
id = "ear_translator"
|
|
req_tech = list(TECH_DATA = 5, TECH_ENGINEERING = 5) //It's been hella miniaturized.
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000)
|
|
build_path = /obj/item/device/universal_translator/ear
|
|
sort_string = "HABQB"
|
|
|
|
/datum/design/obj/item/device/xenoarch_multi_tool
|
|
name = "xenoarcheology multitool"
|
|
id = "xenoarch_multitool"
|
|
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
|
|
build_path = /obj/item/device/xenoarch_multi_tool
|
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500)
|
|
sort_string = "HABQC"
|
|
|
|
/datum/design/excavationdrill
|
|
name = "Excavation Drill"
|
|
id = "excavationdrill"
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
|
|
build_type = PROTOLATHE
|
|
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000)
|
|
build_path = /obj/item/weapon/pickaxe/excavationdrill
|
|
|
|
/* Uncomment if someone makes these buildable
|
|
/datum/design/circuit/general_alert
|
|
name = "general alert console"
|
|
id = "general_alert"
|
|
build_path = /obj/item/weapon/circuitboard/general_alert
|
|
|
|
// Removal of loyalty implants. Can't think of a way to add this to the config option.
|
|
/datum/design/item/implant/loyalty
|
|
name = "loyalty"
|
|
id = "implant_loyal"
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
build_path = /obj/item/weapon/implantcase/loyalty"
|
|
|
|
/datum/design/rust_core_control
|
|
name = "Circuit Design (RUST core controller)"
|
|
desc = "Allows for the construction of circuit boards used to build a core control console for the RUST fusion engine."
|
|
id = "rust_core_control"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core_control"
|
|
|
|
datum/design/rust_fuel_control
|
|
name = "Circuit Design (RUST fuel controller)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel injector control console for the RUST fusion engine."
|
|
id = "rust_fuel_control"
|
|
req_tech = list("programming" = 4, "engineering" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_fuel_control"
|
|
|
|
datum/design/rust_fuel_port
|
|
name = "Internal circuitry (RUST fuel port)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel injection port for the RUST fusion engine."
|
|
id = "rust_fuel_port"
|
|
req_tech = list("engineering" = 4, "materials" = 5)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "uranium" = 3000)
|
|
build_path = "/obj/item/weapon/module/rust_fuel_port"
|
|
|
|
datum/design/rust_fuel_compressor
|
|
name = "Circuit Design (RUST fuel compressor)"
|
|
desc = "Allows for the construction of circuit boards used to build a fuel compressor of the RUST fusion engine."
|
|
id = "rust_fuel_compressor"
|
|
req_tech = list("materials" = 6, "phorontech" = 4)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 1000)
|
|
build_path = "/obj/item/weapon/module/rust_fuel_compressor"
|
|
|
|
datum/design/rust_core
|
|
name = "Internal circuitry (RUST tokamak core)"
|
|
desc = "The circuit board that for a RUST-pattern tokamak fusion core."
|
|
id = "pacman"
|
|
req_tech = list(bluespace = 3, phorontech = 4, magnets = 5, powerstorage = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "diamond" = 2000)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core"
|
|
|
|
datum/design/rust_injector
|
|
name = "Internal circuitry (RUST tokamak core)"
|
|
desc = "The circuit board that for a RUST-pattern particle accelerator."
|
|
id = "pacman"
|
|
req_tech = list(powerstorage = 3, engineering = 4, phorontech = 4, materials = 6)
|
|
build_type = IMPRINTER
|
|
materials = list("glass" = 2000, "sacid" = 20, "phoron" = 3000, "uranium" = 2000)
|
|
build_path = "/obj/item/weapon/circuitboard/rust_core"
|
|
*/
|