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CHOMPStation2/code/game/gamemodes/setupgame.dm
2024-02-16 10:54:47 +01:00

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/////////////////////////
// (mostly) DNA2 SETUP
/////////////////////////
// Randomize block, assign a reference name, and optionally define difficulty (by making activation zone smaller or bigger)
// The name is used on /vg/ for species with predefined genetic traits,
// and for the DNA panel in the player panel.
/proc/getAssignedBlock(var/name,var/list/blocksLeft, var/activity_bounds=DNA_DEFAULT_BOUNDS)
if(blocksLeft.len==0)
warning("[name]: No more blocks left to assign!")
return 0
var/assigned = pick(blocksLeft)
blocksLeft.Remove(assigned)
assigned_blocks[assigned]=name
dna_activity_bounds[assigned]=activity_bounds
//testing("[name] assigned to block #[assigned].")
return assigned
/proc/setupgenetics()
if (prob(50))
// Currently unused. Will revisit. - N3X
BLOCKADD = rand(-300,300)
if (prob(75))
DIFFMUT = rand(0,20)
var/list/numsToAssign=new()
for(var/i=1;i<DNA_SE_LENGTH;i++)
numsToAssign += i
//testing("Assigning DNA blocks:")
// Standard muts, imported from older code above.
BLINDBLOCK = getAssignedBlock("BLIND", numsToAssign)
DEAFBLOCK = getAssignedBlock("DEAF", numsToAssign)
HULKBLOCK = getAssignedBlock("HULK", numsToAssign, DNA_HARD_BOUNDS)
TELEBLOCK = getAssignedBlock("TELE", numsToAssign, DNA_HARD_BOUNDS)
FIREBLOCK = getAssignedBlock("FIRE", numsToAssign, DNA_HARDER_BOUNDS)
XRAYBLOCK = getAssignedBlock("XRAY", numsToAssign, DNA_HARDER_BOUNDS)
CLUMSYBLOCK = getAssignedBlock("CLUMSY", numsToAssign)
FAKEBLOCK = getAssignedBlock("FAKE", numsToAssign)
// UNUSED!
//COUGHBLOCK = getAssignedBlock("COUGH", numsToAssign)
//GLASSESBLOCK = getAssignedBlock("GLASSES", numsToAssign)
//EPILEPSYBLOCK = getAssignedBlock("EPILEPSY", numsToAssign)
//TWITCHBLOCK = getAssignedBlock("TWITCH", numsToAssign)
//NERVOUSBLOCK = getAssignedBlock("NERVOUS", numsToAssign)
// Bay muts (UNUSED)
//HEADACHEBLOCK = getAssignedBlock("HEADACHE", numsToAssign)
NOBREATHBLOCK = getAssignedBlock("NOBREATH", numsToAssign, DNA_HARD_BOUNDS)
//REMOTEVIEWBLOCK = getAssignedBlock("REMOTEVIEW", numsToAssign, DNA_HARDER_BOUNDS)
REGENERATEBLOCK = getAssignedBlock("REGENERATE", numsToAssign, DNA_HARDER_BOUNDS)
//INCREASERUNBLOCK = getAssignedBlock("INCREASERUN", numsToAssign, DNA_HARDER_BOUNDS)
REMOTETALKBLOCK = getAssignedBlock("REMOTETALK", numsToAssign, DNA_HARDER_BOUNDS)
MORPHBLOCK = getAssignedBlock("MORPH", numsToAssign, DNA_HARDER_BOUNDS)
//COLDBLOCK = getAssignedBlock("COLD", numsToAssign)
//HALLUCINATIONBLOCK = getAssignedBlock("HALLUCINATION", numsToAssign)
//NOPRINTSBLOCK = getAssignedBlock("NOPRINTS", numsToAssign, DNA_HARD_BOUNDS)
//SHOCKIMMUNITYBLOCK = getAssignedBlock("SHOCKIMMUNITY", numsToAssign)
//SMALLSIZEBLOCK = getAssignedBlock("SMALLSIZE", numsToAssign, DNA_HARD_BOUNDS)
//
// Static Blocks
/////////////////////////////////////////////.
// Monkeyblock is always last.
MONKEYBLOCK = DNA_SE_LENGTH
// And the genes that actually do the work. (domutcheck improvements)
var/list/blocks_assigned[DNA_SE_LENGTH]
for(var/gene_type in typesof(/datum/dna/gene))
var/datum/dna/gene/G = new gene_type
if(G.block)
if(G.block in blocks_assigned)
warning("DNA2: Gene [G.name] trying to use already-assigned block [G.block] (used by [english_list(blocks_assigned[G.block])])")
dna_genes.Add(G)
var/list/assignedToBlock[0]
if(blocks_assigned[G.block])
assignedToBlock=blocks_assigned[G.block]
assignedToBlock.Add(G.name)
blocks_assigned[G.block]=assignedToBlock