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https://github.com/CHOMPStation2/CHOMPStation2.git
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66 lines
2.5 KiB
Plaintext
66 lines
2.5 KiB
Plaintext
/datum/technomancer/spell/resurrect
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name = "Resurrect"
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desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \
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however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \
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resolve whatever caused them to die originally."
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cost = 100
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obj_path = /obj/item/spell/resurrect
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ability_icon_state = "tech_resurrect"
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category = SUPPORT_SPELLS
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/obj/item/spell/resurrect
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name = "resurrect"
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icon_state = "radiance"
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desc = "Perhaps this can save a trip to cloning?"
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cast_methods = CAST_MELEE
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aspect = ASPECT_BIOMED
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/obj/item/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
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if(isliving(hit_atom))
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var/mob/living/L = hit_atom
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if(L == user)
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to_chat(user, span_warning("Clever as you may seem, this won't work on yourself while alive."))
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return 0
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if(L.stat != DEAD)
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to_chat(user, span_warning("\The [L] isn't dead!"))
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return 0
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if(pay_energy(5000))
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if(L.tod > world.time + 30 MINUTES)
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to_chat(user, span_danger("\The [L]'s been dead for too long, even this function cannot replace cloning at this point."))
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return 0
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to_chat(user, span_notice("You stab \the [L] with a hidden integrated hypo, attempting to bring them back..."))
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if(isanimal(L))
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var/mob/living/simple_mob/SM = L
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SM.health = SM.getMaxHealth() / 3
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SM.set_stat(CONSCIOUS)
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dead_mob_list -= SM
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living_mob_list += SM
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SM.update_icon()
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adjust_instability(15)
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else if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to.
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for(var/mob/observer/dead/ghost in player_list)
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if(ghost.mind == H.mind)
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ghost.notify_revive("The Technomancer [user.real_name] is trying to revive you. \
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Re-enter your body if you want to be revived!", 'sound/effects/genetics.ogg', source = user)
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break
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H.adjustBruteLoss(-40)
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H.adjustFireLoss(-40)
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sleep(10 SECONDS)
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if(H.client)
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L.set_stat(CONSCIOUS) //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again.
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dead_mob_list -= H
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living_mob_list += H
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H.timeofdeath = null
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visible_message(span_danger("\The [H]'s eyes open!"))
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to_chat(user, span_notice("It's alive!"))
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adjust_instability(50)
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log_and_message_admins("has resurrected [H].")
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else
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to_chat(user, span_warning("The body of \the [H] doesn't seem to respond, perhaps you could try again?"))
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adjust_instability(10)
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