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CHOMPStation2/code/datums/components/crafting/recipes.dm
2024-09-30 21:36:41 +02:00

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///If the machine is used/deleted in the crafting process
//# define CRAFTING_MACHINERY_CONSUME 1 Unused
///If the machine is only "used" i.e. it checks to see if it's nearby and allows crafting, but doesn't delete it
//# define CRAFTING_MACHINERY_USE 0 Unused
/datum/crafting_recipe
var/name = "" //in-game display name
/// type paths of items consumed associated with how many are needed
/// Note that stacks have special handling: the logic accounts for having '23' available
/// in the case of just having one stack of 23 amount, so stack/steel = 23 is fine
var/list/reqs = list()
var/list/blacklist = list() //type paths of items explicitly not allowed as an ingredient
var/result //type path of item resulting from this craft
/// String defines of items needed but not consumed. Lazy list.
var/list/tool_behaviors
/// Type paths of items needed but not consumed. Lazy list.
var/list/tool_paths
var/time = 30 //time in deciseconds
var/list/parts = list() //type paths of items that will be placed in the result
var/list/chem_catalysts = list() //like tool_behaviors but for reagents
var/category = CAT_NONE //where it shows up in the crafting UI
var/subcategory = CAT_NONE
var/always_available = TRUE //Set to FALSE if it needs to be learned first.
/// Additonal requirements text shown in UI
var/additional_req_text
///Required machines for the craft, set the assigned value of the typepath to CRAFTING_MACHINERY_CONSUME or CRAFTING_MACHINERY_USE. Lazy associative list: type_path key -> flag value.
var/list/machinery
///Should only one object exist on the same turf?
var/one_per_turf = FALSE
/datum/crafting_recipe/New()
if(!(result in reqs))
blacklist += result
if(tool_behaviors)
tool_behaviors = string_list(tool_behaviors)
if(tool_paths)
tool_paths = string_list(tool_paths)
/**
* Run custom pre-craft checks for this recipe
*
* user: The /mob that initiated the crafting
* collected_requirements: A list of lists of /obj/item instances that satisfy reqs. Top level list is keyed by requirement path.
*/
/datum/crafting_recipe/proc/check_requirements(mob/user, list/collected_requirements)
return TRUE
/datum/crafting_recipe/proc/on_craft_completion(mob/user, atom/result)
return
// Computes the total reagents volume
/datum/crafting_recipe/proc/get_parts_reagents_volume()
. = 0
for(var/list/L in parts)
for(var/path in L)
if(ispath(path, /datum/reagent))
. += L[path]
// Locate one of the things that set the material type, and update it from the default (glass)
/datum/crafting_recipe/spear/on_craft_completion(mob/user, atom/result)
var/obj/item/material/M
for(var/path in parts)
var/obj/item/material/N = locate(path) in result
if(istype(N, path))
if(!istype(M))
M = N
else
N.forceMove(get_turf(result))
if(!istype(M))
return
var/obj/item/material/twohanded/spear/S = result
S.set_material(M.material.name)
qdel(M)