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31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
//Invesitgating a runtime made me discover that all simplemobs have HUD on hands set to themselves
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//Which cause this original code to die because the mob does not have a mymob var...
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//So yeah this is why we now check if it is type of mob first...
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//Is this pretty? Fuck no, but its how i know to fix it -shark
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//Oh also the swap button on simple mob hands has hud set to null so we also need to catch that.
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/obj/screen/inventory/add_overlays()
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if(!hud) //Simplemob swap hands button has this set to null :)
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return
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var/mob/user
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if(istype(hud,/mob )) //Simplemob hands directly reference the mob in hud, dont ask me.
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user = hud
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else
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user = hud.mymob //original intended behaviour
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if(hud && user && slot_id)
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var/obj/item/holding = user.get_active_hand()
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if(!holding || user.get_equipped_item(slot_id))
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return
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var/image/item_overlay = image(holding)
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item_overlay.alpha = 92
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if(!holding.mob_can_equip(user, slot_id, disable_warning = TRUE))
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item_overlay.color = "#ff0000"
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else
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item_overlay.color = "#00ff00"
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object_overlays += item_overlay
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add_overlay(object_overlays)
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