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https://github.com/CHOMPStation2/CHOMPStation2.git
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574 lines
20 KiB
Plaintext
574 lines
20 KiB
Plaintext
/* Note from Carnie:
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The way datum/mind stuff works has been changed a lot.
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Minds now represent IC characters rather than following a client around constantly.
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Guidelines for using minds properly:
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- Never mind.transfer_to(ghost). The var/current and var/original of a mind must always be of type mob/living!
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ghost.mind is however used as a reference to the ghost's corpse
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- When creating a new mob for an existing IC character (e.g. cloning a dead guy or borging a brain of a human)
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the existing mind of the old mob should be transfered to the new mob like so:
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mind.transfer_to(new_mob)
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- You must not assign key= or ckey= after transfer_to() since the transfer_to transfers the client for you.
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By setting key or ckey explicitly after transfering the mind with transfer_to you will cause bugs like DCing
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the player.
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- IMPORTANT NOTE 2, if you want a player to become a ghost, use mob.ghostize() It does all the hard work for you.
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- When creating a new mob which will be a new IC character (e.g. putting a shade in a construct or randomly selecting
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a ghost to become a xeno during an event). Simply assign the key or ckey like you've always done.
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new_mob.key = key
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The Login proc will handle making a new mob for that mobtype (including setting up stuff like mind.name). Simple!
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However if you want that mind to have any special properties like being a traitor etc you will have to do that
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yourself.
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*/
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/datum/mind
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var/key
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var/name //replaces mob/var/original_name
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var/mob/living/current
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var/mob/living/original //TODO: remove.not used in any meaningful way ~Carn. First I'll need to tweak the way silicon-mobs handle minds.
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var/active = 0
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var/memory
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var/assigned_role
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var/special_role
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var/role_alt_title
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var/datum/job/assigned_job
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var/list/datum/objective/objectives = list()
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var/list/datum/objective/special_verbs = list()
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var/has_been_rev = 0//Tracks if this mind has been a rev or not
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var/datum/faction/faction //associated faction
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var/datum/changeling/changeling //changeling holder
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var/rev_cooldown = 0
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var/tcrystals = 0
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var/list/purchase_log = new
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var/used_TC = 0
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var/list/learned_recipes //List of learned recipe TYPES.
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// the world.time since the mob has been brigged, or -1 if not at all
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var/brigged_since = -1
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//put this here for easier tracking ingame
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var/datum/money_account/initial_account
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//used for antag tcrystal trading, more info in code\game\objects\items\telecrystals.dm
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var/accept_tcrystals = 0
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//used for optional self-objectives that antagonists can give themselves, which are displayed at the end of the round.
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var/ambitions
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//used to store what traits the player had picked out in their preferences before joining, in text form.
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var/list/traits = list()
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var/datum/religion/my_religion
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/datum/mind/New(var/key)
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src.key = key
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purchase_log = list()
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..()
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/datum/mind/proc/transfer_to(mob/living/new_character)
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if(!istype(new_character))
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to_world_log("## DEBUG: transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob. Please inform Carn")
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if(current) //remove ourself from our old body's mind variable
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if(changeling)
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current.remove_changeling_powers()
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remove_verb(current, /datum/changeling/proc/EvolutionMenu)
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current.mind = null
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if(new_character.mind) //remove any mind currently in our new body's mind variable
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new_character.mind.current = null
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current = new_character //link ourself to our new body
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new_character.mind = src //and link our new body to ourself
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if(changeling)
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new_character.make_changeling()
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if(active)
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new_character.key = key //now transfer the key to link the client to our new body
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if(new_character.client)
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new_character.client.init_verbs() // re-initialize character specific verbs
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new_character.set_listed_turf(null)
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/datum/mind/proc/store_memory(new_text)
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memory += "[new_text]<BR>"
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/datum/mind/proc/show_memory(mob/recipient)
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var/output = span_bold("[current.real_name]'s Memory") + "<HR>"
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output += memory
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if(objectives.len>0)
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output += "<HR><B>Objectives:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in objectives)
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output += span_bold("Objective #[obj_count]") + ": [objective.explanation_text]"
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obj_count++
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if(ambitions)
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output += "<HR><B>Ambitions:</B> [ambitions]<br>"
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recipient << browse("<html>[output]</html>","window=memory")
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/datum/mind/proc/edit_memory()
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if(!ticker || !ticker.mode)
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tgui_alert_async(usr, "Not before round-start!", "Alert")
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return
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var/out = span_bold("[name]") + "[(current&&(current.real_name!=name))?" (as [current.real_name])":""]<br>"
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out += "Mind currently owned by key: [key] [active?"(synced)":"(not synced)"]<br>"
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out += "Assigned role: [assigned_role]. <a href='byond://?src=\ref[src];[HrefToken()];role_edit=1'>Edit</a><br>"
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out += "<hr>"
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out += "Factions and special roles:<br><table>"
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for(var/antag_type in all_antag_types)
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var/datum/antagonist/antag = all_antag_types[antag_type]
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out += "[antag.get_panel_entry(src)]"
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out += "</table><hr>"
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out += span_bold("Objectives") + "</br>"
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if(objectives && objectives.len)
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var/num = 1
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for(var/datum/objective/O in objectives)
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out += span_bold("Objective #[num]:") + " [O.explanation_text] "
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if(O.completed)
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out += "([span_green("complete")])"
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else
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out += "([span_red("incomplete")])"
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out += " <a href='byond://?src=\ref[src];[HrefToken()];obj_completed=\ref[O]'>\[toggle\]</a>"
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out += " <a href='byond://?src=\ref[src];[HrefToken()];obj_delete=\ref[O]'>\[remove\]</a><br>"
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num++
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out += "<br><a href='byond://?src=\ref[src];[HrefToken()];obj_announce=1'>\[announce objectives\]</a>"
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else
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out += "None."
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out += "<br><a href='byond://?src=\ref[src];[HrefToken()];obj_add=1'>\[add\]</a><br><br>"
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out += span_bold("Ambitions:") + " [ambitions ? ambitions : "None"] <a href='byond://?src=\ref[src];[HrefToken()];amb_edit=\ref[src]'>\[edit\]</a></br>"
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usr << browse("<html>[out]</html>", "window=edit_memory[src]")
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/datum/mind/Topic(href, href_list)
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if(!check_rights(R_ADMIN|R_FUN|R_EVENT)) return
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if(href_list["add_antagonist"])
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var/datum/antagonist/antag = all_antag_types[href_list["add_antagonist"]]
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if(antag)
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if(antag.add_antagonist(src, 1, 1, 0, 1, 1)) // Ignore equipment and role type for this.
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log_admin("[key_name_admin(usr)] made [key_name(src)] into a [antag.role_text].")
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else
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to_chat(usr, span_warning("[src] could not be made into a [antag.role_text]!"))
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else if(href_list["remove_antagonist"])
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var/datum/antagonist/antag = all_antag_types[href_list["remove_antagonist"]]
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if(antag) antag.remove_antagonist(src)
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else if(href_list["equip_antagonist"])
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var/datum/antagonist/antag = all_antag_types[href_list["equip_antagonist"]]
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if(antag) antag.equip(src.current)
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else if(href_list["unequip_antagonist"])
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var/datum/antagonist/antag = all_antag_types[href_list["unequip_antagonist"]]
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if(antag) antag.unequip(src.current)
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else if(href_list["move_antag_to_spawn"])
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var/datum/antagonist/antag = all_antag_types[href_list["move_antag_to_spawn"]]
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if(antag) antag.place_mob(src.current)
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else if (href_list["role_edit"])
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var/new_role = tgui_input_list(usr, "Select new role", "Assigned role", assigned_role, joblist)
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if (!new_role) return
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assigned_role = new_role
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else if (href_list["memory_edit"])
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var/new_memo = sanitize(tgui_input_text(usr, "Write new memory", "Memory", memory, multiline = TRUE, prevent_enter = TRUE))
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if (isnull(new_memo)) return
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memory = new_memo
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else if (href_list["amb_edit"])
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var/datum/mind/mind = locate(href_list["amb_edit"])
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if(!mind)
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return
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var/new_ambition = tgui_input_text(usr, "Enter a new ambition", "Memory", mind.ambitions, multiline = TRUE, prevent_enter = TRUE)
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if(isnull(new_ambition))
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return
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if(mind)
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mind.ambitions = sanitize(new_ambition)
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to_chat(mind.current, span_warning("Your ambitions have been changed by higher powers, they are now: [mind.ambitions]"))
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log_and_message_admins("made [key_name(mind.current)]'s ambitions be '[mind.ambitions]'.")
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else if (href_list["obj_edit"] || href_list["obj_add"])
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var/datum/objective/objective
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var/objective_pos
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var/def_value
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if (href_list["obj_edit"])
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objective = locate(href_list["obj_edit"])
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if (!objective) return
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objective_pos = objectives.Find(objective)
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//Text strings are easy to manipulate. Revised for simplicity.
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var/temp_obj_type = "[objective.type]"//Convert path into a text string.
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def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
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if(!def_value)//If it's a custom objective, it will be an empty string.
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def_value = "custom"
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var/list/choices = list("assassinate", "debrain", "protect", "prevent", "harm", "brig", "hijack", "escape", "survive", "steal", "download", "mercenary", "capture", "absorb", "custom")
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var/new_obj_type = tgui_input_list(usr, "Select objective type:", "Objective type", choices, def_value)
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if (!new_obj_type) return
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var/datum/objective/new_objective = null
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switch (new_obj_type)
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if ("assassinate","protect","debrain", "harm", "brig")
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//To determine what to name the objective in explanation text.
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var/objective_type_capital = uppertext(copytext(new_obj_type, 1,2))//Capitalize first letter.
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var/objective_type_text = copytext(new_obj_type, 2)//Leave the rest of the text.
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var/objective_type = "[objective_type_capital][objective_type_text]"//Add them together into a text string.
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var/list/possible_targets = list("Free objective")
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for(var/datum/mind/possible_target in ticker.minds)
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if ((possible_target != src) && ishuman(possible_target.current))
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possible_targets += possible_target.current
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var/mob/def_target = null
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var/objective_list[] = list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain)
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if (objective&&(objective.type in objective_list) && objective.target)
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def_target = objective.target.current
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var/new_target = tgui_input_list(usr, "Select target:", "Objective target", possible_targets, def_target)
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if (!new_target) return
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var/objective_path = text2path("/datum/objective/[new_obj_type]")
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var/mob/living/M = new_target
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if (!istype(M) || !M.mind || new_target == "Free objective")
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = null
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new_objective.explanation_text = "Free objective"
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else
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new_objective = new objective_path
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new_objective.owner = src
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new_objective:target = M.mind
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new_objective.explanation_text = "[objective_type] [M.real_name], the [M.mind.special_role ? M.mind:special_role : M.mind:assigned_role]."
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if ("prevent")
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new_objective = new /datum/objective/block
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new_objective.owner = src
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if ("hijack")
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new_objective = new /datum/objective/hijack
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new_objective.owner = src
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if ("escape")
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new_objective = new /datum/objective/escape
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new_objective.owner = src
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if ("survive")
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new_objective = new /datum/objective/survive
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new_objective.owner = src
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if ("mercenary")
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new_objective = new /datum/objective/nuclear
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new_objective.owner = src
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if ("steal")
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if (!istype(objective, /datum/objective/steal))
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new_objective = new /datum/objective/steal
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new_objective.owner = src
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else
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new_objective = objective
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var/datum/objective/steal/steal = new_objective
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if (!steal.select_target())
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return
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if("download","capture","absorb", "vore")
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var/def_num
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if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
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def_num = objective.target_amount
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var/target_number = tgui_input_number(usr, "Input target number:", "Objective", def_num)
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if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
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return
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switch(new_obj_type)
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if("download")
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new_objective = new /datum/objective/download
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new_objective.explanation_text = "Download [target_number] research levels."
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if("capture")
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new_objective = new /datum/objective/capture
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new_objective.explanation_text = "Accumulate [target_number] capture points."
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if("absorb")
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new_objective = new /datum/objective/absorb
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new_objective.explanation_text = "Absorb [target_number] compatible genomes."
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if("vore")
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new_objective = new /datum/objective/vore
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new_objective.explanation_text = "Devour [target_number] [target_number == 1 ? "person" : "people"]. What happens to them after you do that is irrelevant."
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new_objective.owner = src
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new_objective.target_amount = target_number
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if ("custom")
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var/expl = sanitize(tgui_input_text(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : ""))
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if (!expl) return
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new_objective = new /datum/objective
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new_objective.owner = src
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new_objective.explanation_text = expl
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if (!new_objective) return
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if (objective)
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objectives -= objective
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objectives.Insert(objective_pos, new_objective)
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else
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objectives += new_objective
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else if (href_list["obj_delete"])
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var/datum/objective/objective = locate(href_list["obj_delete"])
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if(!istype(objective)) return
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objectives -= objective
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else if(href_list["obj_completed"])
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var/datum/objective/objective = locate(href_list["obj_completed"])
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if(!istype(objective)) return
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objective.completed = !objective.completed
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else if(href_list["implant"])
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var/mob/living/carbon/human/H = current
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BITSET(H.hud_updateflag, IMPLOYAL_HUD) // updates that players HUD images so secHUD's pick up they are implanted or not.
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switch(href_list["implant"])
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if("remove")
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for(var/obj/item/implant/loyalty/I in H.contents)
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for(var/obj/item/organ/external/organs in H.organs)
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if(I in organs.implants)
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qdel(I)
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break
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to_chat(H, span_notice("<font size =3><B>Your loyalty implant has been deactivated.</B></font>"))
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log_admin("[key_name_admin(usr)] has de-loyalty implanted [current].")
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if("add")
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to_chat(H, span_danger("<font size =3>You somehow have become the recepient of a loyalty transplant, and it just activated!</font>"))
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H.implant_loyalty(override = TRUE)
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log_admin("[key_name_admin(usr)] has loyalty implanted [current].")
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else if (href_list["silicon"])
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BITSET(current.hud_updateflag, SPECIALROLE_HUD)
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switch(href_list["silicon"])
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if("unemag")
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var/mob/living/silicon/robot/R = current
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if (istype(R))
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R.emagged = 0
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if (R.activated(R.module.emag))
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R.module_active = null
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if(R.module_state_1 == R.module.emag)
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R.module_state_1 = null
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R.contents -= R.module.emag
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else if(R.module_state_2 == R.module.emag)
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R.module_state_2 = null
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R.contents -= R.module.emag
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else if(R.module_state_3 == R.module.emag)
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R.module_state_3 = null
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R.contents -= R.module.emag
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log_admin("[key_name_admin(usr)] has unemag'ed [R].")
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if("unemagcyborgs")
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if (isAI(current))
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var/mob/living/silicon/ai/ai = current
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for (var/mob/living/silicon/robot/R in ai.connected_robots)
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R.emagged = 0
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if (R.module)
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if (R.activated(R.module.emag))
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R.module_active = null
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if(R.module_state_1 == R.module.emag)
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R.module_state_1 = null
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R.contents -= R.module.emag
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else if(R.module_state_2 == R.module.emag)
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R.module_state_2 = null
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R.contents -= R.module.emag
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else if(R.module_state_3 == R.module.emag)
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R.module_state_3 = null
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R.contents -= R.module.emag
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log_admin("[key_name_admin(usr)] has unemag'ed [ai]'s Cyborgs.")
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else if (href_list["common"])
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switch(href_list["common"])
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if("undress")
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for(var/obj/item/W in current)
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current.drop_from_inventory(W)
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if("takeuplink")
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take_uplink()
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memory = null//Remove any memory they may have had.
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if("crystals")
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if (usr.client.holder.rights & R_FUN)
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// var/obj/item/uplink/hidden/suplink = find_syndicate_uplink() No longer needed, uses stored in mind
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var/crystals
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crystals = tcrystals
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crystals = tgui_input_number(usr, "Amount of telecrystals for [key]", crystals)
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if (!isnull(crystals))
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tcrystals = crystals
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else if (href_list["obj_announce"])
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var/obj_count = 1
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to_chat(current, span_blue("Your current objectives:"))
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for(var/datum/objective/objective in objectives)
|
|
to_chat(current, span_bold("Objective #[obj_count]") + ": [objective.explanation_text]")
|
|
obj_count++
|
|
edit_memory()
|
|
|
|
/datum/mind/proc/find_syndicate_uplink()
|
|
var/list/L = current.get_contents()
|
|
for (var/obj/item/I in L)
|
|
if (I.hidden_uplink)
|
|
return I.hidden_uplink
|
|
return null
|
|
|
|
/datum/mind/proc/take_uplink()
|
|
var/obj/item/uplink/hidden/H = find_syndicate_uplink()
|
|
if(H)
|
|
qdel(H)
|
|
|
|
|
|
// check whether this mind's mob has been brigged for the given duration
|
|
// have to call this periodically for the duration to work properly
|
|
/datum/mind/proc/is_brigged(duration)
|
|
var/turf/T = current.loc
|
|
if(!istype(T))
|
|
brigged_since = -1
|
|
return 0
|
|
var/is_currently_brigged = 0
|
|
if(istype(T.loc,/area/security/brig))
|
|
is_currently_brigged = 1
|
|
for(var/obj/item/card/id/card in current)
|
|
is_currently_brigged = 0
|
|
break // if they still have ID they're not brigged
|
|
for(var/obj/item/pda/P in current)
|
|
if(P.id)
|
|
is_currently_brigged = 0
|
|
break // if they still have ID they're not brigged
|
|
|
|
if(!is_currently_brigged)
|
|
brigged_since = -1
|
|
return 0
|
|
|
|
if(brigged_since == -1)
|
|
brigged_since = world.time
|
|
|
|
return (duration <= world.time - brigged_since)
|
|
|
|
/datum/mind/proc/reset()
|
|
assigned_role = null
|
|
special_role = null
|
|
role_alt_title = null
|
|
assigned_job = null
|
|
//faction = null //Uncommenting this causes a compile error due to 'undefined type', fucked if I know.
|
|
changeling = null
|
|
initial_account = null
|
|
objectives = list()
|
|
special_verbs = list()
|
|
has_been_rev = 0
|
|
rev_cooldown = 0
|
|
brigged_since = -1
|
|
|
|
//Antagonist role check
|
|
/mob/living/proc/check_special_role(role)
|
|
if(mind)
|
|
if(!role)
|
|
return mind.special_role
|
|
else
|
|
return (mind.special_role == role) ? 1 : 0
|
|
else
|
|
return 0
|
|
|
|
/datum/mind/proc/get_ghost(even_if_they_cant_reenter)
|
|
for(var/mob/observer/dead/G in player_list)
|
|
if(G.mind == src)
|
|
if(G.can_reenter_corpse || even_if_they_cant_reenter)
|
|
return G
|
|
break
|
|
|
|
/datum/mind/proc/grab_ghost(force)
|
|
var/mob/observer/dead/G = get_ghost(even_if_they_cant_reenter = force)
|
|
. = G
|
|
if(G)
|
|
G.reenter_corpse()
|
|
|
|
//Initialisation procs
|
|
/mob/living/proc/mind_initialize()
|
|
if(mind)
|
|
mind.key = key
|
|
else
|
|
mind = new /datum/mind(key)
|
|
mind.original = src
|
|
if(ticker)
|
|
ticker.minds += mind
|
|
else
|
|
to_world_log("## DEBUG: mind_initialize(): No ticker ready yet! Please inform Carn")
|
|
if(!mind.name) mind.name = real_name
|
|
mind.current = src
|
|
if(player_is_antag(mind))
|
|
add_verb(src.client, /client/proc/aooc)
|
|
|
|
//HUMAN
|
|
/mob/living/carbon/human/mind_initialize()
|
|
. = ..()
|
|
if(!mind.assigned_role)
|
|
mind.assigned_role = JOB_ALT_VISITOR //defualt //VOREStation Edit - Visitor not Assistant
|
|
|
|
//slime
|
|
/mob/living/simple_mob/slime/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_SLIME
|
|
|
|
/mob/living/carbon/alien/larva/mind_initialize()
|
|
. = ..()
|
|
mind.special_role = JOB_LARVA
|
|
|
|
//AI
|
|
/mob/living/silicon/ai/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_AI
|
|
|
|
//BORG
|
|
/mob/living/silicon/robot/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_CYBORG
|
|
|
|
//PAI
|
|
/mob/living/silicon/pai/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_PAI
|
|
mind.special_role = ""
|
|
|
|
//Animals
|
|
/mob/living/simple_mob/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_SIMPLE_MOB
|
|
|
|
/mob/living/simple_mob/animal/passive/dog/corgi/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_CORGI
|
|
|
|
/mob/living/simple_mob/construct/shade/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_SHADE
|
|
mind.special_role = JOB_CULTIST
|
|
|
|
/mob/living/simple_mob/construct/artificer/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_ARTIFICER
|
|
mind.special_role = JOB_CULTIST
|
|
|
|
/mob/living/simple_mob/construct/wraith/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_WRAITH
|
|
mind.special_role = JOB_CULTIST
|
|
|
|
/mob/living/simple_mob/construct/juggernaut/mind_initialize()
|
|
. = ..()
|
|
mind.assigned_role = JOB_JUGGERNAUT
|
|
mind.special_role = JOB_CULTIST
|