mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 02:34:00 +00:00
175 lines
4.5 KiB
Plaintext
175 lines
4.5 KiB
Plaintext
/obj/structure/cult
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density = TRUE
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anchored = TRUE
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icon = 'icons/obj/cult.dmi'
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/obj/structure/cult/cultify()
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return
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/obj/structure/cult/talisman
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name = "Altar"
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desc = "A bloodstained altar dedicated to Nar-Sie."
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icon_state = "talismanaltar"
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/obj/structure/cult/forge
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name = "Daemon forge"
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desc = "A forge used in crafting the unholy weapons used by the armies of Nar-Sie."
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icon_state = "forge"
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/obj/structure/cult/pylon
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name = "Pylon"
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desc = "A floating crystal that hums with an unearthly energy."
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icon_state = "pylon"
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var/isbroken = 0
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light_range = 5
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light_color = "#3e0000"
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var/obj/item/wepon = null
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var/shatter_message = "The pylon shatters!"
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var/impact_sound = 'sound/effects/Glasshit.ogg'
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var/shatter_sound = 'sound/effects/Glassbr3.ogg'
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var/activation_cooldown = 30 SECONDS
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var/last_activation = 0
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/obj/structure/cult/pylon/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/structure/cult/pylon/attack_hand(mob/M as mob)
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attackpylon(M, 5)
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/obj/structure/cult/pylon/attack_generic(var/mob/user, var/damage)
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attackpylon(user, damage)
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/obj/structure/cult/pylon/attackby(obj/item/W as obj, mob/user as mob)
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attackpylon(user, W.force)
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/obj/structure/cult/pylon/take_damage(var/damage)
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pylonhit(damage)
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/obj/structure/cult/pylon/bullet_act(var/obj/item/projectile/Proj)
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pylonhit(Proj.get_structure_damage())
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/obj/structure/cult/pylon/proc/pylonhit(var/damage)
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if(!isbroken)
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if(prob(1+ damage * 5))
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visible_message(span_danger("[shatter_message]"))
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STOP_PROCESSING(SSobj, src)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = FALSE
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icon_state = "[initial(icon_state)]-broken"
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set_light(0)
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/obj/structure/cult/pylon/proc/attackpylon(mob/user as mob, var/damage)
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if(!isbroken)
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if(prob(1+ damage * 5))
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user.visible_message(
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span_danger("[user] smashed \the [src]!"),
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span_warning("You hit \the [src], and its crystal breaks apart!"),
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"You hear a tinkle of crystal shards."
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)
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STOP_PROCESSING(SSobj, src)
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user.do_attack_animation(src)
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playsound(src,shatter_sound, 75, 1)
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isbroken = 1
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density = FALSE
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icon_state = "[initial(icon_state)]-broken"
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set_light(0)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(src,impact_sound, 75, 1)
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else
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if(prob(damage * 2))
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to_chat(user, "You pulverize what was left of \the [src]!")
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qdel(src)
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else
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to_chat(user, "You hit \the [src]!")
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playsound(src,impact_sound, 75, 1)
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/obj/structure/cult/pylon/proc/repair(mob/user as mob)
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if(isbroken)
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START_PROCESSING(SSobj, src)
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to_chat(user, "You repair \the [src].")
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isbroken = 0
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density = TRUE
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icon_state = initial(icon_state)
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set_light(5)
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// Returns 1 if the pylon does something special.
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/obj/structure/cult/pylon/proc/pylon_unique()
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last_activation = world.time
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return 0
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/obj/structure/cult/pylon/process()
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if(!isbroken && (last_activation < world.time + activation_cooldown) && pylon_unique())
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flick("[initial(icon_state)]-surge",src)
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/obj/structure/cult/tome
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name = "Desk"
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desc = "A desk covered in arcane manuscripts and tomes in unknown languages. Looking at the text makes your skin crawl."
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icon_state = "tomealtar"
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//sprites for this no longer exist -Pete
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//(they were stolen from another game anyway)
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/*
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/obj/structure/cult/pillar
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name = "Pillar"
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desc = "This should not exist"
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icon_state = "pillar"
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icon = 'magic_pillar.dmi'
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*/
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/obj/effect/gateway
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name = "gateway"
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desc = "You're pretty sure that abyss is staring back."
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icon = 'icons/obj/cult.dmi'
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icon_state = "hole"
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density = TRUE
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unacidable = TRUE
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anchored = TRUE
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var/spawnable = null
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/obj/effect/gateway/active
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light_range=5
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light_color="#ff0000"
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spawnable=list(
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/mob/living/simple_mob/animal/space/bats,
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/mob/living/simple_mob/creature,
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/mob/living/simple_mob/faithless
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)
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/obj/effect/gateway/active/cult
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light_range=5
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light_color="#ff0000"
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spawnable=list(
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/mob/living/simple_mob/animal/space/bats/cult,
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/mob/living/simple_mob/creature/cult,
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/mob/living/simple_mob/faithless/cult
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)
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/obj/effect/gateway/active/cult/cultify()
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return
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/obj/effect/gateway/active/Initialize()
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. = ..()
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addtimer(CALLBACK(src, PROC_REF(spawn_and_qdel)), rand(30, 60) SECONDS)
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/obj/effect/gateway/active/proc/spawn_and_qdel()
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if(LAZYLEN(spawnable))
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var/t = pick(spawnable)
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new t(get_turf(src))
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qdel(src)
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/obj/effect/gateway/active/Crossed(var/atom/A)
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if(A.is_incorporeal())
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return
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if(!isliving(A))
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return
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var/mob/living/M = A
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to_chat(M, span_danger("Walking into \the [src] is probably a bad idea, you think."))
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