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CHOMPStation2/code/game/gamemodes/changeling/powers/lesser_form.dm
CHOMPStation2 ab154b48b2 [MIRROR] refactors most spans (#9139)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <KashL@t-online.de>
2024-10-04 15:00:17 +02:00

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/datum/power/changeling/lesser_form
name = "Lesser Form"
desc = "We debase ourselves and become lesser. We become a monkey."
genomecost = 1
verbpath = /mob/proc/changeling_lesser_form
//Transform into a monkey.
/mob/proc/changeling_lesser_form()
set category = "Changeling"
set name = "Lesser Form (1)"
var/datum/changeling/changeling = changeling_power(1,0,0)
if(!changeling) return
if(src.has_brain_worms())
to_chat(src, span_warning("We cannot perform this ability at the present time!"))
return
var/mob/living/carbon/human/H = src
if(!istype(H) || !H.species.primitive_form)
to_chat(src, span_warning("We cannot perform this ability in this form!"))
return
changeling.chem_charges--
H.remove_changeling_powers()
H.visible_message(span_warning("[H] transforms!"))
changeling.geneticdamage = 30
to_chat(H, span_warning("Our genes cry out!"))
var/list/implants = list() //Try to preserve implants.
for(var/obj/item/implant/W in H)
implants += W
H.monkeyize()
feedback_add_details("changeling_powers","LF")
return 1
//Transform into a human
/mob/proc/changeling_lesser_transform()
set category = "Changeling"
set name = "Transform (1)"
var/datum/changeling/changeling = changeling_power(1,1,0)
if(!changeling) return
var/list/names = list()
for(var/datum/dna/DNA in changeling.absorbed_dna)
names += "[DNA.real_name]"
var/S = tgui_input_list(src, "Select the target DNA:", "Target DNA", names)
if(!S) return
var/datum/dna/chosen_dna = changeling.GetDNA(S)
if(!chosen_dna)
return
var/mob/living/carbon/C = src
changeling.chem_charges--
C.remove_changeling_powers()
C.visible_message(span_warning("[C] transforms!"))
C.dna = chosen_dna.Clone()
var/list/implants = list()
for (var/obj/item/implant/I in C) //Still preserving implants
implants += I
C.transforming = 1
C.canmove = 0
C.icon = null
C.cut_overlays()
C.invisibility = 101
var/atom/movable/overlay/animation = new /atom/movable/overlay( C.loc )
animation.icon_state = "blank"
animation.icon = 'icons/mob/mob.dmi'
animation.master = src
flick("monkey2h", animation)
sleep(48)
qdel(animation)
for(var/obj/item/W in src)
C.drop_from_inventory(W)
var/mob/living/carbon/human/O = new /mob/living/carbon/human( src )
if (C.dna.GetUIState(DNA_UI_GENDER))
O.gender = FEMALE
else
O.gender = MALE
O.dna = C.dna.Clone()
C.dna = null
O.real_name = chosen_dna.real_name
for(var/obj/T in C)
qdel(T)
O.loc = C.loc
O.UpdateAppearance()
domutcheck(O, null)
O.setToxLoss(C.getToxLoss())
O.adjustBruteLoss(C.getBruteLoss())
O.setOxyLoss(C.getOxyLoss())
O.adjustFireLoss(C.getFireLoss())
O.set_stat(C.stat)
for (var/obj/item/implant/I in implants)
I.loc = O
I.implanted = O
C.mind.transfer_to(O)
O.make_changeling()
O.changeling_update_languages(changeling.absorbed_languages)
feedback_add_details("changeling_powers","LFT")
qdel(C)
return 1