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CHOMPStation2/code/game/mecha/micro/security.dm
2023-02-04 21:49:11 +00:00

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/* //CHOMPedit commented micromech stuff, because fuck this trash
/obj/mecha/micro/sec/moved_inside(var/mob/living/carbon/human/H as mob)
if(..())
if(H.client)
H.client.mouse_pointer_icon = file("icons/mecha/mecha_mouse.dmi")
return 1
else
return 0
/obj/mecha/micro/sec/go_out()
if(src.occupant && src.occupant.client)
src.occupant.client.mouse_pointer_icon = initial(src.occupant.client.mouse_pointer_icon)
..()
return
/obj/mecha/micro/sec/polecat //figured give 'em the names of small predatory critters
desc = "A hardened security vehicle for micro crewmembers. To them, it's a superheavy tank. To everyone else, it's kinda cute."
name = "Polecat"
icon_state = "polecat"
initial_icon = "polecat"
step_in = 2 // human running speed
dir_in = 2 //Facing south.
health = 150
step_energy_drain = 4 // less efficient than base micromech, but still a micromech.
deflect_chance = 10
max_temperature = 15000
infra_luminosity = 6
wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/polecat
internal_damage_threshold = 35
max_equip = 3
max_micro_utility_equip = 0
max_micro_weapon_equip = 3
damage_minimum = 5 //A teeny bit of armor
/obj/effect/decal/mecha_wreckage/micro/sec/polecat
name = "Polecat wreckage"
icon_state = "polecat-broken"
/obj/mecha/micro/sec/weasel
desc = "A light scout exosuit for micro crewmembers, built for fast reconnaisance."
name = "Weasel"
icon_state = "weasel"
initial_icon = "weasel"
step_in = 1 // zoom zoom
dir_in = 2 //Facing south.
health = 100
deflect_chance = 5
max_temperature = 5000
wreckage = /obj/effect/decal/mecha_wreckage/micro/sec/weasel
internal_damage_threshold = 20
max_equip = 2
max_micro_utility_equip = 0
max_micro_weapon_equip = 2
/obj/effect/decal/mecha_wreckage/micro/sec/weasel
name = "Weasel wreckage"
icon_state = "weasel-broken" */