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CHOMPStation2/code/modules/client/preference_setup/vore/07_traits.dm

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#define POSITIVE_MODE 1
#define NEUTRAL_MODE 2
#define NEGATIVE_MODE 3
var/global/list/valid_bloodreagents = list("default",REAGENT_ID_IRON,REAGENT_ID_COPPER,REAGENT_ID_PHORON,REAGENT_ID_SILVER,REAGENT_ID_GOLD,REAGENT_ID_SLIMEJELLY) //allowlist-based so people don't make their blood restored by alcohol or something really silly. use reagent IDs!
/datum/preferences
var/custom_species // Custom species name, can't be changed due to it having been used in savefiles already.
var/custom_base // What to base the custom species on
var/blood_color = "#A10808"
var/custom_say = null
var/custom_whisper = null
var/custom_ask = null
var/custom_exclaim = null
var/list/custom_heat = list()
var/list/custom_cold = list()
var/list/pos_traits = list() // What traits they've selected for their custom species
var/list/neu_traits = list()
var/list/neg_traits = list()
var/traits_cheating = 0 //Varedit by admins allows saving new maximums on people who apply/etc
var/starting_trait_points = 0
var/max_traits = MAX_SPECIES_TRAITS
var/dirty_synth = 0 //Are you a synth
var/gross_meatbag = 0 //Where'd I leave my Voight-Kampff test kit?
/datum/preferences/proc/get_custom_bases_for_species(var/new_species)
if (!new_species)
new_species = species
var/list/choices
var/datum/species/spec = GLOB.all_species[new_species]
if (spec.selects_bodytype == SELECTS_BODYTYPE_SHAPESHIFTER)
choices = spec.get_valid_shapeshifter_forms()
choices = choices.Copy()
else if (spec.selects_bodytype == SELECTS_BODYTYPE_CUSTOM)
choices = GLOB.custom_species_bases.Copy()
if(new_species != SPECIES_CUSTOM)
choices = (choices | new_species)
return choices
/datum/category_item/player_setup_item/vore/traits/proc/get_html_for_trait(var/datum/trait/trait, var/list/trait_prefs = null)
. = ""
if (!LAZYLEN(trait.has_preferences))
return
. = "<br><ul>"
var/altered = FALSE
if (!LAZYLEN(trait_prefs))
trait_prefs = trait.get_default_prefs()
altered = TRUE
for (var/identifier in trait.has_preferences)
var/pref_list = trait.has_preferences[identifier] //faster
if (LAZYLEN(pref_list) >= 2)
if (!(identifier in trait_prefs))
trait_prefs[identifier] = trait.default_value_for_pref(identifier) //won't be called at all often
altered = TRUE
. += "<li>- [pref_list[2]]:"
var/link = " <a href='byond://?src=\ref[src];clicked_trait_pref=[trait.type];pref=[identifier]'>"
switch (pref_list[1])
if (1) //TRAIT_PREF_TYPE_BOOLEAN
. += link + (trait_prefs[identifier] ? "Enabled" : "Disabled")
if (2) //TRAIT_PREF_TYPE_COLOR
. += " " + color_square(hex = trait_prefs[identifier]) + link + "Change"
if (3) //TRAIT_PREF_TYPE_STRING
var/string = trait_prefs[identifier]
. += link + (length(string) > 0 ? string : "\[Empty\]")
. += "</a></li>"
. += "</ul>"
if (altered)
switch(trait.category)
if (1) //TRAIT_TYPE_POSITIVE
pref.pos_traits[trait.type] = trait_prefs
if (0) //TRAIT_TYPE_NEUTRAL
pref.neu_traits[trait.type] = trait_prefs
if (-1)//TRAIT_TYPE_NEGATIVE
pref.neg_traits[trait.type] = trait_prefs
/datum/category_item/player_setup_item/vore/traits/proc/get_pref_choice_from_trait(var/mob/user, var/datum/trait/trait, var/preference)
if (!trait || !preference)
return
var/list/trait_prefs
var/datum/trait/instance = all_traits[trait]
var/list/traitlist
switch(instance.category)
if (1)
traitlist = pref.pos_traits
if (0)
traitlist = pref.neu_traits
if (-1)
traitlist = pref.neg_traits
if (!LAZYLEN(instance.has_preferences) || !(preference in instance.has_preferences) || !traitlist)
return
if (!LAZYLEN(traitlist[trait]))
traitlist[trait] = instance.get_default_prefs()
trait_prefs = traitlist[trait]
if (!(preference in trait_prefs))
trait_prefs[preference] = instance.default_value_for_pref(preference) //won't be called at all often
switch(instance.has_preferences[preference][1])
if (1) //TRAIT_PREF_TYPE_BOOLEAN
trait_prefs[preference] = !trait_prefs[preference]
if (2) //TRAIT_PREF_TYPE_COLOR
var/new_color = tgui_color_picker(user, "Choose the color for this trait preference:", "Trait Preference", trait_prefs[preference])
if (new_color)
trait_prefs[preference] = new_color
if (3) //TRAIT_PREF_TYPE_STRING
var/new_string = instance.apply_sanitization_to_string(preference, tgui_input_text(user, "What should the new value be?", instance.has_preferences[preference][2], trait_prefs[preference], MAX_NAME_LEN))
trait_prefs[preference] = new_string
// Definition of the stuff for Ears
/datum/category_item/player_setup_item/vore/traits
name = "Traits"
sort_order = 7
/datum/category_item/player_setup_item/vore/traits/load_character(list/save_data)
pref.custom_species = save_data["custom_species"]
pref.custom_base = save_data["custom_base"]
pref.pos_traits = text2path_list(save_data["pos_traits"])
pref.neu_traits = text2path_list(save_data["neu_traits"])
pref.neg_traits = text2path_list(save_data["neg_traits"])
pref.blood_color = save_data["blood_color"]
pref.blood_reagents = save_data["blood_reagents"]
pref.traits_cheating = save_data["traits_cheating"]
pref.max_traits = save_data["max_traits"]
pref.starting_trait_points = save_data["trait_points"]
pref.custom_say = save_data["custom_say"]
pref.custom_whisper = save_data["custom_whisper"]
pref.custom_ask = save_data["custom_ask"]
pref.custom_exclaim = save_data["custom_exclaim"]
pref.custom_heat = check_list_copy(save_data["custom_heat"])
pref.custom_cold = check_list_copy(save_data["custom_cold"])
/datum/category_item/player_setup_item/vore/traits/save_character(list/save_data)
save_data["custom_species"] = pref.custom_species
save_data["custom_base"] = pref.custom_base
save_data["pos_traits"] = check_list_copy(pref.pos_traits)
save_data["neu_traits"] = check_list_copy(pref.neu_traits)
save_data["neg_traits"] = check_list_copy(pref.neg_traits)
save_data["blood_color"] = pref.blood_color
save_data["blood_reagents"] = pref.blood_reagents
save_data["traits_cheating"] = pref.traits_cheating
save_data["max_traits"] = pref.max_traits
save_data["trait_points"] = pref.starting_trait_points
save_data["custom_say"] = pref.custom_say
save_data["custom_whisper"] = pref.custom_whisper
save_data["custom_ask"] = pref.custom_ask
save_data["custom_exclaim"] = pref.custom_exclaim
save_data["custom_heat"] = check_list_copy(pref.custom_heat)
save_data["custom_cold"] = check_list_copy(pref.custom_cold)
/datum/category_item/player_setup_item/vore/traits/sanitize_character()
if(!pref.pos_traits) pref.pos_traits = list()
if(!pref.neu_traits) pref.neu_traits = list()
if(!pref.neg_traits) pref.neg_traits = list()
pref.blood_color = sanitize_hexcolor(pref.blood_color, default="#A10808")
pref.blood_reagents = sanitize_text(pref.blood_reagents, initial(pref.blood_reagents))
if(!pref.traits_cheating)
var/datum/species/S = GLOB.all_species[pref.species]
if(S)
pref.starting_trait_points = S.trait_points
else
pref.starting_trait_points = 0
pref.max_traits = MAX_SPECIES_TRAITS
if(pref.organ_data[O_BRAIN]) //Checking if we have a synth on our hands, boys.
pref.dirty_synth = 1
pref.gross_meatbag = 0
else
pref.gross_meatbag = 1
pref.dirty_synth = 0
// Clean up positive traits
for(var/datum/trait/path as anything in pref.pos_traits)
if(!(path in positive_traits))
pref.pos_traits -= path
continue
if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_positive))
pref.pos_traits -= path
continue
var/take_flags = initial(path.can_take)
if((pref.dirty_synth && !(take_flags & SYNTHETICS)) || (pref.gross_meatbag && !(take_flags & ORGANICS)))
pref.pos_traits -= path
//Neutral traits
for(var/datum/trait/path as anything in pref.neu_traits)
if(!(path in neutral_traits))
to_world_log("removing [path] for not being in neutral_traits")
pref.neu_traits -= path
continue
if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_neutral))
to_world_log("removing [path] for not being a custom species")
pref.neu_traits -= path
continue
var/take_flags = initial(path.can_take)
if((pref.dirty_synth && !(take_flags & SYNTHETICS)) || (pref.gross_meatbag && !(take_flags & ORGANICS)))
to_world_log("removing [path] for being a dirty synth")
pref.neu_traits -= path
//Negative traits
for(var/datum/trait/path as anything in pref.neg_traits)
if(!(path in negative_traits))
pref.neg_traits -= path
continue
if(!(pref.species == SPECIES_CUSTOM) && !(path in everyone_traits_negative))
pref.neg_traits -= path
continue
var/take_flags = initial(path.can_take)
if((pref.dirty_synth && !(take_flags & SYNTHETICS)) || (pref.gross_meatbag && !(take_flags & ORGANICS)))
pref.neg_traits -= path
var/datum/species/selected_species = GLOB.all_species[pref.species]
if(selected_species.selects_bodytype)
if (!(pref.custom_base in pref.get_custom_bases_for_species()))
pref.custom_base = SPECIES_HUMAN
//otherwise, allowed!
else if(!pref.custom_base || !(pref.custom_base in GLOB.custom_species_bases))
pref.custom_base = SPECIES_HUMAN
pref.custom_say = lowertext(trim(pref.custom_say))
pref.custom_whisper = lowertext(trim(pref.custom_whisper))
pref.custom_ask = lowertext(trim(pref.custom_ask))
pref.custom_exclaim = lowertext(trim(pref.custom_exclaim))
if (islist(pref.custom_heat)) //don't bother checking these for actual singular message length, they should already have been checked and it'd take too long every time it's sanitized
if (length(pref.custom_heat) > 10)
pref.custom_heat.Cut(11)
else
pref.custom_heat = list()
if (islist(pref.custom_cold))
if (length(pref.custom_cold) > 10)
pref.custom_cold.Cut(11)
else
pref.custom_cold = list()
/datum/category_item/player_setup_item/vore/traits/copy_to_mob(var/mob/living/carbon/human/character)
character.custom_species = pref.custom_species
character.custom_say = lowertext(trim(pref.custom_say))
character.custom_ask = lowertext(trim(pref.custom_ask))
character.custom_whisper = lowertext(trim(pref.custom_whisper))
character.custom_exclaim = lowertext(trim(pref.custom_exclaim))
character.custom_heat = pref.custom_heat
character.custom_cold = pref.custom_cold
if(character.isSynthetic()) //Checking if we have a synth on our hands, boys.
pref.dirty_synth = 1
pref.gross_meatbag = 0
else
pref.gross_meatbag = 1
pref.dirty_synth = 0
var/datum/species/S = character.species
var/datum/species/new_S = S.produceCopy(pref.pos_traits + pref.neu_traits + pref.neg_traits, character, pref.custom_base, TRUE)
for(var/datum/trait/T in new_S.traits)
T.apply_pref(src)
//Any additional non-trait settings can be applied here
new_S.blood_color = pref.blood_color
if(!(pref.blood_reagents == "default"))
new_S.blood_reagents = pref.blood_reagents
//Any additional non-trait settings can be applied here
new_S.blood_color = pref.blood_color
/*
if(pref.species_sound) // CHOMPEdit: Custom Scream/Death/Gasp/Pain Sounds. Don't try to do this if it doesn't exist. // && new_S.selects_bodytype && pref.custom_base) // we aren't a custom species, and we don't have a custom base.
new_S.copy_species_sounds(new_S, pref.species_sound, pref.custom_base) // CHOMPEdit: Custom Scream/Death/Gasp/Pain Sounds
*/
// CHOMPEdit: Custom Scream/Death/Gasp/Pain Sounds.
var/species_sounds_to_copy = pref.species_sound // What sounds are we using?
if(species_sounds_to_copy == "Unset") // Are we unset?
species_sounds_to_copy = select_default_species_sound(pref) // This will also grab gendered versions of the sounds, if they exist.
new_S.species_sounds = species_sounds_to_copy // Now we send our sounds over to the mob
if(pref.species == SPECIES_CUSTOM)
//Statistics for this would be nice
var/english_traits = english_list(new_S.traits, and_text = ";", comma_text = ";")
log_game("TRAITS [pref.client_ckey]/([character]) with: [english_traits]") //Terrible 'fake' key_name()... but they aren't in the same entity yet
/datum/category_item/player_setup_item/vore/traits/content(var/mob/user)
. += span_bold("Custom Species Name:") + " "
. += "<a href='byond://?src=\ref[src];custom_species=1'>[pref.custom_species ? pref.custom_species : "-Input Name-"]</a><br>"
var/datum/species/selected_species = GLOB.all_species[pref.species]
if(selected_species.selects_bodytype)
. += span_bold("Icon Base:") + " "
. += "<a href='byond://?src=\ref[src];custom_base=1'>[pref.custom_base ? pref.custom_base : "Human"]</a><br>"
var/traits_left = pref.max_traits
var/points_left = pref.starting_trait_points
for(var/T in pref.pos_traits + pref.neg_traits) // CHOMPEdit: Only Positive traits cost slots now.
points_left -= traits_costs[T]
if(T in pref.pos_traits)
traits_left--
. += span_bold("Traits Left:") + " [traits_left]<br>"
. += span_bold("Points Left:") + " [points_left]<br>"
if(points_left < 0 || traits_left < 0 || (!pref.custom_species && pref.species == SPECIES_CUSTOM))
. += span_red(span_bold("^ Fix things! ^")) + "<br>"
. += "<a href='byond://?src=\ref[src];add_trait=[POSITIVE_MODE]'>Positive Trait(s) (Limited) +</a><br>" // CHOMPEdit: More obvious/clear to players.
. += "<ul>"
for(var/T in pref.pos_traits)
var/datum/trait/trait = positive_traits[T]
. += "<li>- <a href='byond://?src=\ref[src];clicked_pos_trait=[T]'>[trait.name] ([trait.cost])</a> [get_html_for_trait(trait, pref.pos_traits[T])]</li>"
. += "</ul>"
. += "<a href='byond://?src=\ref[src];add_trait=[NEUTRAL_MODE]'>Neutral Trait(s) (No Limit) +</a><br>" // CHOMPEdit: More obvious/clear to players.
. += "<ul>"
for(var/T in pref.neu_traits)
var/datum/trait/trait = neutral_traits[T]
. += "<li>- <a href='byond://?src=\ref[src];clicked_neu_trait=[T]'>[trait.name] ([trait.cost])</a> [get_html_for_trait(trait, pref.neu_traits[T])]</li>"
. += "</ul>"
. += "<a href='byond://?src=\ref[src];add_trait=[NEGATIVE_MODE]'>Negative Trait(s) (No Limit) +</a><br>" // CHOMPEdit: More obvious/clear to players.
. += "<ul>"
for(var/T in pref.neg_traits)
var/datum/trait/trait = negative_traits[T]
. += "<li>- <a href='byond://?src=\ref[src];clicked_neg_trait=[T]'>[trait.name] ([trait.cost])</a> [get_html_for_trait(trait, pref.neg_traits[T])]</li>"
. += "</ul>"
. += span_bold("Blood Color: ") //People that want to use a certain species to have that species traits (xenochimera/promethean/spider) should be able to set their own blood color.
. += "<a href='byond://?src=\ref[src];blood_color=1'>Set Color <font color='[pref.blood_color]'>&#9899;</font></a>"
. += "<a href='byond://?src=\ref[src];blood_reset=1'>R</a><br>"
. += span_bold("Blood Reagent: ") //Wanna be copper-based? Go ahead.
. += "<a href='byond://?src=\ref[src];blood_reagents=1'>[pref.blood_reagents]</a><br>"
. += "<br>"
. += span_bold("Custom Say: ")
. += "<a href='byond://?src=\ref[src];custom_say=1'>Set Say Verb</a>"
. += "(<a href='byond://?src=\ref[src];reset_say=1'>Reset</A>)"
. += "<br>"
. += span_bold("Custom Whisper: ")
. += "<a href='byond://?src=\ref[src];custom_whisper=1'>Set Whisper Verb</a>"
. += "(<a href='byond://?src=\ref[src];reset_whisper=1'>Reset</A>)"
. += "<br>"
. += span_bold("Custom Ask: ")
. += "<a href='byond://?src=\ref[src];custom_ask=1'>Set Ask Verb</a>"
. += "(<a href='byond://?src=\ref[src];reset_ask=1'>Reset</A>)"
. += "<br>"
. += span_bold("Custom Exclaim: ")
. += "<a href='byond://?src=\ref[src];custom_exclaim=1'>Set Exclaim Verb</a>"
. += "(<a href='byond://?src=\ref[src];reset_exclaim=1'>Reset</A>)"
. += "<br>"
. += span_bold("Custom Heat Discomfort: ")
. += "<a href='byond://?src=\ref[src];custom_heat=1'>Set Heat Messages</a>"
. += "(<a href='byond://?src=\ref[src];reset_heat=1'>Reset</A>)"
. += "<br>"
. += span_bold("Custom Cold Discomfort: ")
. += "<a href='byond://?src=\ref[src];custom_cold=1'>Set Cold Messages</a>"
. += "(<a href='byond://?src=\ref[src];reset_cold=1'>Reset</A>)"
. += "<br>"
/datum/category_item/player_setup_item/vore/traits/OnTopic(var/href,var/list/href_list, var/mob/user)
if(!CanUseTopic(user))
return TOPIC_NOACTION
else if(href_list["custom_species"])
var/raw_choice = sanitize(tgui_input_text(user, "Input your custom species name:",
"Character Preference", pref.custom_species, MAX_NAME_LEN), MAX_NAME_LEN)
if (CanUseTopic(user))
pref.custom_species = raw_choice
return TOPIC_REFRESH
else if(href_list["custom_base"])
var/list/choices = pref.get_custom_bases_for_species()
var/text_choice = tgui_input_list(user, "Pick an icon set for your species:","Icon Base", choices)
if(text_choice in choices)
pref.custom_base = text_choice
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["blood_color"])
var/color_choice = tgui_color_picker(user, "Pick a blood color (does not apply to synths)","Blood Color",pref.blood_color)
if(color_choice)
pref.blood_color = sanitize_hexcolor(color_choice, default="#A10808")
return TOPIC_REFRESH
else if(href_list["blood_reset"])
var/datum/species/spec = GLOB.all_species[pref.species]
var/new_blood = spec.blood_color ? spec.blood_color : "#A10808"
var/choice = tgui_alert(user, "Reset blood color to species default ([new_blood])?","Reset Blood Color",list("Reset","Cancel"))
if(choice == "Reset")
pref.blood_color = new_blood
return TOPIC_REFRESH
else if(href_list["blood_reagents"])
var/new_blood_reagents = tgui_input_list(user, "Choose your character's blood restoration reagent:", "Character Preference", valid_bloodreagents)
if(new_blood_reagents && CanUseTopic(user))
pref.blood_reagents = new_blood_reagents
return TOPIC_REFRESH
else if(href_list["clicked_pos_trait"])
var/datum/trait/trait = text2path(href_list["clicked_pos_trait"])
var/choice = tgui_alert(user, "Remove [initial(trait.name)] and regain [initial(trait.cost)] points?","Remove Trait",list("Remove","Cancel"))
if(choice == "Remove")
pref.pos_traits -= trait
var/datum/trait/instance = all_traits[trait]
instance.remove_pref(pref)
return TOPIC_REFRESH
else if(href_list["clicked_neu_trait"])
var/datum/trait/trait = text2path(href_list["clicked_neu_trait"])
var/choice = tgui_alert(user, "Remove [initial(trait.name)]?","Remove Trait",list("Remove","Cancel"))
if(choice == "Remove")
pref.neu_traits -= trait
var/datum/trait/instance = all_traits[trait]
instance.remove_pref(pref)
return TOPIC_REFRESH
else if(href_list["clicked_neg_trait"])
var/datum/trait/trait = text2path(href_list["clicked_neg_trait"])
var/choice = tgui_alert(user, "Remove [initial(trait.name)] and lose [initial(trait.cost)] points?","Remove Trait",list("Remove","Cancel"))
if(choice == "Remove")
pref.neg_traits -= trait
var/datum/trait/instance = all_traits[trait]
instance.remove_pref(pref)
return TOPIC_REFRESH
else if(href_list["clicked_trait_pref"])
var/datum/trait/trait = text2path(href_list["clicked_trait_pref"])
get_pref_choice_from_trait(user, trait, href_list["pref"])
return TOPIC_REFRESH
else if(href_list["custom_say"])
var/say_choice = sanitize(tgui_input_text(user, "This word or phrase will appear instead of 'says': [pref.real_name] says, \"Hi.\"", "Custom Say", pref.custom_say, 12), 12)
if(say_choice)
pref.custom_say = say_choice
return TOPIC_REFRESH
else if(href_list["custom_whisper"])
var/whisper_choice = sanitize(tgui_input_text(user, "This word or phrase will appear instead of 'whispers': [pref.real_name] whispers, \"Hi...\"", "Custom Whisper", pref.custom_whisper, 12), 12)
if(whisper_choice)
pref.custom_whisper = whisper_choice
return TOPIC_REFRESH
else if(href_list["custom_ask"])
var/ask_choice = sanitize(tgui_input_text(user, "This word or phrase will appear instead of 'asks': [pref.real_name] asks, \"Hi?\"", "Custom Ask", pref.custom_ask, 12), 12)
if(ask_choice)
pref.custom_ask = ask_choice
return TOPIC_REFRESH
else if(href_list["custom_exclaim"])
var/exclaim_choice = sanitize(tgui_input_text(user, "This word or phrase will appear instead of 'exclaims', 'shouts' or 'yells': [pref.real_name] exclaims, \"Hi!\"", "Custom Exclaim", pref.custom_exclaim, 12), 12)
if(exclaim_choice)
pref.custom_exclaim = exclaim_choice
return TOPIC_REFRESH
else if(href_list["custom_heat"])
tgui_alert(user, "You are setting custom heat messages. These will overwrite your species' defaults. To return to defaults, click reset.")
var/old_message = pref.custom_heat.Join("\n\n")
var/new_message = sanitize(tgui_input_text(user,"Use double enter between messages to enter a new one. Must be at least 3 characters long, 160 characters max and up to 10 messages are allowed.","Heat Discomfort messages",old_message, multiline= TRUE, prevent_enter = TRUE), MAX_MESSAGE_LEN,0,0,0)
if(length(new_message) > 0)
var/list/raw_list = splittext(new_message,"\n\n")
if(raw_list.len > 10)
raw_list.Cut(11)
for(var/i = 1, i <= raw_list.len, i++)
if(length(raw_list[i]) < 3 || length(raw_list[i]) > 160)
raw_list.Cut(i,i)
else
raw_list[i] = readd_quotes(raw_list[i])
ASSERT(raw_list.len <= 10)
pref.custom_heat = raw_list
return TOPIC_REFRESH
else if(href_list["custom_cold"])
tgui_alert(user, "You are setting custom cold messages. These will overwrite your species' defaults. To return to defaults, click reset.")
var/old_message = pref.custom_heat.Join("\n\n")
var/new_message = sanitize(tgui_input_text(user,"Use double enter between messages to enter a new one. Must be at least 3 characters long, 160 characters max and up to 10 messages are allowed.","Cold Discomfort messages",old_message, multiline= TRUE, prevent_enter = TRUE), MAX_MESSAGE_LEN,0,0,0)
if(length(new_message) > 0)
var/list/raw_list = splittext(new_message,"\n\n")
if(raw_list.len > 10)
raw_list.Cut(11)
for(var/i = 1, i <= raw_list.len, i++)
if(length(raw_list[i]) < 3 || length(raw_list[i]) > 160)
raw_list.Cut(i,i)
else
raw_list[i] = readd_quotes(raw_list[i])
ASSERT(raw_list.len <= 10)
pref.custom_cold = raw_list
return TOPIC_REFRESH
else if(href_list["reset_say"])
var/say_choice = tgui_alert(user, "Reset your Custom Say Verb?","Reset Verb",list("Yes","No"))
if(say_choice == "Yes")
pref.custom_say = null
return TOPIC_REFRESH
else if(href_list["reset_whisper"])
var/whisper_choice = tgui_alert(user, "Reset your Custom Whisper Verb?","Reset Verb",list("Yes","No"))
if(whisper_choice == "Yes")
pref.custom_whisper = null
return TOPIC_REFRESH
else if(href_list["reset_ask"])
var/ask_choice = tgui_alert(user, "Reset your Custom Ask Verb?","Reset Verb",list("Yes","No"))
if(ask_choice == "Yes")
pref.custom_ask = null
return TOPIC_REFRESH
else if(href_list["reset_exclaim"])
var/exclaim_choice = tgui_alert(user, "Reset your Custom Exclaim Verb?","Reset Verb",list("Yes","No"))
if(exclaim_choice == "Yes")
pref.custom_exclaim = null
return TOPIC_REFRESH
else if(href_list["reset_cold"])
var/cold_choice = tgui_alert(user, "Reset your Custom Cold Discomfort messages?", "Reset Discomfort",list("Yes","No"))
if(cold_choice == "Yes")
pref.custom_cold = list()
return TOPIC_REFRESH
else if(href_list["reset_heat"])
var/heat_choice = tgui_alert(user, "Reset your Custom Heat Discomfort messages?", "Reset Discomfort",list("Yes","No"))
if(heat_choice == "Yes")
pref.custom_heat = list()
return TOPIC_REFRESH
else if(href_list["add_trait"])
var/mode = text2num(href_list["add_trait"])
var/list/picklist
var/list/mylist
switch(mode)
if(POSITIVE_MODE)
if(pref.species == SPECIES_CUSTOM)
picklist = positive_traits.Copy() - pref.pos_traits
mylist = pref.pos_traits
else
picklist = everyone_traits_positive.Copy() - pref.pos_traits
mylist = pref.pos_traits
if(NEUTRAL_MODE)
if(pref.species == SPECIES_CUSTOM)
picklist = neutral_traits.Copy() - pref.neu_traits
mylist = pref.neu_traits
else
picklist = everyone_traits_neutral.Copy() - pref.neu_traits
mylist = pref.neu_traits
if(NEGATIVE_MODE)
if(pref.species == SPECIES_CUSTOM)
picklist = negative_traits.Copy() - pref.neg_traits
mylist = pref.neg_traits
else
picklist = everyone_traits_negative.Copy() - pref.neg_traits
mylist = pref.neg_traits
if(isnull(picklist))
return TOPIC_REFRESH
if(isnull(mylist))
return TOPIC_REFRESH
var/list/nicelist = list()
for(var/P in picklist)
var/datum/trait/T = picklist[P]
nicelist[T.name] = P
var/points_left = pref.starting_trait_points
for(var/T in pref.pos_traits + pref.neu_traits + pref.neg_traits)
points_left -= traits_costs[T]
var/traits_left = pref.max_traits - pref.pos_traits.len // CHOMPEdit: Only positive traits have a slot limit, to prevent broken builds
var/message = "Select a trait to learn more."
if(mode != NEUTRAL_MODE)
message = "\[Remaining: [points_left] points, [traits_left] traits\]\n" + message
var/title = "Traits"
switch(mode)
if(POSITIVE_MODE)
title = "Positive Traits"
if(NEUTRAL_MODE)
title = "Neutral Traits"
if(NEGATIVE_MODE)
title = "Negative Traits"
var/trait_choice
var/done = FALSE
while(!done)
trait_choice = tgui_input_list(user, message, title, nicelist)
if(!trait_choice)
done = TRUE
if(trait_choice in nicelist)
var/datum/trait/path = nicelist[trait_choice]
var/choice = tgui_alert(user, "\[Cost:[initial(path.cost)]\] [initial(path.desc)]",initial(path.name), list("Take Trait","Go Back"))
if(choice == "Take Trait")
done = TRUE
if(!trait_choice)
return TOPIC_REFRESH
else if(trait_choice in nicelist)
var/datum/trait/path = nicelist[trait_choice]
var/datum/trait/instance = all_traits[path]
var/conflict = FALSE
if(pref.dirty_synth && !(instance.can_take & SYNTHETICS))
tgui_alert_async(user, "The trait you've selected can only be taken by organic characters!", "Error")
return TOPIC_REFRESH
if(pref.gross_meatbag && !(instance.can_take & ORGANICS))
tgui_alert_async(user, "The trait you've selected can only be taken by synthetic characters!", "Error")
return TOPIC_REFRESH
if(pref.species in instance.banned_species)
tgui_alert_async(user, "The trait you've selected cannot be taken by the species you've chosen!", "Error")
return TOPIC_REFRESH
if( LAZYLEN(instance.allowed_species) && !(pref.species in instance.allowed_species))
tgui_alert_async(user, "The trait you've selected cannot be taken by the species you've chosen!", "Error")
return TOPIC_REFRESH
if(trait_choice in (pref.pos_traits + pref.neu_traits + pref.neg_traits))
conflict = instance.name
varconflict:
for(var/P in (pref.pos_traits + pref.neu_traits + pref.neg_traits))
var/datum/trait/instance_test = all_traits[P]
if(path in instance_test.excludes)
conflict = instance_test.name
break varconflict
for(var/V in instance.var_changes)
if(V == "flags")
continue
if(V in instance_test.var_changes)
conflict = instance_test.name
break varconflict
for(var/V in instance.var_changes_pref)
if(V in instance_test.var_changes_pref)
conflict = instance_test.name
break varconflict
if(conflict)
tgui_alert_async(user, "You cannot take this trait and [conflict] at the same time. Please remove that trait, or pick another trait to add.", "Error")
return TOPIC_REFRESH
instance.apply_pref(pref)
mylist[path] = instance.get_default_prefs()
return TOPIC_REFRESH
return ..()
#undef POSITIVE_MODE
#undef NEUTRAL_MODE
#undef NEGATIVE_MODE